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package org.libsdl.app ;
import android.app.* ;
import android.content.* ;
import android.view.* ;
import android.view.inputmethod.BaseInputConnection ;
import android.view.inputmethod.EditorInfo ;
import android.view.inputmethod.InputConnection ;
import android.view.inputmethod.InputMethodManager ;
import android.widget.AbsoluteLayout ;
import android.os.* ;
import android.util.Log ;
import android.graphics.* ;
import android.media.* ;
import android.hardware.* ;
/ * *
SDL Activity
* /
public class SDLActivity extends Activity {
private static final String TAG = " SDL " ;
// Keep track of the paused state
public static boolean mIsPaused = false , mIsSurfaceReady = false , mHasFocus = true ;
// Main components
protected static SDLActivity mSingleton ;
protected static SDLSurface mSurface ;
protected static View mTextEdit ;
protected static ViewGroup mLayout ;
// This is what SDL runs in. It invokes SDL_main(), eventually
protected static Thread mSDLThread ;
// Audio
protected static Thread mAudioThread ;
protected static AudioTrack mAudioTrack ;
// Load the .so
static {
System . loadLibrary ( " SDL2 " ) ;
//System.loadLibrary("SDL2_image");
//System.loadLibrary("SDL2_mixer");
//System.loadLibrary("SDL2_net");
//System.loadLibrary("SDL2_ttf");
System . loadLibrary ( " main " ) ;
}
// Setup
@Override
protected void onCreate ( Bundle savedInstanceState ) {
//Log.v("SDL", "onCreate()");
super . onCreate ( savedInstanceState ) ;
// So we can call stuff from static callbacks
mSingleton = this ;
// Set up the surface
mSurface = new SDLSurface ( getApplication ( ) ) ;
mLayout = new AbsoluteLayout ( this ) ;
mLayout . addView ( mSurface ) ;
setContentView ( mLayout ) ;
}
// Events
@Override
protected void onPause ( ) {
Log . v ( " SDL " , " onPause() " ) ;
super . onPause ( ) ;
SDLActivity . handlePause ( ) ;
}
@Override
protected void onResume ( ) {
Log . v ( " SDL " , " onResume() " ) ;
super . onResume ( ) ;
SDLActivity . handleResume ( ) ;
}
@Override
public void onWindowFocusChanged ( boolean hasFocus ) {
super . onWindowFocusChanged ( hasFocus ) ;
Log . v ( " SDL " , " onWindowFocusChanged(): " + hasFocus ) ;
SDLActivity . mHasFocus = hasFocus ;
if ( hasFocus ) {
SDLActivity . handleResume ( ) ;
}
}
@Override
public void onLowMemory ( ) {
Log . v ( " SDL " , " onLowMemory() " ) ;
super . onLowMemory ( ) ;
SDLActivity . nativeLowMemory ( ) ;
}
@Override
protected void onDestroy ( ) {
super . onDestroy ( ) ;
Log . v ( " SDL " , " onDestroy() " ) ;
// Send a quit message to the application
SDLActivity . nativeQuit ( ) ;
// Now wait for the SDL thread to quit
if ( mSDLThread ! = null ) {
try {
mSDLThread . join ( ) ;
} catch ( Exception e ) {
Log . v ( " SDL " , " Problem stopping thread: " + e ) ;
}
mSDLThread = null ;
//Log.v("SDL", "Finished waiting for SDL thread");
}
}
@Override
public boolean dispatchKeyEvent ( KeyEvent event ) {
int keyCode = event . getKeyCode ( ) ;
// Ignore volume keys so they're handled by Android
if ( keyCode = = KeyEvent . KEYCODE_VOLUME_DOWN | |
keyCode = = KeyEvent . KEYCODE_VOLUME_UP ) {
return false ;
}
return super . dispatchKeyEvent ( event ) ;
}
/ * * Called by onPause or surfaceDestroyed . Even if surfaceDestroyed
* is the first to be called , mIsSurfaceReady should still be set
* to ' true ' during the call to onPause ( in a usual scenario ) .
* /
public static void handlePause ( ) {
if ( ! SDLActivity . mIsPaused & & SDLActivity . mIsSurfaceReady ) {
SDLActivity . mIsPaused = true ;
SDLActivity . nativePause ( ) ;
mSurface . enableSensor ( Sensor . TYPE_ACCELEROMETER , false ) ;
}
}
/ * * Called by onResume or surfaceCreated . An actual resume should be done only when the surface is ready .
