mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
154 lines
3.9 KiB
C
154 lines
3.9 KiB
C
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/*
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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#include "SDL.h"
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#include <stdio.h>
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static SDL_AudioSpec spec;
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static Uint8 *sound = NULL; /* Pointer to wave data */
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static Uint32 soundlen = 0; /* Length of wave data */
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typedef struct
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{
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SDL_AudioDeviceID dev;
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int soundpos;
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volatile int done;
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} callback_data;
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void SDLCALL
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play_through_once(void *arg, Uint8 * stream, int len)
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{
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callback_data *cbd = (callback_data *) arg;
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Uint8 *waveptr = sound + cbd->soundpos;
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int waveleft = soundlen - cbd->soundpos;
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int cpy = len;
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if (cpy > waveleft)
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cpy = waveleft;
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SDL_memcpy(stream, waveptr, cpy);
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len -= cpy;
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cbd->soundpos += cpy;
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if (len > 0) {
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stream += cpy;
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SDL_memset(stream, spec.silence, len);
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cbd->done++;
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}
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}
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static void
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test_multi_audio(int devcount)
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{
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callback_data cbd[64];
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int keep_going = 1;
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int i;
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if (devcount > 64) {
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fprintf(stderr, "Too many devices (%d), clamping to 64...\n",
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devcount);
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devcount = 64;
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}
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spec.callback = play_through_once;
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for (i = 0; i < devcount; i++) {
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const char *devname = SDL_GetAudioDeviceName(i, 0);
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printf("playing on device #%d: ('%s')...", i, devname);
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fflush(stdout);
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SDL_memset(&cbd[0], '\0', sizeof(callback_data));
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spec.userdata = &cbd[0];
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cbd[0].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0);
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if (cbd[0].dev == 0) {
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printf("\nOpen device failed: %s\n", SDL_GetError());
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} else {
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SDL_PauseAudioDevice(cbd[0].dev, 0);
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while (!cbd[0].done)
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SDL_Delay(100);
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SDL_PauseAudioDevice(cbd[0].dev, 1);
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printf("done.\n");
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SDL_CloseAudioDevice(cbd[0].dev);
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}
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}
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SDL_memset(cbd, '\0', sizeof(cbd));
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printf("playing on all devices...\n");
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for (i = 0; i < devcount; i++) {
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const char *devname = SDL_GetAudioDeviceName(i, 0);
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spec.userdata = &cbd[i];
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cbd[i].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0);
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if (cbd[i].dev == 0) {
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printf("Open device %d failed: %s\n", i, SDL_GetError());
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}
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}
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for (i = 0; i < devcount; i++) {
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if (cbd[i].dev) {
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SDL_PauseAudioDevice(cbd[i].dev, 0);
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}
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}
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while (keep_going) {
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keep_going = 0;
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for (i = 0; i < devcount; i++) {
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if ((cbd[i].dev) && (!cbd[i].done)) {
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keep_going = 1;
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}
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}
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SDL_Delay(100);
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}
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for (i = 0; i < devcount; i++) {
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if (cbd[i].dev) {
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SDL_PauseAudioDevice(cbd[i].dev, 1);
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SDL_CloseAudioDevice(cbd[i].dev);
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}
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}
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printf("All done!\n");
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}
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int
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main(int argc, char **argv)
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{
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int devcount = 0;
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/* Load the SDL library */
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if (SDL_Init(SDL_INIT_AUDIO) < 0) {
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fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
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return (1);
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}
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printf("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
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devcount = SDL_GetNumAudioDevices(0);
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if (devcount < 1) {
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fprintf(stderr, "Don't see any specific audio devices!\n");
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} else {
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if (argv[1] == NULL) {
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argv[1] = "sample.wav";
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}
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/* Load the wave file into memory */
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if (SDL_LoadWAV(argv[1], &spec, &sound, &soundlen) == NULL) {
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fprintf(stderr, "Couldn't load %s: %s\n", argv[1],
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SDL_GetError());
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} else {
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test_multi_audio(devcount);
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SDL_FreeWAV(sound);
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}
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}
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SDL_Quit();
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return 0;
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}
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