2015-06-21 17:33:46 +02:00
|
|
|
/*
|
|
|
|
Simple DirectMedia Layer
|
|
|
|
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
|
|
warranty. In no event will the authors be held liable for any damages
|
|
|
|
arising from the use of this software.
|
|
|
|
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
|
|
including commercial applications, and to alter it and redistribute it
|
|
|
|
freely, subject to the following restrictions:
|
|
|
|
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
|
|
claim that you wrote the original software. If you use this software
|
|
|
|
in a product, an acknowledgment in the product documentation would be
|
|
|
|
appreciated but is not required.
|
|
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
|
|
misrepresented as being the original software.
|
|
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
|
|
*/
|
|
|
|
#include "../../SDL_internal.h"
|
|
|
|
|
|
|
|
#if SDL_VIDEO_DRIVER_UIKIT
|
|
|
|
|
|
|
|
#include "SDL_uikitopengles.h"
|
|
|
|
#import "SDL_uikitopenglview.h"
|
|
|
|
#include "SDL_uikitmodes.h"
|
|
|
|
#include "SDL_uikitwindow.h"
|
|
|
|
#include "SDL_uikitevents.h"
|
|
|
|
#include "../SDL_sysvideo.h"
|
|
|
|
#include "../../events/SDL_keyboard_c.h"
|
|
|
|
#include "../../events/SDL_mouse_c.h"
|
|
|
|
#include "../../power/uikit/SDL_syspower.h"
|
|
|
|
#include "SDL_loadso.h"
|
|
|
|
#include <dlfcn.h>
|
|
|
|
|
|
|
|
@interface SDLEAGLContext : EAGLContext
|
|
|
|
|
|
|
|
/* The OpenGL ES context owns a view / drawable. */
|
|
|
|
@property (nonatomic, strong) SDL_uikitopenglview *sdlView;
|
|
|
|
|
|
|
|
@end
|
|
|
|
|
|
|
|
@implementation SDLEAGLContext
|
|
|
|
|
|
|
|
- (void)dealloc
|
|
|
|
{
|
|
|
|
/* When the context is deallocated, its view should be removed from any
|
|
|
|
* SDL window that it's attached to. */
|
|
|
|
[self.sdlView setSDLWindow:NULL];
|
|
|
|
}
|
|
|
|
|
|
|
|
@end
|
|
|
|
|
|
|
|
static int UIKit_GL_Initialize(_THIS);
|
|
|
|
|
|
|
|
void *
|
|
|
|
UIKit_GL_GetProcAddress(_THIS, const char *proc)
|
|
|
|
{
|
|
|
|
/* Look through all SO's for the proc symbol. Here's why:
|
|
|
|
* -Looking for the path to the OpenGL Library seems not to work in the iOS Simulator.
|
|
|
|
* -We don't know that the path won't change in the future. */
|
|
|
|
return dlsym(RTLD_DEFAULT, proc);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
note that SDL_GL_DeleteContext makes it current without passing the window
|
|
|
|
*/
|
|
|
|
int
|
|
|
|
UIKit_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
|
|
|
|
{
|
|
|
|
@autoreleasepool {
|
|
|
|
SDLEAGLContext *eaglcontext = (__bridge SDLEAGLContext *) context;
|
|
|
|
|
|
|
|
if (![EAGLContext setCurrentContext:eaglcontext]) {
|
|
|
|
return SDL_SetError("Could not make EAGL context current");
|
|
|
|
}
|
|
|
|
|
|
|
|
if (eaglcontext) {
|
|
|
|
[eaglcontext.sdlView setSDLWindow:window];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
UIKit_GL_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h)
|
|
|
|
{
|
|
|
|
@autoreleasepool {
|
|
|
|
SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata;
|
|
|
|
UIView *view = data.viewcontroller.view;
|
|
|
|
if ([view isKindOfClass:[SDL_uikitopenglview class]]) {
|
|
|
|
SDL_uikitopenglview *glview = (SDL_uikitopenglview *) view;
|
|
|
|
if (w) {
|
|
|
|
*w = glview.backingWidth;
|
|
|
|
}
|
|
|
|
if (h) {
|
|
|
|
*h = glview.backingHeight;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
UIKit_GL_LoadLibrary(_THIS, const char *path)
|
|
|
|
{
|
|
|
|
/* We shouldn't pass a path to this function, since we've already loaded the
|
|
|
|
* library. */
|
|
|
|
if (path != NULL) {
|
|
|
|
return SDL_SetError("iOS GL Load Library just here for compatibility");
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void UIKit_GL_SwapWindow(_THIS, SDL_Window * window)
|
|
|
|
{
|
|
|
|
@autoreleasepool {
|
|
|
|
SDLEAGLContext *context = (__bridge SDLEAGLContext *) SDL_GL_GetCurrentContext();
|
|
|
|
|
|
|
|
#if SDL_POWER_UIKIT
|
|
|
|
/* Check once a frame to see if we should turn off the battery monitor. */
|
|
|
|
SDL_UIKit_UpdateBatteryMonitoring();
|
|
|
|
#endif
|
|
|
|
|
|
|
|
[context.sdlView swapBuffers];
|
|
|
|
|
|
|
|
/* You need to pump events in order for the OS to make changes visible.