* Note : Some Android variants may send multiple surfaceChanged events , so we don ' t need to resume
* every time we get one of those events , only if it comes after surfaceDestroyed
* /
public static void handleResume ( ) {
if ( SDLActivity . mIsPaused & & SDLActivity . mIsSurfaceReady & & SDLActivity . mHasFocus ) {
SDLActivity . mIsPaused = false ;
SDLActivity . nativeResume ( ) ;
mSurface . enableSensor ( Sensor . TYPE_ACCELEROMETER , true ) ;
}
}
// Messages from the SDLMain thread
static final int COMMAND_CHANGE_TITLE = 1 ;
static final int COMMAND_UNUSED = 2 ;
static final int COMMAND_TEXTEDIT_HIDE = 3 ;
protected static final int COMMAND_USER = 0x8000 ;
/ * *
* This method is called by SDL if SDL did not handle a message itself .
* This happens if a received message contains an unsupported command .
* Method can be overwritten to handle Messages in a different class .
* @param command the command of the message .
* @param param the parameter of the message . May be null .
* @return if the message was handled in overridden method .
* /
protected boolean onUnhandledMessage ( int command , Object param ) {
return false ;
}
/ * *
* A Handler class for Messages from native SDL applications .
* It uses current Activities as target ( e . g . for the title ) .
* static to prevent implicit references to enclosing object .
* /
protected static class SDLCommandHandler extends Handler {
@Override
public void handleMessage ( Message msg ) {
Context context = getContext ( ) ;
if ( context = = null ) {
Log . e ( TAG , " error handling message, getContext() returned null " ) ;
return ;
}
switch ( msg . arg1 ) {
case COMMAND_CHANGE_TITLE :
if ( context instanceof Activity ) {
( ( Activity ) context ) . setTitle ( ( String ) msg . obj ) ;
} else {
Log . e ( TAG , " error handling message, getContext() returned no Activity " ) ;
}
break ;
case COMMAND_TEXTEDIT_HIDE :
if ( mTextEdit ! = null ) {
mTextEdit . setVisibility ( View . GONE ) ;
InputMethodManager imm = ( InputMethodManager ) context . getSystemService ( Context . INPUT_METHOD_SERVICE ) ;
imm . hideSoftInputFromWindow ( mTextEdit . getWindowToken ( ) , 0 ) ;
}
break ;
default :
if ( ( context instanceof SDLActivity ) & & ! ( ( SDLActivity ) context ) . onUnhandledMessage ( msg . arg1 , msg . obj ) ) {
Log . e ( TAG , " error handling message, command is " + msg . arg1 ) ;
}
}
}
}
// Handler for the messages
Handler commandHandler = new SDLCommandHandler ( ) ;
// Send a message from the SDLMain thread
boolean sendCommand ( int command , Object data ) {
Message msg = commandHandler . obtainMessage ( ) ;
msg . arg1 = command ;
msg . obj = data ;
return commandHandler . sendMessage ( msg ) ;
}
// C functions we call
public static native void nativeInit ( ) ;
public static native void nativeLowMemory ( ) ;
public static native void nativeQuit ( ) ;
public static native void nativePause ( ) ;
public static native void nativeResume ( ) ;
public static native void onNativeResize ( int x , int y , int format ) ;
public static native void onNativeKeyDown ( int keycode ) ;
public static native void onNativeKeyUp ( int keycode ) ;
public static native void onNativeKeyboardFocusLost ( ) ;
public static native void onNativeTouch ( int touchDevId , int pointerFingerId ,
int action , float x ,
float y , float p ) ;
public static native void onNativeAccel ( float x , float y , float z ) ;
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public static native void onNativeSurfaceChanged ( ) ;
public static native void onNativeSurfaceDestroyed ( ) ;
public static native void nativeFlipBuffers ( ) ;
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public static void flipBuffers ( ) {
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SDLActivity . nativeFlipBuffers ( ) ;
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}
public static boolean setActivityTitle ( String title ) {
// Called from SDLMain() thread and can't directly affect the view
return mSingleton . sendCommand ( COMMAND_CHANGE_TITLE , title ) ;
}
public static boolean sendMessage ( int command , int param ) {
return mSingleton . sendCommand ( command , Integer . valueOf ( param ) ) ;
}
public static Context getContext ( ) {
return mSingleton ;
}
static class ShowTextInputTask implements Runnable {
/ *
* This is used to regulate the pan & scan method to have some offset from
* the bottom edge of the input region and the top edge of an input
