2015-06-21 17:33:46 +02:00
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/*
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Simple DirectMedia Layer
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2016-01-02 19:10:34 +01:00
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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2015-06-21 17:33:46 +02:00
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_DIRECTFB
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#include "SDL_DirectFB_window.h"
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#include "SDL_DirectFB_modes.h"
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#include "SDL_syswm.h"
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#include "SDL_DirectFB_shape.h"
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#include "../SDL_sysvideo.h"
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#include "../../render/SDL_sysrender.h"
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#ifndef DFB_VERSION_ATLEAST
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#define DFB_VERSIONNUM(X, Y, Z) \
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((X)*1000 + (Y)*100 + (Z))
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#define DFB_COMPILEDVERSION \
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DFB_VERSIONNUM(DIRECTFB_MAJOR_VERSION, DIRECTFB_MINOR_VERSION, DIRECTFB_MICRO_VERSION)
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#define DFB_VERSION_ATLEAST(X, Y, Z) \
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(DFB_COMPILEDVERSION >= DFB_VERSIONNUM(X, Y, Z))
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#define SDL_DFB_CHECK(x) x
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#endif
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/* the following is not yet tested ... */
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#define USE_DISPLAY_PALETTE (0)
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#define SDL_DFB_RENDERERDATA(rend) DirectFB_RenderData *renddata = ((rend) ? (DirectFB_RenderData *) (rend)->driverdata : NULL)
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/* DirectFB renderer implementation */
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static SDL_Renderer *DirectFB_CreateRenderer(SDL_Window * window,
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Uint32 flags);
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static void DirectFB_ActivateRenderer(SDL_Renderer * renderer);
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static int DirectFB_CreateTexture(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int DirectFB_QueryTexturePixels(SDL_Renderer * renderer,
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SDL_Texture * texture,
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void **pixels, int *pitch);
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static int DirectFB_SetTexturePalette(SDL_Renderer * renderer,
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SDL_Texture * texture,
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const SDL_Color * colors,
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int firstcolor, int ncolors);
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static int DirectFB_GetTexturePalette(SDL_Renderer * renderer,
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SDL_Texture * texture,
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SDL_Color * colors,
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int firstcolor, int ncolors);
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static int DirectFB_SetTextureAlphaMod(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int DirectFB_SetTextureColorMod(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int DirectFB_SetTextureBlendMode(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int DirectFB_SetTextureScaleMode(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int DirectFB_UpdateTexture(SDL_Renderer * renderer,
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SDL_Texture * texture,
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const SDL_Rect * rect,
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const void *pixels, int pitch);
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static int DirectFB_LockTexture(SDL_Renderer * renderer,
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SDL_Texture * texture,
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const SDL_Rect * rect,
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void **pixels, int *pitch);
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static void DirectFB_UnlockTexture(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static void DirectFB_DirtyTexture(SDL_Renderer * renderer,
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SDL_Texture * texture, int numrects,
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const SDL_Rect * rects);
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static int DirectFB_SetDrawBlendMode(SDL_Renderer * renderer);
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static int DirectFB_RenderDrawPoints(SDL_Renderer * renderer,
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const SDL_FPoint * points, int count);
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static int DirectFB_RenderDrawLines(SDL_Renderer * renderer,
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const SDL_FPoint * points, int count);
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static int DirectFB_RenderDrawRects(SDL_Renderer * renderer,
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const SDL_Rect ** rects, int count);
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static int DirectFB_RenderFillRects(SDL_Renderer * renderer,
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const SDL_FRect * rects, int count);
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static int DirectFB_RenderCopy(SDL_Renderer * renderer,
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SDL_Texture * texture,
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const SDL_Rect * srcrect,
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const SDL_FRect * dstrect);
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static void DirectFB_RenderPresent(SDL_Renderer * renderer);
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static void DirectFB_DestroyTexture(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static void DirectFB_DestroyRenderer(SDL_Renderer * renderer);
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static int DirectFB_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 format, void * pixels, int pitch);
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static int DirectFB_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 format, const void * pixels, int pitch);
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static int DirectFB_UpdateViewport(SDL_Renderer * renderer);
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static int DirectFB_UpdateClipRect(SDL_Renderer * renderer);
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static int DirectFB_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
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static int PrepareDraw(SDL_Renderer * renderer);
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#define SDL_DFB_WINDOWSURFACE(win) IDirectFBSurface *destsurf = ((DFB_WindowData *) ((win)->driverdata))->surface;
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SDL_RenderDriver DirectFB_RenderDriver = {
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DirectFB_CreateRenderer,
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{
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"directfb",
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(SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED),
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/* (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
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SDL_TEXTUREMODULATE_ALPHA),
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(SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK | SDL_BLENDMODE_BLEND |
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SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD),
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(SDL_SCALEMODE_NONE | SDL_SCALEMODE_FAST |
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SDL_SCALEMODE_SLOW | SDL_SCALEMODE_BEST), */
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0,
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{
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/* formats filled in later */
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},
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0,
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0}
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};