|
|
|
|
* We don't pump events here because we don't want iOS application events
|
|
|
|
* (low memory, terminate, etc.) to happen inside low level rendering. */
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_GLContext
|
|
|
|
UIKit_GL_CreateContext(_THIS, SDL_Window * window)
|
|
|
|
{
|
|
|
|
@autoreleasepool {
|
|
|
|
SDLEAGLContext *context = nil;
|
|
|
|
SDL_uikitopenglview *view;
|
|
|
|
SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
|
|
|
|
CGRect frame = UIKit_ComputeViewFrame(window, data.uiwindow.screen);
|
|
|
|
EAGLSharegroup *sharegroup = nil;
|
|
|
|
CGFloat scale = 1.0;
|
2015-07-20 00:44:40 +02:00
|
|
|
int samples = 0;
|
2015-06-21 17:33:46 +02:00
|
|
|
|
|
|
|
/* The EAGLRenderingAPI enum values currently map 1:1 to major GLES
|
|
|
|
* versions. */
|
|
|
|
EAGLRenderingAPI api = _this->gl_config.major_version;
|
|
|
|
|
2015-07-20 00:44:40 +02:00
|
|
|
if (_this->gl_config.multisamplebuffers > 0) {
|
|
|
|
samples = _this->gl_config.multisamplesamples;
|
|
|
|
}
|
|
|
|
|
2015-06-21 17:33:46 +02:00
|
|
|
if (_this->gl_config.share_with_current_context) {
|
|
|
|
EAGLContext *context = (__bridge EAGLContext *) SDL_GL_GetCurrentContext();
|
|
|
|
sharegroup = context.sharegroup;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
|
|
|
|
/* Set the scale to the natural scale factor of the screen - the
|
|
|
|
* backing dimensions of the OpenGL view will match the pixel
|
|
|
|
* dimensions of the screen rather than the dimensions in points. */
|
|
|
|
#ifdef __IPHONE_8_0
|
|
|
|
if ([data.uiwindow.screen respondsToSelector:@selector(nativeScale)]) {
|
|
|
|
scale = data.uiwindow.screen.nativeScale;
|
|
|
|
} else
|
|
|
|
#endif
|
|
|
|
{
|
|
|
|
scale = data.uiwindow.screen.scale;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
context = [[SDLEAGLContext alloc] initWithAPI:api sharegroup:sharegroup];
|
|
|
|
if (!context) {
|
|
|
|
SDL_SetError("OpenGL ES %d context could not be created", _this->gl_config.major_version);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* construct our view, passing in SDL's OpenGL configuration data */
|
|
|
|
view = [[SDL_uikitopenglview alloc] initWithFrame:frame
|
|
|
|
scale:scale
|
|
|
|
retainBacking:_this->gl_config.retained_backing
|
|
|
|
rBits:_this->gl_config.red_size
|
|
|
|
gBits:_this->gl_config.green_size
|
|
|
|
bBits:_this->gl_config.blue_size
|
|
|
|
aBits:_this->gl_config.alpha_size
|
|
|
|
depthBits:_this->gl_config.depth_size
|
|
|
|
stencilBits:_this->gl_config.stencil_size
|
|
|
|
sRGB:_this->gl_config.framebuffer_srgb_capable
|
2015-07-20 00:44:40 +02:00
|
|
|
multisamples:samples
|
2015-06-21 17:33:46 +02:00
|
|
|
context:context];
|
|
|
|
|
|
|
|
if (!view) {
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* The context owns the view / drawable. */
|
|
|
|
context.sdlView = view;
|
|
|
|
|
|
|
|
if (UIKit_GL_MakeCurrent(_this, window, (__bridge SDL_GLContext) context) < 0) {
|
|
|
|
UIKit_GL_DeleteContext(_this, (SDL_GLContext) CFBridgingRetain(context));
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* We return a +1'd context. The window's driverdata owns the view (via
|
|
|
|
* MakeCurrent.) */
|
|
|
|
return (SDL_GLContext) CFBridgingRetain(context);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
UIKit_GL_DeleteContext(_THIS, SDL_GLContext context)
|
|
|
|
{
|
|
|
|
@autoreleasepool {
|
|
|
|
/* The context was retained in SDL_GL_CreateContext, so we release it
|
|
|
|
* here. The context's view will be detached from its window when the
|
|
|
|
* context is deallocated. */
|
|
|
|
CFRelease(context);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif /* SDL_VIDEO_DRIVER_UIKIT */
|
|
|
|
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|