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608 lines
19 KiB
Mathematica
608 lines
19 KiB
Mathematica
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_COCOA
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#include "SDL_cocoavideo.h"
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#include "../../events/SDL_keyboard_c.h"
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#include "../../events/scancodes_darwin.h"
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#include <Carbon/Carbon.h>
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/*#define DEBUG_IME NSLog */
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#define DEBUG_IME(...)
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@interface SDLTranslatorResponder : NSView <NSTextInput> {
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NSString *_markedText;
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NSRange _markedRange;
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NSRange _selectedRange;
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SDL_Rect _inputRect;
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}
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- (void) doCommandBySelector:(SEL)myselector;
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- (void) setInputRect:(SDL_Rect *) rect;
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@end
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@implementation SDLTranslatorResponder
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- (void) setInputRect:(SDL_Rect *) rect
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{
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_inputRect = *rect;
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}
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- (void) insertText:(id) aString
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{
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const char *str;
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DEBUG_IME(@"insertText: %@", aString);
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/* Could be NSString or NSAttributedString, so we have
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* to test and convert it before return as SDL event */
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if ([aString isKindOfClass: [NSAttributedString class]]) {
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str = [[aString string] UTF8String];
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} else {
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str = [aString UTF8String];
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}
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SDL_SendKeyboardText(str);
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}
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- (void) doCommandBySelector:(SEL) myselector
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{
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/* No need to do anything since we are not using Cocoa
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selectors to handle special keys, instead we use SDL
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key events to do the same job.
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*/
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}
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- (BOOL) hasMarkedText
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{
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return _markedText != nil;
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}
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- (NSRange) markedRange
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{
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return _markedRange;
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}
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- (NSRange) selectedRange
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{
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return _selectedRange;
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}
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- (void) setMarkedText:(id) aString
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selectedRange:(NSRange) selRange
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{
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if ([aString isKindOfClass: [NSAttributedString class]]) {
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aString = [aString string];
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}
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if ([aString length] == 0) {
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[self unmarkText];
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return;
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}
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if (_markedText != aString) {
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[_markedText release];
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_markedText = [aString retain];
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}
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_selectedRange = selRange;
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_markedRange = NSMakeRange(0, [aString length]);
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SDL_SendEditingText([aString UTF8String],
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selRange.location, selRange.length);
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DEBUG_IME(@"setMarkedText: %@, (%d, %d)", _markedText,
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selRange.location, selRange.length);
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}
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- (void) unmarkText
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{
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[_markedText release];
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_markedText = nil;
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SDL_SendEditingText("", 0, 0);
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}
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- (NSRect) firstRectForCharacterRange: (NSRange) theRange
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{
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NSWindow *window = [self window];
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NSRect contentRect = [window contentRectForFrameRect: [window frame]];
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float windowHeight = contentRect.size.height;
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NSRect rect = NSMakeRect(_inputRect.x, windowHeight - _inputRect.y - _inputRect.h,
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_inputRect.w, _inputRect.h);
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DEBUG_IME(@"firstRectForCharacterRange: (%d, %d): windowHeight = %g, rect = %@",
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theRange.location, theRange.length, windowHeight,
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NSStringFromRect(rect));
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rect.origin = [[self window] convertBaseToScreen: rect.origin];
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return rect;
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}
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- (NSAttributedString *) attributedSubstringFromRange: (NSRange) theRange
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{
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DEBUG_IME(@"attributedSubstringFromRange: (%d, %d)", theRange.location, theRange.length);
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return nil;
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}
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- (NSInteger) conversationIdentifier
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{
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return (NSInteger) self;
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}
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/* This method returns the index for character that is
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* nearest to thePoint. thPoint is in screen coordinate system.
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*/
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- (NSUInteger) characterIndexForPoint:(NSPoint) thePoint
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{
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DEBUG_IME(@"characterIndexForPoint: (%g, %g)", thePoint.x, thePoint.y);
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return 0;
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}
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/* This method is the key to attribute extension.
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* We could add new attributes through this method.
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* NSInputServer examines the return value of this
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* method & constructs appropriate attributed string.
