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Fixed bug 3349 - GLES2_RenderReadPixels doesn't use target texture format
Simon Hug The OpenGL ES 2 renderer does not check the target texture format when using SDL_RenderReadPixels and just always uses ABGR8888. This can result in swapped or wrong colors. The attached patch adds a check and selects the target texture format, if a texture is set as the target.
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@ -1414,7 +1414,7 @@ GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 pixel_format, void * pixels, int pitch)
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{
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GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
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Uint32 temp_format = SDL_PIXELFORMAT_ARGB8888;
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Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ABGR8888;
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void *temp_pixels;
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int temp_pitch;
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GLint internalFormat;
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@ -1069,7 +1069,7 @@ GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 pixel_format, void * pixels, int pitch)
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{
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GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
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Uint32 temp_format = SDL_PIXELFORMAT_ABGR8888;
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Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ABGR8888;
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void *temp_pixels;
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int temp_pitch;
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Uint8 *src, *dst, *tmp;
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@ -1817,7 +1817,7 @@ GLES2_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 pixel_format, void * pixels, int pitch)
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{
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GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
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Uint32 temp_format = SDL_PIXELFORMAT_ABGR8888;
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Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ABGR8888;
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void *temp_pixels;
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int temp_pitch;
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Uint8 *src, *dst, *tmp;
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