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typedef struct
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{
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SDL_Window *window;
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DFBSurfaceFlipFlags flipflags;
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int size_changed;
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int lastBlendMode;
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DFBSurfaceBlittingFlags blitFlags;
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DFBSurfaceDrawingFlags drawFlags;
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IDirectFBSurface* target;
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} DirectFB_RenderData;
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typedef struct
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{
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IDirectFBSurface *surface;
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Uint32 format;
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void *pixels;
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int pitch;
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IDirectFBPalette *palette;
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int isDirty;
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SDL_VideoDisplay *display; /* only for yuv textures */
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#if (DFB_VERSION_ATLEAST(1,2,0))
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DFBSurfaceRenderOptions render_options;
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#endif
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} DirectFB_TextureData;
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static SDL_INLINE void
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SDLtoDFBRect(const SDL_Rect * sr, DFBRectangle * dr)
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{
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dr->x = sr->x;
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dr->y = sr->y;
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dr->h = sr->h;
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dr->w = sr->w;
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}
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static SDL_INLINE void
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SDLtoDFBRect_Float(const SDL_FRect * sr, DFBRectangle * dr)
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{
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dr->x = sr->x;
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dr->y = sr->y;
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dr->h = sr->h;
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dr->w = sr->w;
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}
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static int
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TextureHasAlpha(DirectFB_TextureData * data)
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{
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/* Drawing primitive ? */
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if (!data)
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return 0;
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return (DFB_PIXELFORMAT_HAS_ALPHA(DirectFB_SDLToDFBPixelFormat(data->format)) ? 1 : 0);
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#if 0
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switch (data->format) {
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case SDL_PIXELFORMAT_INDEX4LSB:
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case SDL_PIXELFORMAT_INDEX4MSB:
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case SDL_PIXELFORMAT_ARGB4444:
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case SDL_PIXELFORMAT_ARGB1555:
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case SDL_PIXELFORMAT_ARGB8888:
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case SDL_PIXELFORMAT_RGBA8888:
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case SDL_PIXELFORMAT_ABGR8888:
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case SDL_PIXELFORMAT_BGRA8888:
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case SDL_PIXELFORMAT_ARGB2101010:
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return 1;
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default:
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return 0;
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}
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#endif
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}
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static SDL_INLINE IDirectFBSurface *get_dfb_surface(SDL_Window *window)
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{
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SDL_SysWMinfo wm_info;
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SDL_memset(&wm_info, 0, sizeof(SDL_SysWMinfo));
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SDL_VERSION(&wm_info.version);
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SDL_GetWindowWMInfo(window, &wm_info);
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return wm_info.info.dfb.surface;
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}
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static SDL_INLINE IDirectFBWindow *get_dfb_window(SDL_Window *window)
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{
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SDL_SysWMinfo wm_info;
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SDL_memset(&wm_info, 0, sizeof(SDL_SysWMinfo));
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SDL_VERSION(&wm_info.version);
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SDL_GetWindowWMInfo(window, &wm_info);
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return wm_info.info.dfb.window;
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}
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static void
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SetBlendMode(DirectFB_RenderData * data, int blendMode,
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DirectFB_TextureData * source)
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{
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IDirectFBSurface *destsurf = data->target;
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/* FIXME: check for format change */
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if (1 || data->lastBlendMode != blendMode) {
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switch (blendMode) {
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case SDL_BLENDMODE_NONE:
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/**< No blending */
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data->blitFlags = DSBLIT_NOFX;
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data->drawFlags = DSDRAW_NOFX;
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SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_ONE));
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SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_ZERO));
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break;
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#if 0
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case SDL_BLENDMODE_MASK:
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data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
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data->drawFlags = DSDRAW_BLEND;
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SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_SRCALPHA));
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SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_INVSRCALPHA));
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break;
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#endif
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case SDL_BLENDMODE_BLEND:
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data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
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data->drawFlags = DSDRAW_BLEND;
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SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_SRCALPHA));
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SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_INVSRCALPHA));
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break;
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case SDL_BLENDMODE_ADD:
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data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
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data->drawFlags = DSDRAW_BLEND;
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/* FIXME: SRCALPHA kills performance on radeon ...