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*/
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- (NSArray *) validAttributesForMarkedText
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{
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return [NSArray array];
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}
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@end
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/* This is a helper function for HandleModifierSide. This
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* function reverts back to behavior before the distinction between
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* sides was made.
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*/
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static void
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HandleNonDeviceModifier(unsigned int device_independent_mask,
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unsigned int oldMods,
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unsigned int newMods,
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SDL_Scancode scancode)
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{
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unsigned int oldMask, newMask;
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/* Isolate just the bits we care about in the depedent bits so we can
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* figure out what changed
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*/
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oldMask = oldMods & device_independent_mask;
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newMask = newMods & device_independent_mask;
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if (oldMask && oldMask != newMask) {
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SDL_SendKeyboardKey(SDL_RELEASED, scancode);
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} else if (newMask && oldMask != newMask) {
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SDL_SendKeyboardKey(SDL_PRESSED, scancode);
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}
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}
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/* This is a helper function for HandleModifierSide.
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* This function sets the actual SDL_PrivateKeyboard event.
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*/
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static void
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HandleModifierOneSide(unsigned int oldMods, unsigned int newMods,
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SDL_Scancode scancode,
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unsigned int sided_device_dependent_mask)
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{
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unsigned int old_dep_mask, new_dep_mask;
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/* Isolate just the bits we care about in the depedent bits so we can
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* figure out what changed
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*/
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old_dep_mask = oldMods & sided_device_dependent_mask;
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new_dep_mask = newMods & sided_device_dependent_mask;
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/* We now know that this side bit flipped. But we don't know if
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* it went pressed to released or released to pressed, so we must
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* find out which it is.
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*/
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if (new_dep_mask && old_dep_mask != new_dep_mask) {
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SDL_SendKeyboardKey(SDL_PRESSED, scancode);
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} else {
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SDL_SendKeyboardKey(SDL_RELEASED, scancode);
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}
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}
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/* This is a helper function for DoSidedModifiers.
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* This function will figure out if the modifier key is the left or right side,
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* e.g. left-shift vs right-shift.
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*/
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static void
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HandleModifierSide(int device_independent_mask,
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unsigned int oldMods, unsigned int newMods,
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SDL_Scancode left_scancode,
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SDL_Scancode right_scancode,
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unsigned int left_device_dependent_mask,
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unsigned int right_device_dependent_mask)
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{
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unsigned int device_dependent_mask = (left_device_dependent_mask |
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right_device_dependent_mask);
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unsigned int diff_mod;
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/* On the basis that the device independent mask is set, but there are
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* no device dependent flags set, we'll assume that we can't detect this
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* keyboard and revert to the unsided behavior.
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*/
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if ((device_dependent_mask & newMods) == 0) {
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/* Revert to the old behavior */
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HandleNonDeviceModifier(device_independent_mask, oldMods, newMods, left_scancode);
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return;
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}
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/* XOR the previous state against the new state to see if there's a change */
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diff_mod = (device_dependent_mask & oldMods) ^
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(device_dependent_mask & newMods);
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if (diff_mod) {
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/* A change in state was found. Isolate the left and right bits
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* to handle them separately just in case the values can simulataneously
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* change or if the bits don't both exist.
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*/
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if (left_device_dependent_mask & diff_mod) {
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HandleModifierOneSide(oldMods, newMods, left_scancode, left_device_dependent_mask);
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}
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if (right_device_dependent_mask & diff_mod) {
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HandleModifierOneSide(oldMods, newMods, right_scancode, right_device_dependent_mask);
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}
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}
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}
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/* This is a helper function for DoSidedModifiers.
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* This function will release a key press in the case that
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* it is clear that the modifier has been released (i.e. one side
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* can't still be down).
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*/
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static void
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ReleaseModifierSide(unsigned int device_independent_mask,
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unsigned int oldMods, unsigned int newMods,
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SDL_Scancode left_scancode,
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SDL_Scancode right_scancode,
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unsigned int left_device_dependent_mask,
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unsigned int right_device_dependent_mask)
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{
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unsigned int device_dependent_mask = (left_device_dependent_mask |
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right_device_dependent_mask);
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/* On the basis that the device independent mask is set, but there are
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* no device dependent flags set, we'll assume that we can't detect this
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* keyboard and revert to the unsided behavior.
