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Remember to close the game controller when we're done with it
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@ -191,6 +191,8 @@ static void DelController(SDL_JoystickID controller)
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return;
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}
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SDL_GameControllerClose(gamecontrollers[i]);
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--num_controllers;
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if (i < num_controllers) {
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SDL_memcpy(&gamecontrollers[i], &gamecontrollers[i+1], (num_controllers - i) * sizeof(*gamecontrollers));
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