* method ( soft keyboard )
* /
static final int HEIGHT_PADDING = 15 ;
public int x , y , w , h ;
public ShowTextInputTask ( int x , int y , int w , int h ) {
this . x = x ;
this . y = y ;
this . w = w ;
this . h = h ;
}
@Override
public void run ( ) {
AbsoluteLayout . LayoutParams params = new AbsoluteLayout . LayoutParams (
w , h + HEIGHT_PADDING , x , y ) ;
if ( mTextEdit = = null ) {
mTextEdit = new DummyEdit ( getContext ( ) ) ;
mLayout . addView ( mTextEdit , params ) ;
} else {
mTextEdit . setLayoutParams ( params ) ;
}
mTextEdit . setVisibility ( View . VISIBLE ) ;
mTextEdit . requestFocus ( ) ;
InputMethodManager imm = ( InputMethodManager ) getContext ( ) . getSystemService ( Context . INPUT_METHOD_SERVICE ) ;
imm . showSoftInput ( mTextEdit , 0 ) ;
}
}
public static boolean showTextInput ( int x , int y , int w , int h ) {
// Transfer the task to the main thread as a Runnable
return mSingleton . commandHandler . post ( new ShowTextInputTask ( x , y , w , h ) ) ;
}
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public static Surface getNativeSurface ( ) {
return SDLActivity . mSurface . getNativeSurface ( ) ;
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}
// Audio
public static int audioInit ( int sampleRate , boolean is16Bit , boolean isStereo , int desiredFrames ) {
int channelConfig = isStereo ? AudioFormat . CHANNEL_CONFIGURATION_STEREO : AudioFormat . CHANNEL_CONFIGURATION_MONO ;
int audioFormat = is16Bit ? AudioFormat . ENCODING_PCM_16BIT : AudioFormat . ENCODING_PCM_8BIT ;
int frameSize = ( isStereo ? 2 : 1 ) * ( is16Bit ? 2 : 1 ) ;
Log . v ( " SDL " , " SDL audio: wanted " + ( isStereo ? " stereo " : " mono " ) + " " + ( is16Bit ? " 16-bit " : " 8-bit " ) + " " + ( sampleRate / 1000f ) + " kHz, " + desiredFrames + " frames buffer " ) ;
// Let the user pick a larger buffer if they really want -- but ye
// gods they probably shouldn't, the minimums are horrifyingly high
// latency already
desiredFrames = Math . max ( desiredFrames , ( AudioTrack . getMinBufferSize ( sampleRate , channelConfig , audioFormat ) + frameSize - 1 ) / frameSize ) ;
if ( mAudioTrack = = null ) {
mAudioTrack = new AudioTrack ( AudioManager . STREAM_MUSIC , sampleRate ,
channelConfig , audioFormat , desiredFrames * frameSize , AudioTrack . MODE_STREAM ) ;
// Instantiating AudioTrack can "succeed" without an exception and the track may still be invalid
// Ref: https://android.googlesource.com/platform/frameworks/base/+/refs/heads/master/media/java/android/media/AudioTrack.java
// Ref: http://developer.android.com/reference/android/media/AudioTrack.html#getState()
if ( mAudioTrack . getState ( ) ! = AudioTrack . STATE_INITIALIZED ) {
Log . e ( " SDL " , " Failed during initialization of Audio Track " ) ;
mAudioTrack = null ;
return - 1 ;
}
mAudioTrack . play ( ) ;
}
Log . v ( " SDL " , " SDL audio: got " + ( ( mAudioTrack . getChannelCount ( ) > = 2 ) ? " stereo " : " mono " ) + " " + ( ( mAudioTrack . getAudioFormat ( ) = = AudioFormat . ENCODING_PCM_16BIT ) ? " 16-bit " : " 8-bit " ) + " " + ( mAudioTrack . getSampleRate ( ) / 1000f ) + " kHz, " + desiredFrames + " frames buffer " ) ;
return 0 ;
}
public static void audioWriteShortBuffer ( short [ ] buffer ) {
for ( int i = 0 ; i < buffer . length ; ) {
int result = mAudioTrack . write ( buffer , i , buffer . length - i ) ;
if ( result > 0 ) {
i + = result ;
} else if ( result = = 0 ) {
try {
Thread . sleep ( 1 ) ;
} catch ( InterruptedException e ) {
// Nom nom
}
} else {
Log . w ( " SDL " , " SDL audio: error return from write(short) " ) ;
return ;
}
}
}
public static void audioWriteByteBuffer ( byte [ ] buffer ) {
for ( int i = 0 ; i < buffer . length ; ) {
int result = mAudioTrack . write ( buffer , i , buffer . length - i ) ;
if ( result > 0 ) {
i + = result ;
} else if ( result = = 0 ) {
try {
Thread . sleep ( 1 ) ;
} catch ( InterruptedException e ) {
// Nom nom
}
} else {
Log . w ( " SDL " , " SDL audio: error return from write(byte) " ) ;
return ;
}
}
}
public static void audioQuit ( ) {
if ( mAudioTrack ! = null ) {
mAudioTrack . stop ( ) ;
mAudioTrack = null ;
}
}
}
/ * *
Simple nativeInit ( ) runnable
* /
class SDLMain implements Runnable {
@Override
public void run ( ) {
// Runs SDL_main()
SDLActivity . nativeInit ( ) ;
//Log.v("SDL", "SDL thread terminated");
}
}
/ * *
SDLSurface . This is what we draw on , so we need to know when it ' s created
in order to do anything useful .
