Properly cleanup framebuffer

This commit is contained in:
Ivan Epifanov 2021-01-09 23:33:14 +03:00 committed by Sam Lantinga
parent 953101defd
commit 10038228f9

View File

@ -75,12 +75,7 @@ int VITA_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, vo
);
// memset the buffer to black
for (int y = 0; y < SCREEN_H; y++) {
unsigned int *row = (unsigned int *)data->buffer + y * SCREEN_W;
for (int x = 0; x < SCREEN_W; x++) {
row[x] = 0x000000FF;
}
}
SDL_memset(data->buffer, 0x0, SCREEN_W*SCREEN_H*4);
SDL_memset(&framebuf, 0x00, sizeof(SceDisplayFrameBuf));
framebuf.size = sizeof(SceDisplayFrameBuf);