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Implemented SDL_GetPrefPath() on Android - it returns the path used by SDL_AndroidGetInternalStoragePath()
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@ -34,7 +34,7 @@ LOCAL_SRC_FILES := \
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$(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \
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$(wildcard $(LOCAL_PATH)/src/power/*.c) \
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$(wildcard $(LOCAL_PATH)/src/power/android/*.c) \
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$(wildcard $(LOCAL_PATH)/src/filesystem/dummy/*.c) \
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$(wildcard $(LOCAL_PATH)/src/filesystem/android/*.c) \
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$(wildcard $(LOCAL_PATH)/src/render/*.c) \
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$(wildcard $(LOCAL_PATH)/src/render/*/*.c) \
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$(wildcard $(LOCAL_PATH)/src/stdlib/*.c) \
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@ -141,7 +141,7 @@
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/* Enable system power support */
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#define SDL_POWER_ANDROID 1
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/* !!! FIXME: what does Android do for filesystem stuff? */
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#define SDL_FILESYSTEM_DUMMY 1
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/* Enable the filesystem driver */
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#define SDL_FILESYSTEM_ANDROID 1
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#endif /* _SDL_config_android_h */
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62
src/filesystem/android/SDL_sysfilesystem.c
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62
src/filesystem/android/SDL_sysfilesystem.c
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@ -0,0 +1,62 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifdef SDL_FILESYSTEM_ANDROID
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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/* System dependent filesystem routines */
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#include <unistd.h>
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#include <errno.h>
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#include "SDL_error.h"
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#include "SDL_filesystem.h"
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#include "SDL_system.h"
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char *
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SDL_GetBasePath(void)
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{
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/* The current working directory is / on Android */
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return NULL;
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}
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char *
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SDL_GetPrefPath(const char *org, const char *app)
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{
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const char *path = SDL_AndroidGetInternalStoragePath();
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if (path) {
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size_t pathlen = SDL_strlen(path)+2;
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char *fullpath = (char *)SDL_malloc(pathlen);
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if (!fullpath) {
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SDL_OutOfMemory();
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return NULL;
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}
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SDL_snprintf(fullpath, pathlen, "%s/", path);
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return fullpath;
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}
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return NULL;
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}
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#endif /* SDL_FILESYSTEM_ANDROID */
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/* vi: set ts=4 sw=4 expandtab: */
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