Because of this , that ' s where we set up the SDL thread
* /
class SDLSurface extends SurfaceView implements SurfaceHolder . Callback ,
View . OnKeyListener , View . OnTouchListener , SensorEventListener {
// Sensors
protected static SensorManager mSensorManager ;
// Keep track of the surface size to normalize touch events
protected static float mWidth , mHeight ;
// Startup
public SDLSurface ( Context context ) {
super ( context ) ;
getHolder ( ) . addCallback ( this ) ;
setFocusable ( true ) ;
setFocusableInTouchMode ( true ) ;
requestFocus ( ) ;
setOnKeyListener ( this ) ;
setOnTouchListener ( this ) ;
mSensorManager = ( SensorManager ) context . getSystemService ( Context . SENSOR_SERVICE ) ;
// Some arbitrary defaults to avoid a potential division by zero
mWidth = 1 . 0f ;
mHeight = 1 . 0f ;
}
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public Surface getNativeSurface ( ) {
return getHolder ( ) . getSurface ( ) ;
}
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// Called when we have a valid drawing surface
@Override
public void surfaceCreated ( SurfaceHolder holder ) {
Log . v ( " SDL " , " surfaceCreated() " ) ;
holder . setType ( SurfaceHolder . SURFACE_TYPE_GPU ) ;
}
// Called when we lose the surface
@Override
public void surfaceDestroyed ( SurfaceHolder holder ) {
Log . v ( " SDL " , " surfaceDestroyed() " ) ;
// Call this *before* setting mIsSurfaceReady to 'false'
SDLActivity . handlePause ( ) ;
SDLActivity . mIsSurfaceReady = false ;
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SDLActivity . onNativeSurfaceDestroyed ( ) ;
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}
// Called when the surface is resized
@Override
public void surfaceChanged ( SurfaceHolder holder ,
int format , int width , int height ) {
Log . v ( " SDL " , " surfaceChanged() " ) ;
int sdlFormat = 0x15151002 ; // SDL_PIXELFORMAT_RGB565 by default
switch ( format ) {
case PixelFormat . A_8 :
Log . v ( " SDL " , " pixel format A_8 " ) ;
break ;
case PixelFormat . LA_88 :
Log . v ( " SDL " , " pixel format LA_88 " ) ;
break ;
case PixelFormat . L_8 :
Log . v ( " SDL " , " pixel format L_8 " ) ;
break ;
case PixelFormat . RGBA_4444 :
Log . v ( " SDL " , " pixel format RGBA_4444 " ) ;
sdlFormat = 0x15421002 ; // SDL_PIXELFORMAT_RGBA4444
break ;
case PixelFormat . RGBA_5551 :
Log . v ( " SDL " , " pixel format RGBA_5551 " ) ;
sdlFormat = 0x15441002 ; // SDL_PIXELFORMAT_RGBA5551
break ;
case PixelFormat . RGBA_8888 :
Log . v ( " SDL " , " pixel format RGBA_8888 " ) ;
sdlFormat = 0x16462004 ; // SDL_PIXELFORMAT_RGBA8888
break ;
case PixelFormat . RGBX_8888 :
Log . v ( " SDL " , " pixel format RGBX_8888 " ) ;
sdlFormat = 0x16261804 ; // SDL_PIXELFORMAT_RGBX8888
break ;
case PixelFormat . RGB_332 :
Log . v ( " SDL " , " pixel format RGB_332 " ) ;
sdlFormat = 0x14110801 ; // SDL_PIXELFORMAT_RGB332
break ;
case PixelFormat . RGB_565 :
Log . v ( " SDL " , " pixel format RGB_565 " ) ;
sdlFormat = 0x15151002 ; // SDL_PIXELFORMAT_RGB565
break ;
case PixelFormat . RGB_888 :
Log . v ( " SDL " , " pixel format RGB_888 " ) ;
// Not sure this is right, maybe SDL_PIXELFORMAT_RGB24 instead?