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* It will be cheaper to copy the surface to a temporary surface and premultiply
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*/
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if (source && TextureHasAlpha(source))
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SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_SRCALPHA));
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else
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SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_ONE));
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SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_ONE));
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break;
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case SDL_BLENDMODE_MOD:
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data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
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data->drawFlags = DSDRAW_BLEND;
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SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_ZERO));
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SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_SRCCOLOR));
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break;
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}
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data->lastBlendMode = blendMode;
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}
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}
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static int
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DisplayPaletteChanged(void *userdata, SDL_Palette * palette)
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{
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#if USE_DISPLAY_PALETTE
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DirectFB_RenderData *data = (DirectFB_RenderData *) userdata;
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SDL_DFB_WINDOWSURFACE(data->window);
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IDirectFBPalette *surfpal;
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int i;
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int ncolors;
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DFBColor entries[256];
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SDL_DFB_CHECKERR(destsurf->GetPalette(destsurf, &surfpal));
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/* FIXME: number of colors */
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ncolors = (palette->ncolors < 256 ? palette->ncolors : 256);
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for (i = 0; i < ncolors; ++i) {
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entries[i].r = palette->colors[i].r;
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entries[i].g = palette->colors[i].g;
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entries[i].b = palette->colors[i].b;
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entries[i].a = palette->colors[i].a;
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}
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SDL_DFB_CHECKERR(surfpal->SetEntries(surfpal, entries, ncolors, 0));
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return 0;
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error:
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#else
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SDL_Unsupported();
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#endif
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return -1;
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}