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*/
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if ((device_dependent_mask & oldMods) == 0) {
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/* In this case, we can't detect the keyboard, so use the left side
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* to represent both, and release it.
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*/
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SDL_SendKeyboardKey(SDL_RELEASED, left_scancode);
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return;
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}
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/*
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* This could have been done in an if-else case because at this point,
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* we know that all keys have been released when calling this function.
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* But I'm being paranoid so I want to handle each separately,
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* so I hope this doesn't cause other problems.
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*/
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if ( left_device_dependent_mask & oldMods ) {
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SDL_SendKeyboardKey(SDL_RELEASED, left_scancode);
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}
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if ( right_device_dependent_mask & oldMods ) {
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SDL_SendKeyboardKey(SDL_RELEASED, right_scancode);
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}
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}
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/* This is a helper function for DoSidedModifiers.
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* This function handles the CapsLock case.
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*/
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static void
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HandleCapsLock(unsigned short scancode,
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unsigned int oldMods, unsigned int newMods)
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{
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unsigned int oldMask, newMask;
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oldMask = oldMods & NSAlphaShiftKeyMask;
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newMask = newMods & NSAlphaShiftKeyMask;
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if (oldMask != newMask) {
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SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_CAPSLOCK);
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SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_CAPSLOCK);
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}
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}
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/* This function will handle the modifier keys and also determine the
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* correct side of the key.
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*/
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static void
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DoSidedModifiers(unsigned short scancode,
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unsigned int oldMods, unsigned int newMods)
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{
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/* Set up arrays for the key syms for the left and right side. */
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const SDL_Scancode left_mapping[] = {
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SDL_SCANCODE_LSHIFT,
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SDL_SCANCODE_LCTRL,
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SDL_SCANCODE_LALT,
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SDL_SCANCODE_LGUI
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};
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const SDL_Scancode right_mapping[] = {
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SDL_SCANCODE_RSHIFT,
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SDL_SCANCODE_RCTRL,
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SDL_SCANCODE_RALT,
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SDL_SCANCODE_RGUI
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};
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/* Set up arrays for the device dependent masks with indices that
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* correspond to the _mapping arrays
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*/
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const unsigned int left_device_mapping[] = { NX_DEVICELSHIFTKEYMASK, NX_DEVICELCTLKEYMASK, NX_DEVICELALTKEYMASK, NX_DEVICELCMDKEYMASK };
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const unsigned int right_device_mapping[] = { NX_DEVICERSHIFTKEYMASK, NX_DEVICERCTLKEYMASK, NX_DEVICERALTKEYMASK, NX_DEVICERCMDKEYMASK };
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unsigned int i, bit;
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/* Handle CAPSLOCK separately because it doesn't have a left/right side */
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HandleCapsLock(scancode, oldMods, newMods);
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/* Iterate through the bits, testing each against the old modifiers */
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for (i = 0, bit = NSShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
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unsigned int oldMask, newMask;
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oldMask = oldMods & bit;
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newMask = newMods & bit;
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/* If the bit is set, we must always examine it because the left
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* and right side keys may alternate or both may be pressed.
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*/
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if (newMask) {
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HandleModifierSide(bit, oldMods, newMods,
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left_mapping[i], right_mapping[i],
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left_device_mapping[i], right_device_mapping[i]);
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}
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/* If the state changed from pressed to unpressed, we must examine
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* the device dependent bits to release the correct keys.
