From 06811ecf18e909f12ac371d6d95e25c93abba955 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Mon, 21 Oct 2013 02:46:16 -0700 Subject: [PATCH] Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework Alex Szpakowski I actually made a mistake when creating the previous patch file... I forgot to include a crucial line which changed. I've attached a new patch which just changes the line I forgot, since the other part has already been applied to the repository. I tested this one by doing a clean rebuild of SDL, and it works with the new patch. --- Xcode/SDL/SDL.xcodeproj/project.pbxproj | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Xcode/SDL/SDL.xcodeproj/project.pbxproj b/Xcode/SDL/SDL.xcodeproj/project.pbxproj index b5f183717..9002cc656 100755 --- a/Xcode/SDL/SDL.xcodeproj/project.pbxproj +++ b/Xcode/SDL/SDL.xcodeproj/project.pbxproj @@ -392,7 +392,7 @@ 566CDE8F148F0AC200C5A9BB /* SDL_dropevents_c.h in Headers */ = {isa = PBXBuildFile; fileRef = 566CDE8D148F0AC200C5A9BB /* SDL_dropevents_c.h */; }; 566CDE90148F0AC200C5A9BB /* SDL_dropevents.c in Sources */ = {isa = PBXBuildFile; fileRef = 566CDE8E148F0AC200C5A9BB /* SDL_dropevents.c */; }; 567E2F1C17C44BB2005F1892 /* SDL_sysfilesystem.m in Sources */ = {isa = PBXBuildFile; fileRef = 567E2F1B17C44BB2005F1892 /* SDL_sysfilesystem.m */; }; - 567E2F2117C44C35005F1892 /* SDL_filesystem.h in Headers */ = {isa = PBXBuildFile; fileRef = 567E2F2017C44C35005F1892 /* SDL_filesystem.h */; }; + 567E2F2117C44C35005F1892 /* SDL_filesystem.h in Headers */ = {isa = PBXBuildFile; fileRef = 567E2F2017C44C35005F1892 /* SDL_filesystem.h */; settings = {ATTRIBUTES = (Public, ); }; }; A77E6EB4167AB0A90010E40B /* SDL_gamecontroller.h in Headers */ = {isa = PBXBuildFile; fileRef = A77E6EB3167AB0A90010E40B /* SDL_gamecontroller.h */; settings = {ATTRIBUTES = (Public, ); }; }; A77E6EB5167AB0A90010E40B /* SDL_gamecontroller.h in Headers */ = {isa = PBXBuildFile; fileRef = A77E6EB3167AB0A90010E40B /* SDL_gamecontroller.h */; settings = {ATTRIBUTES = (Public, ); }; }; AA0AD09D16648D1700CE5896 /* SDL_gamecontroller.c in Sources */ = {isa = PBXBuildFile; fileRef = BBFC088A164C6514003E6A99 /* SDL_gamecontroller.c */; };