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static void
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DirectFB_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
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{
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SDL_DFB_RENDERERDATA(renderer);
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if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
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/* Rebind the context to the window area and update matrices */
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/* SDL_CurrentContext = NULL; */
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/* data->updateSize = SDL_TRUE; */
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renddata->size_changed = SDL_TRUE;
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}
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}
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int
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DirectFB_RenderClear(SDL_Renderer * renderer)
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{
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DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
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IDirectFBSurface *destsurf = data->target;
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DirectFB_ActivateRenderer(renderer);
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PrepareDraw(renderer);
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destsurf->Clear(destsurf, renderer->r, renderer->g, renderer->b, renderer->a);
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return 0;
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}
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SDL_Renderer *
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DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
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{
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|
|
IDirectFBSurface *winsurf = get_dfb_surface(window);
|
|
|
|
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
|
|
|
|
SDL_Renderer *renderer = NULL;
|
|
|
|
DirectFB_RenderData *data = NULL;
|
|
|
|
DFBSurfaceCapabilities scaps;
|
|
|
|
|
|
|
|
SDL_DFB_ALLOC_CLEAR(renderer, sizeof(*renderer));
|
|
|
|
SDL_DFB_ALLOC_CLEAR(data, sizeof(*data));
|
|
|
|
|
|
|
|
renderer->WindowEvent = DirectFB_WindowEvent;
|
|
|
|
renderer->CreateTexture = DirectFB_CreateTexture;
|
|
|
|
renderer->SetTextureAlphaMod = DirectFB_SetTextureAlphaMod;
|
|
|
|
renderer->SetTextureColorMod = DirectFB_SetTextureColorMod;
|
|
|
|
renderer->SetTextureBlendMode = DirectFB_SetTextureBlendMode;
|
|
|
|
renderer->UpdateTexture = DirectFB_UpdateTexture;
|
|
|
|
renderer->LockTexture = DirectFB_LockTexture;
|
|
|
|
renderer->RenderClear = DirectFB_RenderClear;
|
|
|
|
renderer->UnlockTexture = DirectFB_UnlockTexture;
|
|
|
|
renderer->RenderDrawPoints = DirectFB_RenderDrawPoints;
|
|
|
|
renderer->RenderDrawLines = DirectFB_RenderDrawLines;
|
|
|
|
/* SetDrawColor - no needed */
|
|
|
|
renderer->RenderFillRects = DirectFB_RenderFillRects;
|
|
|
|
|
|
|
|
renderer->RenderCopy = DirectFB_RenderCopy;
|
|
|
|
renderer->RenderPresent = DirectFB_RenderPresent;
|
|
|
|
|
|
|
|
/* FIXME: Yet to be tested */
|
|
|
|
renderer->RenderReadPixels = DirectFB_RenderReadPixels;
|
|
|
|
/* renderer->RenderWritePixels = DirectFB_RenderWritePixels; */
|
|
|
|
|
|
|
|
renderer->DestroyTexture = DirectFB_DestroyTexture;
|
|
|
|
renderer->DestroyRenderer = DirectFB_DestroyRenderer;
|
|
|
|
renderer->UpdateViewport = DirectFB_UpdateViewport;
|
|
|
|
renderer->UpdateClipRect = DirectFB_UpdateClipRect;
|
|
|
|
