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WinRT: expanded OpenGL ES 2 support to enable recent updates to ANGLE/WinRT
ANGLE for WinRT has at least two versions: - an older version, which supports Windows 8.0 and 8.1. This is currently the "winrt" branch in MSOpenTech's ANGLE repository (at https://github.com/msopentech/angle) - a newer version, which drops support for Windows 8.0, but is under more active development (via MSOpenTech's "future-dev" branch), and which was recently merged into the ANGLE project's official "master" branch (at https://chromium.googlesource.com/angle/angle) Both versions are setup using slightly different APIs. SDL/WinRT will now attempt to detect which version is being used, and configure it appropriately.
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@ -36,7 +36,10 @@ using namespace Windows::UI::Core;
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/* ANGLE/WinRT constants */
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static const int ANGLE_D3D_FEATURE_LEVEL_ANY = 0;
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#define EGL_PLATFORM_ANGLE_ANGLE 0x3201
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#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3202
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#define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3203
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#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3205
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/*
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* SDL/EGL top-level implementation
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@ -52,10 +55,12 @@ WINRT_GLES_LoadLibrary(_THIS, const char *path)
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}
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/* Load ANGLE/WinRT-specific functions */
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CreateWinrtEglWindow_Function CreateWinrtEglWindow = (CreateWinrtEglWindow_Function) SDL_LoadFunction(_this->egl_data->egl_dll_handle, "CreateWinrtEglWindow");
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if (!CreateWinrtEglWindow) {
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return SDL_SetError("Could not retrieve ANGLE/WinRT function CreateWinrtEglWindow");
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}
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CreateWinrtEglWindow_Old_Function CreateWinrtEglWindow = (CreateWinrtEglWindow_Old_Function) SDL_LoadFunction(_this->egl_data->egl_dll_handle, "CreateWinrtEglWindow");
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if (CreateWinrtEglWindow) {
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/* 'CreateWinrtEglWindow' was found, which means that an an older
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* version of ANGLE/WinRT is being used. Continue setting up EGL,
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* as appropriate to this version of ANGLE.
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*/
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/* Create an ANGLE/WinRT EGL-window */
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/* TODO, WinRT: check for XAML usage before accessing the CoreWindow, as not doing so could lead to a crash */
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@ -73,10 +78,32 @@ WINRT_GLES_LoadLibrary(_THIS, const char *path)
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* call will be made in this file, a C++ file, instead.
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*/
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Microsoft::WRL::ComPtr<IUnknown> cpp_display = video_data->winrtEglWindow;
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_this->egl_data->egl_display = ((eglGetDisplay_Function)_this->egl_data->eglGetDisplay)(cpp_display);
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_this->egl_data->egl_display = ((eglGetDisplay_Old_Function)_this->egl_data->eglGetDisplay)(cpp_display);
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if (!_this->egl_data->egl_display) {
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return SDL_SetError("Could not get EGL display");
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}
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} else {
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const EGLint displayAttributes[] = {
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EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
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EGL_NONE,
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};
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/* 'CreateWinrtEglWindow' was NOT found, which either means that a
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* newer version of ANGLE/WinRT is being used, or that we don't have
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* a valid copy of ANGLE.
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*
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* Try loading ANGLE as if it were the newer version.
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*/
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eglGetPlatformDisplayEXT_Function eglGetPlatformDisplayEXT = (eglGetPlatformDisplayEXT_Function)_this->egl_data->eglGetProcAddress("eglGetPlatformDisplayEXT");
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if (!eglGetPlatformDisplayEXT) {
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return SDL_SetError("Could not retrieve ANGLE/WinRT display function(s)");
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}
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_this->egl_data->egl_display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, displayAttributes);
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if (!_this->egl_data->egl_display) {
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return SDL_SetError("Could not get EGL display");
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}
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}
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if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) {
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return SDL_SetError("Could not initialize EGL");
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@ -47,18 +47,22 @@ extern int WINRT_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext cont
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/* Typedefs for ANGLE/WinRT's C++-based native-display and native-window types,
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* which are used when calling eglGetDisplay and eglCreateWindowSurface.
