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winrt: workaround for pre-UWP builds.
There's probably a better way to do this for legacy platforms, though.
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@ -45,6 +45,7 @@ SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * xamlBackgroundPanel)
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extern "C" DECLSPEC SDL_WinRT_DeviceFamily
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extern "C" DECLSPEC SDL_WinRT_DeviceFamily
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SDL_WinRTGetDeviceFamily()
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SDL_WinRTGetDeviceFamily()
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{
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{
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#if NTDDI_VERSION >= NTDDI_WIN10 /* !!! FIXME: I have no idea if this is the right test. This is a UWP API, I think. Older windows should...just return "mobile"? I don't know. --ryan. */
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Platform::String^ deviceFamily = Windows::System::Profile::AnalyticsInfo::VersionInfo->DeviceFamily;
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Platform::String^ deviceFamily = Windows::System::Profile::AnalyticsInfo::VersionInfo->DeviceFamily;
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if (deviceFamily->Equals("Windows.Desktop"))
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if (deviceFamily->Equals("Windows.Desktop"))
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@ -59,6 +60,7 @@ SDL_WinRTGetDeviceFamily()
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{
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{
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return SDL_WINRT_DEVICEFAMILY_XBOX;
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return SDL_WINRT_DEVICEFAMILY_XBOX;
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}
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}
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#endif
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return SDL_WINRT_DEVICEFAMILY_UNKNOWN;
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return SDL_WINRT_DEVICEFAMILY_UNKNOWN;
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}
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}
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