renderer->SetRenderTarget = DirectFB_SetRenderTarget;
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
renderer->QueryTexturePixels = DirectFB_QueryTexturePixels;
|
|
|
|
renderer->SetTexturePalette = DirectFB_SetTexturePalette;
|
|
|
|
renderer->GetTexturePalette = DirectFB_GetTexturePalette;
|
|
|
|
renderer->SetTextureScaleMode = DirectFB_SetTextureScaleMode;
|
|
|
|
renderer->DirtyTexture = DirectFB_DirtyTexture;
|
|
|
|
renderer->SetDrawBlendMode = DirectFB_SetDrawBlendMode;
|
|
|
|
renderer->RenderDrawRects = DirectFB_RenderDrawRects;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
renderer->info = DirectFB_RenderDriver.info;
|
|
|
|
renderer->window = window; /* SDL window */
|
|
|
|
renderer->driverdata = data;
|
|
|
|
|
|
|
|
renderer->info.flags =
|
|
|
|
SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE;
|
|
|
|
|
|
|
|
data->window = window;
|
|
|
|
data->target = winsurf;
|
|
|
|
|
|
|
|
data->flipflags = DSFLIP_PIPELINE | DSFLIP_BLIT;
|
|
|
|
|
|
|
|
if (flags & SDL_RENDERER_PRESENTVSYNC) {
|
|
|
|
data->flipflags |= DSFLIP_WAITFORSYNC | DSFLIP_ONSYNC;
|
|
|
|
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
|
|
|
|
} else
|
|
|
|
data->flipflags |= DSFLIP_ONSYNC;
|
|
|
|
|
|
|
|
SDL_DFB_CHECKERR(winsurf->GetCapabilities(winsurf, &scaps));
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
if (scaps & DSCAPS_DOUBLE)
|
|
|
|
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
|
|
|
|
else if (scaps & DSCAPS_TRIPLE)
|
|
|
|
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
|
|
|
|
else
|
|
|
|
renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
DirectFB_SetSupportedPixelFormats(&renderer->info);
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
/* Set up a palette watch on the display palette */
|
|
|
|
if (display-> palette) {
|
|
|
|
SDL_AddPaletteWatch(display->palette, DisplayPaletteChanged, data);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
return renderer;
|
|
|
|
|
|
|
|
error:
|
|
|
|
SDL_DFB_FREE(renderer);
|
|
|
|
SDL_DFB_FREE(data);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
DirectFB_ActivateRenderer(SDL_Renderer * renderer)
|
|
|
|
{
|
|
|
|
SDL_DFB_RENDERERDATA(renderer);
|
|
|
|
SDL_Window *window = renderer->window;
|
|
|
|
SDL_DFB_WINDOWDATA(window);
|
|
|
|
|
|
|
|
if (renddata->size_changed /* || windata->wm_needs_redraw */) {
|
|
|
|
renddata->size_changed = SDL_FALSE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static int
|
|
|
|
DirectFB_AcquireVidLayer(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
|
{
|
|
|
|
SDL_Window *window = renderer->window;
|
|
|
|
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
|
|
|
|
SDL_DFB_DEVICEDATA(display->device);
|
|
|
|
DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
|
|
|
|
DirectFB_TextureData *data = texture->driverdata;
|
|
|
|
DFBDisplayLayerConfig layconf;
|
|
|
|
DFBResult ret;
|
|
|
|
|
|
|
|
if (devdata->use_yuv_direct && (dispdata->vidID >= 0)
|
|
|
|
&& (!dispdata->vidIDinuse)
|
|
|
|
&& SDL_ISPIXELFORMAT_FOURCC(data->format)) {
|
|
|
|
layconf.flags =
|
|
|
|
DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT |
|
|
|
|
DLCONF_SURFACE_CAPS;
|
|
|
|
layconf.width = texture->w;
|
|
|
|
layconf.height = texture->h;
|
|
|
|
layconf.pixelformat = DirectFB_SDLToDFBPixelFormat(data->format);
|
|
|
|
layconf.surface_caps = DSCAPS_VIDEOONLY | DSCAPS_DOUBLE;
|
|
|
|
|
|
|
|
SDL_DFB_CHECKERR(devdata->dfb->GetDisplayLayer(devdata->dfb,
|
|
|
|
dispdata->vidID,
|
|
|
|
&dispdata->vidlayer));
|
|
|
|
SDL_DFB_CHECKERR(dispdata->
|
|
|
|
vidlayer->SetCooperativeLevel(dispdata->vidlayer,
|
|
|
|
DLSCL_EXCLUSIVE));
|
|
|
|
|
|
|
|
if (devdata->use_yuv_underlays) {
|
|
|
|
ret = dispdata->vidlayer->SetLevel(dispdata->vidlayer, -1);
|
|
