mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2025-01-26 12:59:18 +01:00
render: Prefer the Metal renderer over OpenGL.
This is the best option for macOS and iOS, the only platforms with Metal. Pre-Metal versions of these platforms will fall back to OpenGL (ES), as appropriate. Huge thanks to Alexander Szpakowski, who worked incredibly hard to get the Metal renderer to such a high-quality state!
This commit is contained in:
parent
c7db6ade7d
commit
0a70590118
@ -80,6 +80,9 @@ static const SDL_RenderDriver *render_drivers[] = {
|
|||||||
#if SDL_VIDEO_RENDER_D3D11
|
#if SDL_VIDEO_RENDER_D3D11
|
||||||
&D3D11_RenderDriver,
|
&D3D11_RenderDriver,
|
||||||
#endif
|
#endif
|
||||||
|
#if SDL_VIDEO_RENDER_METAL
|
||||||
|
&METAL_RenderDriver,
|
||||||
|
#endif
|
||||||
#if SDL_VIDEO_RENDER_OGL
|
#if SDL_VIDEO_RENDER_OGL
|
||||||
&GL_RenderDriver,
|
&GL_RenderDriver,
|
||||||
#endif
|
#endif
|
||||||
@ -92,9 +95,6 @@ static const SDL_RenderDriver *render_drivers[] = {
|
|||||||
#if SDL_VIDEO_RENDER_DIRECTFB
|
#if SDL_VIDEO_RENDER_DIRECTFB
|
||||||
&DirectFB_RenderDriver,
|
&DirectFB_RenderDriver,
|
||||||
#endif
|
#endif
|
||||||
#if SDL_VIDEO_RENDER_METAL
|
|
||||||
&METAL_RenderDriver,
|
|
||||||
#endif
|
|
||||||
#if SDL_VIDEO_RENDER_PSP
|
#if SDL_VIDEO_RENDER_PSP
|
||||||
&PSP_RenderDriver,
|
&PSP_RenderDriver,
|
||||||
#endif
|
#endif
|
||||||
|
Loading…
Reference in New Issue
Block a user