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video: Make sure SDL_FillRects()'s fill_function isn't used unitialized.
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@ -259,7 +259,7 @@ SDL_FillRects(SDL_Surface * dst, const SDL_Rect * rects, int count,
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SDL_Rect clipped;
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Uint8 *pixels;
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const SDL_Rect* rect;
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void (*fill_function)(Uint8 * pixels, int pitch, Uint32 color, int w, int h);
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void (*fill_function)(Uint8 * pixels, int pitch, Uint32 color, int w, int h) = NULL;
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int i;
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if (!dst) {
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@ -326,6 +326,9 @@ SDL_FillRects(SDL_Surface * dst, const SDL_Rect * rects, int count,
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fill_function = SDL_FillRect4;
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break;
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}
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default:
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return SDL_SetError("Unsupported pixel format");
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}
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