|
|
if (ret != DFB_OK)
|
|
|
|
SDL_DFB_DEBUG("Underlay Setlevel not supported\n");
|
|
|
|
}
|
|
|
|
SDL_DFB_CHECKERR(dispdata->
|
|
|
|
vidlayer->SetConfiguration(dispdata->vidlayer,
|
|
|
|
&layconf));
|
|
|
|
SDL_DFB_CHECKERR(dispdata->
|
|
|
|
vidlayer->GetSurface(dispdata->vidlayer,
|
|
|
|
&data->surface));
|
|
|
|
dispdata->vidIDinuse = 1;
|
|
|
|
data->display = display;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
return 1;
|
|
|
|
error:
|
|
|
|
if (dispdata->vidlayer) {
|
|
|
|
SDL_DFB_RELEASE(data->surface);
|
|
|
|
SDL_DFB_CHECKERR(dispdata->
|
|
|
|
vidlayer->SetCooperativeLevel(dispdata->vidlayer,
|
|
|
|
DLSCL_ADMINISTRATIVE));
|
|
|
|
SDL_DFB_RELEASE(dispdata->vidlayer);
|
|
|
|
}
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
DirectFB_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
|
{
|
|
|
|
SDL_Window *window = renderer->window;
|
|
|
|
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
|
|
|
|
SDL_DFB_DEVICEDATA(display->device);
|
|
|
|
DirectFB_TextureData *data;
|
|
|
|
DFBSurfaceDescription dsc;
|
|
|
|
DFBSurfacePixelFormat pixelformat;
|
|
|
|
|
|
|
|
DirectFB_ActivateRenderer(renderer);
|
|
|
|
|
|
|
|
SDL_DFB_ALLOC_CLEAR(data, sizeof(*data));
|
|
|
|
texture->driverdata = data;
|
|
|
|
|
|
|
|
/* find the right pixelformat */
|
|
|
|
pixelformat = DirectFB_SDLToDFBPixelFormat(texture->format);
|
|
|
|
if (pixelformat == DSPF_UNKNOWN) {
|
|
|
|
SDL_SetError("Unknown pixel format %d\n", data->format);
|
|
|
|
goto error;
|
|
|
|
}
|
|
|
|
|
|
|
|
data->format = texture->format;
|
|
|
|
data->pitch = texture->w * DFB_BYTES_PER_PIXEL(pixelformat);
|
|
|
|
|
|
|
|
if (DirectFB_AcquireVidLayer(renderer, texture) != 0) {
|
|
|
|
/* fill surface description */
|
|
|
|
dsc.flags =
|
|
|
|
DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS;
|
|
|
|
dsc.width = texture->w;
|
|
|
|
dsc.height = texture->h;
|
|
|
|
if(texture->format == SDL_PIXELFORMAT_YV12 ||
|
|
|
|
texture->format == SDL_PIXELFORMAT_IYUV) {
|
|
|
|
/* dfb has problems with odd sizes -make them even internally */
|
|
|
|
dsc.width += (dsc.width % 2);
|
|
|
|
dsc.height += (dsc.height % 2);
|
|
|
|
}
|
|
|
|
/* <1.2 Never use DSCAPS_VIDEOONLY here. It kills performance
|
|
|
|
* No DSCAPS_SYSTEMONLY either - let dfb decide
|
|
|
|
* 1.2: DSCAPS_SYSTEMONLY boosts performance by factor ~8
|
|
|
|
* Depends on other settings as well. Let dfb decide.
|
|
|
|
*/
|
|
|
|
dsc.caps = DSCAPS_PREMULTIPLIED;
|
|
|
|
#if 0
|
|
|
|
if (texture->access == SDL_TEXTUREACCESS_STREAMING)
|
|
|
|
dsc.caps |= DSCAPS_SYSTEMONLY;
|
|
|
|
else
|
|
|
|
dsc.caps |= DSCAPS_VIDEOONLY;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
dsc.pixelformat = pixelformat;
|
|
|
|
data->pixels = NULL;
|
|
|
|
|
|
|
|
/* Create the surface */
|
|
|
|
SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc,
|
|
|
|
&data->surface));
|
|
|
|
if (SDL_ISPIXELFORMAT_INDEXED(data->format)
|
|
|
|
&& !SDL_ISPIXELFORMAT_FOURCC(data->format)) {
|
|
|
|
#if 1
|
|
|
|
SDL_DFB_CHECKERR(data->surface->GetPalette(data->surface, &data->palette));
|
|
|
|
#else
|
|
|
|
/* DFB has issues with blitting LUT8 surfaces.
|
|
|
|
* Creating a new palette does not help.
|
|
|
|
*/
|
|
|
|
DFBPaletteDescription pal_desc;
|
|
|
|
pal_desc.flags = DPDESC_SIZE; /* | DPDESC_ENTRIES */
|
|
|
|
pal_desc.size = 256;
|
|
|
|
SDL_DFB_CHECKERR(devdata->dfb->CreatePalette(devdata->dfb, &pal_desc,&data->palette));
|
|
|
|
SDL_DFB_CHECKERR(data->surface->SetPalette(data->surface, data->palette));
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
#if (DFB_VERSION_ATLEAST(1,2,0))
|
|
|
|
data->render_options = DSRO_NONE;
|
|
|
|
#endif
|
|
|
|
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
|
|
|
|
