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SDL_windowstaskdialog.h (struct _TASKDIALOGCONFIG): make unions anonymous
otherwise build fails. (at least with my VS2005. and the code accesses the arms of the unions anonymously anyway.)
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@ -129,7 +129,7 @@ typedef struct _TASKDIALOGCONFIG
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{
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{
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HICON hMainIcon;
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HICON hMainIcon;
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PCWSTR pszMainIcon;
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PCWSTR pszMainIcon;
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} DUMMYUNIONNAME;
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} /*DUMMYUNIONNAME*/;
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PCWSTR pszMainInstruction;
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PCWSTR pszMainInstruction;
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PCWSTR pszContent;
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PCWSTR pszContent;
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UINT cButtons;
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UINT cButtons;
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@ -146,7 +146,7 @@ typedef struct _TASKDIALOGCONFIG
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{
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{
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HICON hFooterIcon;
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HICON hFooterIcon;
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PCWSTR pszFooterIcon;
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PCWSTR pszFooterIcon;
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} DUMMYUNIONNAME2;
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} /*DUMMYUNIONNAME2*/;
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PCWSTR pszFooter;
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PCWSTR pszFooter;
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PFTASKDIALOGCALLBACK pfCallback;
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PFTASKDIALOGCALLBACK pfCallback;
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LONG_PTR lpCallbackData;
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LONG_PTR lpCallbackData;
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