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*/
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else if (oldMask && oldMask != newMask) {
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ReleaseModifierSide(bit, oldMods, newMods,
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left_mapping[i], right_mapping[i],
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left_device_mapping[i], right_device_mapping[i]);
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}
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}
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}
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static void
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HandleModifiers(_THIS, unsigned short scancode, unsigned int modifierFlags)
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{
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SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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if (modifierFlags == data->modifierFlags) {
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return;
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}
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DoSidedModifiers(scancode, data->modifierFlags, modifierFlags);
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data->modifierFlags = modifierFlags;
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}
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static void
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UpdateKeymap(SDL_VideoData *data)
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{
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TISInputSourceRef key_layout;
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const void *chr_data;
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int i;
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SDL_Scancode scancode;
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SDL_Keycode keymap[SDL_NUM_SCANCODES];
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/* See if the keymap needs to be updated */
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key_layout = TISCopyCurrentKeyboardLayoutInputSource();
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if (key_layout == data->key_layout) {
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return;
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}
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data->key_layout = key_layout;
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SDL_GetDefaultKeymap(keymap);
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/* Try Unicode data first */
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CFDataRef uchrDataRef = TISGetInputSourceProperty(key_layout, kTISPropertyUnicodeKeyLayoutData);
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if (uchrDataRef) {
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chr_data = CFDataGetBytePtr(uchrDataRef);
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} else {
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goto cleanup;
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}
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if (chr_data) {
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UInt32 keyboard_type = LMGetKbdType();
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OSStatus err;
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for (i = 0; i < SDL_arraysize(darwin_scancode_table); i++) {
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UniChar s[8];
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UniCharCount len;
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UInt32 dead_key_state;
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/* Make sure this scancode is a valid character scancode */
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scancode = darwin_scancode_table[i];
|
||
|
if (scancode == SDL_SCANCODE_UNKNOWN ||
|
||
|
(keymap[scancode] & SDLK_SCANCODE_MASK)) {
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
dead_key_state = 0;
|
||
|
err = UCKeyTranslate ((UCKeyboardLayout *) chr_data,
|
||
|
i, kUCKeyActionDown,
|
||
|
0, keyboard_type,
|
||
|
kUCKeyTranslateNoDeadKeysMask,
|
||
|
&dead_key_state, 8, &len, s);
|
||
|
if (err != noErr) {
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if (len > 0 && s[0] != 0x10) {
|
||
|
keymap[scancode] = s[0];
|
||
|
}
|
||
|
}
|
||
|
SDL_SetKeymap(0, keymap, SDL_NUM_SCANCODES);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
cleanup:
|
||
|
CFRelease(key_layout);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
Cocoa_InitKeyboard(_THIS)
|
||
|
{
|
||
|
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
|
||
|
|
||
|
UpdateKeymap(data);
|
||
|
|
||
|
