diff --git a/src/video/cocoa/SDL_cocoawindow.m b/src/video/cocoa/SDL_cocoawindow.m index a141e8661..c7760cb31 100644 --- a/src/video/cocoa/SDL_cocoawindow.m +++ b/src/video/cocoa/SDL_cocoawindow.m @@ -1266,23 +1266,32 @@ SetWindowStyle(SDL_Window * window, NSUInteger style) _sdlWindow = window; } -/* this is used on older macOS revisions. 10.8 and later use updateLayer. */ +/* this is used on older macOS revisions, and newer ones which emulate old + NSOpenGLContext behaviour while still using a layer under the hood. 10.8 and + later use updateLayer, up until 10.14.2 or so, which uses drawRect without + a GraphicsContext and with a layer active instead (for OpenGL contexts). */ - (void)drawRect:(NSRect)dirtyRect { /* Force the graphics context to clear to black so we don't get a flash of white until the app is ready to draw. In practice on modern macOS, this only gets called for window creation and other extraordinary events. */ - [[NSColor blackColor] setFill]; - NSRectFill(dirtyRect); + if ([NSGraphicsContext currentContext]) { + [[NSColor blackColor] setFill]; + NSRectFill(dirtyRect); + } else if (self.layer) { + self.layer.backgroundColor = CGColorGetConstantColor(kCGColorBlack); + } + SDL_SendWindowEvent(_sdlWindow, SDL_WINDOWEVENT_EXPOSED, 0, 0); } --(BOOL) wantsUpdateLayer +- (BOOL)wantsUpdateLayer { return YES; } --(void) updateLayer +/* This is also called when a Metal layer is active. */ +- (void)updateLayer { /* Force the graphics context to clear to black so we don't get a flash of white until the app is ready to draw. In practice on modern macOS, this