sdlFormat = 0x16161804 ; // SDL_PIXELFORMAT_RGB888
break ;
default :
Log . v ( " SDL " , " pixel format unknown " + format ) ;
break ;
}
mWidth = width ;
mHeight = height ;
SDLActivity . onNativeResize ( width , height , sdlFormat ) ;
Log . v ( " SDL " , " Window size: " + width + " x " + height ) ;
// Set mIsSurfaceReady to 'true' *before* making a call to handleResume
SDLActivity . mIsSurfaceReady = true ;
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SDLActivity . onNativeSurfaceChanged ( ) ;
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if ( SDLActivity . mSDLThread = = null ) {
// This is the entry point to the C app.
// Start up the C app thread and enable sensor input for the first time
SDLActivity . mSDLThread = new Thread ( new SDLMain ( ) , " SDLThread " ) ;
enableSensor ( Sensor . TYPE_ACCELEROMETER , true ) ;
SDLActivity . mSDLThread . start ( ) ;
}
}
// unused
@Override
public void onDraw ( Canvas canvas ) { }
// Key events
@Override
public boolean onKey ( View v , int keyCode , KeyEvent event ) {
if ( event . getAction ( ) = = KeyEvent . ACTION_DOWN ) {
//Log.v("SDL", "key down: " + keyCode);
SDLActivity . onNativeKeyDown ( keyCode ) ;
return true ;
}
else if ( event . getAction ( ) = = KeyEvent . ACTION_UP ) {
//Log.v("SDL", "key up: " + keyCode);
SDLActivity . onNativeKeyUp ( keyCode ) ;
return true ;
}
return false ;
}
// Touch events
@Override
public boolean onTouch ( View v , MotionEvent event ) {
final int touchDevId = event . getDeviceId ( ) ;
final int pointerCount = event . getPointerCount ( ) ;
// touchId, pointerId, action, x, y, pressure
int actionPointerIndex = ( event . getAction ( ) & MotionEvent . ACTION_POINTER_ID_MASK ) > > MotionEvent . ACTION_POINTER_ID_SHIFT ; /* API 8: event.getActionIndex(); */
int pointerFingerId = event . getPointerId ( actionPointerIndex ) ;
int action = ( event . getAction ( ) & MotionEvent . ACTION_MASK ) ; /* API 8: event.getActionMasked(); */
float x = event . getX ( actionPointerIndex ) / mWidth ;
float y = event . getY ( actionPointerIndex ) / mHeight ;
float p = event . getPressure ( actionPointerIndex ) ;
if ( action = = MotionEvent . ACTION_MOVE & & pointerCount > 1 ) {
// TODO send motion to every pointer if its position has
// changed since prev event.
for ( int i = 0 ; i < pointerCount ; i + + ) {
pointerFingerId = event . getPointerId ( i ) ;
x = event . getX ( i ) / mWidth ;
y = event . getY ( i ) / mHeight ;
p = event . getPressure ( i ) ;
SDLActivity . onNativeTouch ( touchDevId , pointerFingerId , action , x , y , p ) ;
}
} else {
SDLActivity . onNativeTouch ( touchDevId , pointerFingerId , action , x , y , p ) ;
}
return true ;
}
// Sensor events
public void enableSensor ( int sensortype , boolean enabled ) {
// TODO: This uses getDefaultSensor - what if we have >1 accels?