/* Set our own names for the platform-dependent but layout-independent keys */
|
||
|
/* This key is NumLock on the MacBook keyboard. :) */
|
||
|
/*SDL_SetScancodeName(SDL_SCANCODE_NUMLOCKCLEAR, "Clear");*/
|
||
|
SDL_SetScancodeName(SDL_SCANCODE_LALT, "Left Option");
|
||
|
SDL_SetScancodeName(SDL_SCANCODE_LGUI, "Left Command");
|
||
|
SDL_SetScancodeName(SDL_SCANCODE_RALT, "Right Option");
|
||
|
SDL_SetScancodeName(SDL_SCANCODE_RGUI, "Right Command");
|
||
|
}
|
||
|
|
||
|
void
|
||
|
Cocoa_StartTextInput(_THIS)
|
||
|
{ @autoreleasepool
|
||
|
{
|
||
|
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
|
||
|
SDL_Window *window = SDL_GetKeyboardFocus();
|
||
|
NSWindow *nswindow = nil;
|
||
|
if (window) {
|
||
|
nswindow = ((SDL_WindowData*)window->driverdata)->nswindow;
|
||
|
}
|
||
|
|
||
|
NSView *parentView = [nswindow contentView];
|
||
|
|
||
|
/* We only keep one field editor per process, since only the front most
|
||
|
* window can receive text input events, so it make no sense to keep more
|
||
|
* than one copy. When we switched to another window and requesting for
|
||
|
* text input, simply remove the field editor from its superview then add
|
||
|
* it to the front most window's content view */
|
||
|
if (!data->fieldEdit) {
|
||
|
data->fieldEdit =
|
||
|
[[SDLTranslatorResponder alloc] initWithFrame: NSMakeRect(0.0, 0.0, 0.0, 0.0)];
|
||
|
}
|
||
|
|
||
|
if (![[data->fieldEdit superview] isEqual: parentView]) {
|
||
|
/* DEBUG_IME(@"add fieldEdit to window contentView"); */
|
||
|
[data->fieldEdit removeFromSuperview];
|
||
|
[parentView addSubview: data->fieldEdit];
|
||
|
[nswindow makeFirstResponder: data->fieldEdit];
|
||
|
}
|
||
|
}}
|
||
|
|
||
|
void
|
||
|
Cocoa_StopTextInput(_THIS)
|
||
|
{ @autoreleasepool
|
||
|
{
|
||
|
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
|
||
|
|
||
|
if (data && data->fieldEdit) {
|
||
|
[data->fieldEdit removeFromSuperview];
|
||
|
[data->fieldEdit release];
|
||
|
data->fieldEdit = nil;
|
||
|
}
|
||
|
}}
|
||
|
|
||
|
void
|
||
|
Cocoa_SetTextInputRect(_THIS, SDL_Rect *rect)
|
||
|
{
|
||
|
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
|
||
|
|
||
|
if (!rect) {
|
||
|
SDL_InvalidParamError("rect");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
[data->fieldEdit setInputRect: rect];
|
||
|
}
|
||
|
|
||
|
void
|
||
|
Cocoa_HandleKeyEvent(_THIS, NSEvent *event)
|
||
|
{
|
||
|
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
|
||
|
if (!data) {
|
||
|
return; /* can happen when returning from fullscreen Space on shutdown */
|
||
|
}
|
||
|
|
||
|
unsigned short scancode = [event keyCode];
|
||
|
SDL_Scancode code;
|
||
|
#if 0
|
||
|
const char *text;
|
||
|
#endif
|
||
|
|
||
|
if ((scancode == 10 || scancode == 50) && KBGetLayoutType(LMGetKbdType()) == kKeyboardISO) {
|
||
|
/* see comments in SDL_cocoakeys.h */
|
||
|
scancode = 60 - scancode;
|
||
|
}
|
||
|
|
||
|
if (scancode < SDL_arraysize(darwin_scancode_table)) {
|
||
|
code = darwin_scancode_table[scancode];
|
||
|
} else {
|
||
|
/* Hmm, does this ever happen? If so, need to extend the keymap... */
|
||
|
code = SDL_SCANCODE_UNKNOWN;
|
||
|
}
|
||
|
|
||
|
switch ([event type]) {
|
||
|
case NSKeyDown:
|
||
|
if (![event isARepeat]) {
|
||
|
/* See if we need to rebuild the keyboard layout */
|
||
|
UpdateKeymap(data);
|
||
|
}
|
||
|
|
||
|
SDL_SendKeyboardKey(SDL_PRESSED, code);
|
||
|
#if 1
|
||
|
if (code == SDL_SCANCODE_UNKNOWN) {
|
||
|
fprintf(stderr, "The key you just pressed is not recognized by SDL. To help get this fixed, report this to the SDL mailing list <sdl@libsdl.org> or to Christian Walther <cwalther@gmx.ch>. Mac virtual key code is %d.\n", scancode);
|
||
|
}
|
||
|
#endif
|
||
|
if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) {
|
||
|
/* FIXME CW 2007-08-16: only send those events to the field editor for which we actually want text events, not e.g. esc or function keys. Arrow keys in particular seem to produce crashes sometimes. */
|
||
|
[data->fieldEdit interpretKeyEvents:[NSArray arrayWithObject:event]];
|
||
|
#if 0
|
||
|
text = [[event characters] UTF8String];
|
||
|
if(text && *text) {
|
||
|
SDL_SendKeyboardText(text);
|
||
|
[data->fieldEdit setString:@""];
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
break;
|
||
|
case NSKeyUp:
|
||
|
SDL_SendKeyboardKey(SDL_RELEASED, code);
|
||
|
break;
|
||
|
case NSFlagsChanged:
|
||
|
/* FIXME CW 2007-08-14: check if this whole mess that takes up half of this file is really necessary */
|
||
|
HandleModifiers(_this, scancode, [event modifierFlags]);
|
||
|
break;
|
||
|
default: /* just to avoid compiler warnings */
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void
|
||
|
Cocoa_QuitKeyboard(_THIS)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
#endif /* SDL_VIDEO_DRIVER_COCOA */
|
||
|
|
||
|
/* vi: set ts=4 sw=4 expandtab: */
|