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https://github.com/Relintai/sdl2_frt.git
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Fixed bug 4043 - SDL_windowswindow.c incorrect icon height
Needed to allocate space for the mask in the ICONIMAGE structure
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@ -438,11 +438,12 @@ WIN_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon)
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HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd;
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HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd;
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HICON hicon = NULL;
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HICON hicon = NULL;
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BYTE *icon_bmp;
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BYTE *icon_bmp;
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int icon_len, y;
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int icon_len, mask_len, y;
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SDL_RWops *dst;
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SDL_RWops *dst;
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/* Create temporary bitmap buffer */
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/* Create temporary buffer for ICONIMAGE structure */
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icon_len = 40 + icon->h * icon->w * sizeof(Uint32);
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mask_len = (icon->h * (icon->w + 7)/8);
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icon_len = 40 + icon->h * icon->w * sizeof(Uint32) + mask_len;
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icon_bmp = SDL_stack_alloc(BYTE, icon_len);
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icon_bmp = SDL_stack_alloc(BYTE, icon_len);
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dst = SDL_RWFromMem(icon_bmp, icon_len);
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dst = SDL_RWFromMem(icon_bmp, icon_len);
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if (!dst) {
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if (!dst) {
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@ -471,6 +472,9 @@ WIN_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon)
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SDL_RWwrite(dst, src, icon->w * sizeof(Uint32), 1);
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SDL_RWwrite(dst, src, icon->w * sizeof(Uint32), 1);
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}
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}
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/* Write the mask */
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SDL_memset(icon_bmp + icon_len - mask_len, 0xFF, mask_len);
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hicon = CreateIconFromResource(icon_bmp, icon_len, TRUE, 0x00030000);
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hicon = CreateIconFromResource(icon_bmp, icon_len, TRUE, 0x00030000);
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SDL_RWclose(dst);
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SDL_RWclose(dst);
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