if ( enabled ) {
mSensorManager . registerListener ( this ,
mSensorManager . getDefaultSensor ( sensortype ) ,
SensorManager . SENSOR_DELAY_GAME , null ) ;
} else {
mSensorManager . unregisterListener ( this ,
mSensorManager . getDefaultSensor ( sensortype ) ) ;
}
}
@Override
public void onAccuracyChanged ( Sensor sensor , int accuracy ) {
// TODO
}
@Override
public void onSensorChanged ( SensorEvent event ) {
if ( event . sensor . getType ( ) = = Sensor . TYPE_ACCELEROMETER ) {
SDLActivity . onNativeAccel ( event . values [ 0 ] / SensorManager . GRAVITY_EARTH ,
event . values [ 1 ] / SensorManager . GRAVITY_EARTH ,
event . values [ 2 ] / SensorManager . GRAVITY_EARTH ) ;
}
}
}
/ * This is a fake invisible editor view that receives the input and defines the
* pan & scan region
* /
class DummyEdit extends View implements View . OnKeyListener {
InputConnection ic ;
public DummyEdit ( Context context ) {
super ( context ) ;
setFocusableInTouchMode ( true ) ;
setFocusable ( true ) ;
setOnKeyListener ( this ) ;
}
@Override
public boolean onCheckIsTextEditor ( ) {
return true ;
}
@Override
public boolean onKey ( View v , int keyCode , KeyEvent event ) {
// This handles the hardware keyboard input
if ( event . isPrintingKey ( ) ) {
if ( event . getAction ( ) = = KeyEvent . ACTION_DOWN ) {
ic . commitText ( String . valueOf ( ( char ) event . getUnicodeChar ( ) ) , 1 ) ;
}
return true ;
}
if ( event . getAction ( ) = = KeyEvent . ACTION_DOWN ) {
SDLActivity . onNativeKeyDown ( keyCode ) ;
return true ;
} else if ( event . getAction ( ) = = KeyEvent . ACTION_UP ) {
SDLActivity . onNativeKeyUp ( keyCode ) ;
return true ;
}
return false ;
}
//
@Override
public boolean onKeyPreIme ( int keyCode , KeyEvent event ) {
// As seen on StackOverflow: http://stackoverflow.com/questions/7634346/keyboard-hide-event
// FIXME: Discussion at http://bugzilla.libsdl.org/show_bug.cgi?id=1639
// FIXME: This is not a 100% effective solution to the problem of detecting if the keyboard is showing or not
// FIXME: A more effective solution would be to change our Layout from AbsoluteLayout to Relative or Linear
// FIXME: And determine the keyboard presence doing this: http://stackoverflow.com/questions/2150078/how-to-check-visibility-of-software-keyboard-in-android
// FIXME: An even more effective way would be if Android provided this out of the box, but where would the fun be in that :)
if ( event . getAction ( ) = = KeyEvent . ACTION_UP & & keyCode = = KeyEvent . KEYCODE_BACK ) {
if ( SDLActivity . mTextEdit ! = null & & SDLActivity . mTextEdit . getVisibility ( ) = = View . VISIBLE ) {
SDLActivity . onNativeKeyboardFocusLost ( ) ;
}
}
return super . onKeyPreIme ( keyCode , event ) ;
}
@Override
public InputConnection onCreateInputConnection ( EditorInfo outAttrs ) {
ic = new SDLInputConnection ( this , true ) ;
outAttrs . imeOptions = EditorInfo . IME_FLAG_NO_EXTRACT_UI
| 33554432 /* API 11: EditorInfo.IME_FLAG_NO_FULLSCREEN */ ;
return ic ;
}
}
class SDLInputConnection extends BaseInputConnection {
public SDLInputConnection ( View targetView , boolean fullEditor ) {
super ( targetView , fullEditor ) ;
}
@Override
public boolean sendKeyEvent ( KeyEvent event ) {
/ *
* This handles the keycodes from soft keyboard ( and IME - translated
* input from hardkeyboard )
* /
int keyCode = event . getKeyCode ( ) ;
if ( event . getAction ( ) = = KeyEvent . ACTION_DOWN ) {
if ( event . isPrintingKey ( ) ) {
commitText ( String . valueOf ( ( char ) event . getUnicodeChar ( ) ) , 1 ) ;
}
SDLActivity . onNativeKeyDown ( keyCode ) ;
return true ;
} else if ( event . getAction ( ) = = KeyEvent . ACTION_UP ) {
SDLActivity . onNativeKeyUp ( keyCode ) ;
return true ;
}
return super . sendKeyEvent ( event ) ;
}
@Override
public boolean commitText ( CharSequence text , int newCursorPosition ) {
nativeCommitText ( text . toString ( ) , newCursorPosition ) ;
return super . commitText ( text , newCursorPosition ) ;
}
@Override
public boolean setComposingText ( CharSequence text , int newCursorPosition ) {
nativeSetComposingText ( text . toString ( ) , newCursorPosition ) ;
return super . setComposingText ( text , newCursorPosition ) ;
}
public native void nativeCommitText ( String text , int newCursorPosition ) ;
public native void nativeSetComposingText ( String text , int newCursorPosition ) ;
}