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https://github.com/Relintai/sdl2_frt.git
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0918903f3c
@ -314,6 +314,17 @@ extern "C" {
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*/
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#define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE"
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/**
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* \brief A variable controlling whether relative mouse motion is affected by renderer scaling
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*
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* This variable can be set to the following values:
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* "0" - Relative motion is unaffected by DPI or renderer's logical size
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* "1" - Relative motion is scaled according to DPI scaling and logical size
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*
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* By default relative mouse deltas are affected by DPI and renderer scaling
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*/
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#define SDL_HINT_MOUSE_RELATIVE_SCALING "SDL_MOUSE_RELATIVE_SCALING"
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/**
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* \brief A variable controlling whether relative mouse mode is implemented using mouse warping
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*
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@ -660,13 +660,13 @@ SDL_RendererEventWatch(void *userdata, SDL_Event *event)
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event->motion.y -= (int)(viewport.y * renderer->dpi_scale.y);
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event->motion.x = (int)(event->motion.x / (scale.x * renderer->dpi_scale.x));
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event->motion.y = (int)(event->motion.y / (scale.y * renderer->dpi_scale.y));
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if (event->motion.xrel != 0) {
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if (event->motion.xrel != 0 && renderer->relative_scaling) {
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float rel = renderer->xrel + event->motion.xrel / (scale.x * renderer->dpi_scale.x);
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float trunc = SDL_truncf(rel);
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renderer->xrel = rel - trunc;
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event->motion.xrel = trunc;
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}
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if (event->motion.yrel != 0) {
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if (event->motion.yrel != 0 && renderer->relative_scaling) {
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float rel = renderer->yrel + event->motion.yrel / (scale.y * renderer->dpi_scale.y);
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float trunc = SDL_truncf(rel);
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renderer->yrel = rel - trunc;
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@ -875,6 +875,8 @@ SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
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}
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}
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renderer->relative_scaling = SDL_GetHintBoolean(SDL_HINT_MOUSE_RELATIVE_SCALING, SDL_TRUE);
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if (SDL_GetWindowFlags(window) & (SDL_WINDOW_HIDDEN|SDL_WINDOW_MINIMIZED)) {
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renderer->hidden = SDL_TRUE;
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} else {
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@ -189,6 +189,9 @@ struct SDL_Renderer
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/* The pixel to point coordinate scale */
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SDL_FPoint dpi_scale;
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/* Whether or not to scale relative mouse motion */
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SDL_bool relative_scaling;
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/* Remainder from scaled relative motion */
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float xrel;
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float yrel;
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