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*/
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typedef Microsoft::WRL::ComPtr<IUnknown> WINRT_EGLNativeWindowType;
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typedef WINRT_EGLNativeWindowType WINRT_EGLNativeDisplayType;
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typedef Microsoft::WRL::ComPtr<IUnknown> WINRT_EGLNativeWindowType_Old;
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/* Function pointer typedefs for ANGLE/WinRT's functions that require
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* parameter customization [by passing in C++ objects].
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/* Function pointer typedefs for 'old' ANGLE/WinRT's functions, which may
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* require that C++ objects be passed in:
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*/
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typedef EGLDisplay (EGLAPIENTRY *eglGetDisplay_Function)(WINRT_EGLNativeWindowType);
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typedef EGLSurface (EGLAPIENTRY *eglCreateWindowSurface_Function)(EGLDisplay, EGLConfig, WINRT_EGLNativeWindowType, const EGLint *);
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typedef HRESULT (EGLAPIENTRY *CreateWinrtEglWindow_Function)(Microsoft::WRL::ComPtr<IUnknown>, int, IUnknown ** result);
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typedef EGLDisplay (EGLAPIENTRY *eglGetDisplay_Old_Function)(WINRT_EGLNativeWindowType_Old);
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typedef EGLSurface (EGLAPIENTRY *eglCreateWindowSurface_Old_Function)(EGLDisplay, EGLConfig, WINRT_EGLNativeWindowType_Old, const EGLint *);
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typedef HRESULT (EGLAPIENTRY *CreateWinrtEglWindow_Old_Function)(Microsoft::WRL::ComPtr<IUnknown>, int, IUnknown ** result);
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#endif /* __cplusplus */
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/* Function pointer typedefs for 'new' ANGLE/WinRT functions, which, unlike
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* the old functions, do not require C++ support and work with plain C.
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*/
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typedef EGLDisplay (EGLAPIENTRY *eglGetPlatformDisplayEXT_Function)(EGLenum, void *, const EGLint *);
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#endif /* SDL_VIDEO_DRIVER_WINRT && SDL_VIDEO_OPENGL_EGL */
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#endif /* _SDL_winrtopengles_h */
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@ -328,14 +328,34 @@ WINRT_CreateWindow(_THIS, SDL_Window * window)
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return SDL_SetError(buf);
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}
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if (video_data->winrtEglWindow) { /* ... is the 'old' version of ANGLE/WinRT being used? */
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/* Attempt to create a window surface using older versions of
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* ANGLE/WinRT:
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*/
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Microsoft::WRL::ComPtr<IUnknown> cpp_winrtEglWindow = video_data->winrtEglWindow;
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data->egl_surface = ((eglCreateWindowSurface_Function)_this->egl_data->eglCreateWindowSurface)(
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data->egl_surface = ((eglCreateWindowSurface_Old_Function)_this->egl_data->eglCreateWindowSurface)(
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_this->egl_data->egl_display,
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_this->egl_data->egl_config,
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cpp_winrtEglWindow, NULL);
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if (data->egl_surface == NULL) {
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return SDL_SetError("eglCreateWindowSurface failed");
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}
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} else if (data->coreWindow.Get() != nullptr) {
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/* Attempt to create a window surface using newer versions of
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* ANGLE/WinRT:
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*/
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IInspectable * coreWindowAsIInspectable = reinterpret_cast<IInspectable *>(data->coreWindow.Get());
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data->egl_surface = _this->egl_data->eglCreateWindowSurface(
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_this->egl_data->egl_display,
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_this->egl_data->egl_config,
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coreWindowAsIInspectable,
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NULL);
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if (data->egl_surface == NULL) {
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return SDL_SetError("eglCreateWindowSurface failed");
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}
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} else {
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return SDL_SetError("No supported means to create an EGL window surface are available");
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}
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}
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#endif
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