mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
WinRT: Move Windows::Foundation::Initialize to SDL2.dll, from SDL_main.
This allows C# UWP applications to use SDL2's SDL_WinRTRunApp function. Kudos to Ethan Lee (flibitijibibo@flibitijibibo.com) for the patch. Thanks!
This commit is contained in:
parent
6d23ea4bf0
commit
0e032d5860
@ -24,6 +24,8 @@
|
||||
#include "SDL_winrtapp_direct3d.h"
|
||||
#include "SDL_winrtapp_xaml.h"
|
||||
|
||||
#include <wrl.h>
|
||||
|
||||
int (*WINRT_SDLAppEntryPoint)(int, char **) = NULL;
|
||||
|
||||
extern "C" DECLSPEC int
|
||||
@ -32,6 +34,9 @@ SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * xamlBackgroundPanel)
|
||||
if (xamlBackgroundPanel) {
|
||||
return SDL_WinRTInitXAMLApp(mainFunction, xamlBackgroundPanel);
|
||||
} else {
|
||||
if (FAILED(Windows::Foundation::Initialize(RO_INIT_MULTITHREADED))) {
|
||||
return 1;
|
||||
}
|
||||
return SDL_WinRTInitNonXAMLApp(mainFunction);
|
||||
}
|
||||
}
|
||||
|
@ -50,10 +50,5 @@
|
||||
|
||||
int CALLBACK WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
|
||||
{
|
||||
if (FAILED(Windows::Foundation::Initialize(RO_INIT_MULTITHREADED))) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
SDL_WinRTRunApp(SDL_main, NULL);
|
||||
return 0;
|
||||
return SDL_WinRTRunApp(SDL_main, NULL);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user