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@ -985,7 +985,7 @@ VITA_GXM_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
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Uint32 pixel_format, void *pixels, int pitch)
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{
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// TODO: read from texture rendertarget. Although no-one sane should do it.
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if (render->target) {
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if (renderer->target) {
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return SDL_Unsupported();
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}
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