mirror of
https://github.com/Relintai/sdl2_frt.git
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135 lines
4.0 KiB
C
135 lines
4.0 KiB
C
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifndef _SDL_xinput_h
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#define _SDL_xinput_h
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#ifdef HAVE_XINPUT_H
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#include "SDL_windows.h"
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#include <xinput.h>
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#ifndef XUSER_MAX_COUNT
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#define XUSER_MAX_COUNT 4
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#endif
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#ifndef XUSER_INDEX_ANY
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#define XUSER_INDEX_ANY 0x000000FF
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#endif
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#ifndef XINPUT_CAPS_FFB_SUPPORTED
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#define XINPUT_CAPS_FFB_SUPPORTED 0x0001
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#endif
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#ifndef XINPUT_DEVSUBTYPE_UNKNOWN
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#define XINPUT_DEVSUBTYPE_UNKNOWN 0x00
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#endif
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#ifndef XINPUT_DEVSUBTYPE_GAMEPAD
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#define XINPUT_DEVSUBTYPE_GAMEPAD 0x01
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#endif
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#ifndef XINPUT_DEVSUBTYPE_WHEEL
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#define XINPUT_DEVSUBTYPE_WHEEL 0x02
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#endif
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#ifndef XINPUT_DEVSUBTYPE_ARCADE_STICK
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#define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
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#endif
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#ifndef XINPUT_DEVSUBTYPE_FLIGHT_STICK
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#define XINPUT_DEVSUBTYPE_FLIGHT_STICK 0x04
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#endif
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#ifndef XINPUT_DEVSUBTYPE_DANCE_PAD
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#define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05
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#endif
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#ifndef XINPUT_DEVSUBTYPE_GUITAR
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#define XINPUT_DEVSUBTYPE_GUITAR 0x06
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#endif
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#ifndef XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE
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#define XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE 0x07
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#endif
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#ifndef XINPUT_DEVSUBTYPE_DRUM_KIT
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#define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08
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#endif
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#ifndef XINPUT_DEVSUBTYPE_GUITAR_BASS
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#define XINPUT_DEVSUBTYPE_GUITAR_BASS 0x0B
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#endif
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#ifndef XINPUT_DEVSUBTYPE_ARCADE_PAD
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#define XINPUT_DEVSUBTYPE_ARCADE_PAD 0x13
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#endif
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#ifndef XINPUT_GAMEPAD_GUIDE
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#define XINPUT_GAMEPAD_GUIDE 0x0400
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#endif
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/* typedef's for XInput structs we use */
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typedef struct
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{
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WORD wButtons;
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BYTE bLeftTrigger;
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BYTE bRightTrigger;
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SHORT sThumbLX;
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SHORT sThumbLY;
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SHORT sThumbRX;
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SHORT sThumbRY;
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DWORD dwPaddingReserved;
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} XINPUT_GAMEPAD_EX;
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typedef struct
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{
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DWORD dwPacketNumber;
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XINPUT_GAMEPAD_EX Gamepad;
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} XINPUT_STATE_EX;
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/* Forward decl's for XInput API's we load dynamically and use if available */
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typedef DWORD (WINAPI *XInputGetState_t)
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(
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DWORD dwUserIndex, /* [in] Index of the gamer associated with the device */
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XINPUT_STATE_EX* pState /* [out] Receives the current state */
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);
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typedef DWORD (WINAPI *XInputSetState_t)
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(
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DWORD dwUserIndex, /* [in] Index of the gamer associated with the device */
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XINPUT_VIBRATION* pVibration /* [in, out] The vibration information to send to the controller */
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);
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typedef DWORD (WINAPI *XInputGetCapabilities_t)
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(
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DWORD dwUserIndex, /* [in] Index of the gamer associated with the device */
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DWORD dwFlags, /* [in] Input flags that identify the device type */
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XINPUT_CAPABILITIES* pCapabilities /* [out] Receives the capabilities */
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);
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extern int WIN_LoadXInputDLL(void);
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extern void WIN_UnloadXInputDLL(void);
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extern XInputGetState_t SDL_XInputGetState;
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extern XInputSetState_t SDL_XInputSetState;
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extern XInputGetCapabilities_t SDL_XInputGetCapabilities;
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extern DWORD SDL_XInputVersion; /* ((major << 16) & 0xFF00) | (minor & 0xFF) */
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#define XINPUTGETSTATE SDL_XInputGetState
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#define XINPUTSETSTATE SDL_XInputSetState
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#define XINPUTGETCAPABILITIES SDL_XInputGetCapabilities
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#endif /* HAVE_XINPUT_H */
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#endif /* _SDL_xinput_h */
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/* vi: set ts=4 sw=4 expandtab: */
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