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https://github.com/Relintai/sdl2_frt.git
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66 lines
2.4 KiB
C
66 lines
2.4 KiB
C
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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/* These are functions that need to be implemented by a port of SDL */
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#ifndef _SDL_systhread_h
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#define _SDL_systhread_h
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#include "SDL_thread.h"
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#include "SDL_thread_c.h"
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/* This function creates a thread, passing args to SDL_RunThread(),
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saves a system-dependent thread id in thread->id, and returns 0
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on success.
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*/
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#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
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extern int SDL_SYS_CreateThread(SDL_Thread * thread, void *args,
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pfnSDL_CurrentBeginThread pfnBeginThread,
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pfnSDL_CurrentEndThread pfnEndThread);
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#else
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extern int SDL_SYS_CreateThread(SDL_Thread * thread, void *args);
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#endif
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/* This function does any necessary setup in the child thread */
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extern void SDL_SYS_SetupThread(const char *name);
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/* This function sets the current thread priority */
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extern int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority);
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/* This function waits for the thread to finish and frees any data
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allocated by SDL_SYS_CreateThread()
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*/
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extern void SDL_SYS_WaitThread(SDL_Thread * thread);
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/* Mark thread as cleaned up as soon as it exits, without joining. */
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extern void SDL_SYS_DetachThread(SDL_Thread * thread);
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/* Get the thread local storage for this thread */
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extern SDL_TLSData *SDL_SYS_GetTLSData();
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/* Set the thread local storage for this thread */
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extern int SDL_SYS_SetTLSData(SDL_TLSData *data);
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#endif /* _SDL_systhread_h */
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/* vi: set ts=4 sw=4 expandtab: */
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