/* 3 plane YUVs return 1 bpp, but we need more space for other planes */
|
|
|
|
if(texture->format == SDL_PIXELFORMAT_YV12 ||
|
|
|
|
texture->format == SDL_PIXELFORMAT_IYUV) {
|
|
|
|
SDL_DFB_ALLOC_CLEAR(data->pixels, (texture->h * data->pitch + ((texture->h + texture->h % 2) * (data->pitch + data->pitch % 2) * 2) / 4));
|
|
|
|
} else {
|
|
|
|
SDL_DFB_ALLOC_CLEAR(data->pixels, texture->h * data->pitch);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
error:
|
|
|
|
SDL_DFB_RELEASE(data->palette);
|
|
|
|
SDL_DFB_RELEASE(data->surface);
|
|
|
|
SDL_DFB_FREE(texture->driverdata);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
DirectFB_QueryTexturePixels(SDL_Renderer * renderer,
|
|
|
|
SDL_Texture * texture, void **pixels, int *pitch)
|
|
|
|
{
|
|
|
|
DirectFB_TextureData *texturedata =
|
|
|
|
(DirectFB_TextureData *) texture->driverdata;
|
|
|
|
|
|
|
|
if (texturedata->display) {
|
|
|
|
return -1;
|
|
|
|
} else {
|
|
|
|
*pixels = texturedata->pixels;
|
|
|
|
*pitch = texturedata->pitch;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
DirectFB_SetTexturePalette(SDL_Renderer * renderer,
|
|
|
|
SDL_Texture * texture,
|
|
|
|
const SDL_Color * colors, int firstcolor,
|
|
|
|
int ncolors)
|
|
|
|
{
|
|
|
|
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
|
|
|
|
if (SDL_ISPIXELFORMAT_INDEXED(data->format)
|
|
|
|
&& !SDL_ISPIXELFORMAT_FOURCC(data->format)) {
|
|
|
|
DFBColor entries[256];
|
|
|
|
int i;
|
|
|
|
|
|
|
|
if (ncolors > 256)
|
|
|
|
ncolors = 256;
|
|
|
|
|
|
|
|
for (i = 0; i < ncolors; ++i) {
|
|
|
|
entries[i].r = colors[i].r;
|
|
|
|
entries[i].g = colors[i].g;
|
|
|
|
entries[i].b = colors[i].b;
|
|
|
|
entries[i].a = 0xff;
|
|
|
|
}
|
|
|
|
SDL_DFB_CHECKERR(data->
|
|
|
|
palette->SetEntries(data->palette, entries, ncolors, firstcolor));
|
|
|
|
return 0;
|
|
|
|
} else {
|
|
|
|
return SDL_SetError("YUV textures don't have a palette");
|
|
|
|
}
|
|
|
|
error:
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
DirectFB_GetTexturePalette(SDL_Renderer * renderer,
|
|
|
|
SDL_Texture * texture, SDL_Color * colors,
|
|
|
|
int firstcolor, int ncolors)
|
|
|
|
{
|
|
|
|
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
|
|
|
|
|
|
|
|
if (SDL_ISPIXELFORMAT_INDEXED(data->format)
|
|
|
|
&& !SDL_ISPIXELFORMAT_FOURCC(data->format)) {
|
|
|
|
DFBColor entries[256];
|
|
|
|
int i;
|
|
|
|
|
|
|
|
SDL_DFB_CHECKERR(data->
|
|
|
|
palette->GetEntries(data->palette, entries, ncolors,
|
|
|
|
firstcolor));
|
|
|
|
|
|
|
|
for (i = 0; i < ncolors; ++i) {
|
|
|
|
colors[i].r = entries[i].r;
|
|
|
|
colors[i].g = entries[i].g;
|
|
|
|
colors[i].b = entries[i].b;
|
|
|
|
colors[i].a = SDL_ALPHA_OPAQUE;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
} else {
|
|
|
|
return SDL_SetError("YUV textures don't have a palette");
|
|
|
|
}
|
|
|
|
error:
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
DirectFB_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
DirectFB_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
DirectFB_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
|
{
|
|
|
|
switch (texture->blendMode) {
|
|
|
|
case SDL_BLENDMODE_NONE:
|
|
|
|
/* case SDL_BLENDMODE_MASK: */
|
|
|
|
case SDL_BLENDMODE_BLEND:
|
|
|
|
case SDL_BLENDMODE_ADD:
|
|
|
|
case SDL_BLENDMODE_MOD:
|
|
|
|
return 0;
|
|
|
|
default:
|
|
|
|
texture->blendMode = SDL_BLENDMODE_NONE;
|
|
|
|
return SDL_Unsupported();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
DirectFB_SetDrawBlendMode(SDL_Renderer * renderer)
|
|
|
|
{
|
|
|
|
switch (renderer->blendMode) {
|
|
|
|
case SDL_BLENDMODE_NONE:
|
|
|
|
/* case SDL_BLENDMODE_MASK: */
|
|
|
|
case SDL_BLENDMODE_BLEND:
|
|
|
|
case SDL_BLENDMODE_ADD:
|
|
|
|
case SDL_BLENDMODE_MOD:
|
|
|
|
return 0;
|
|
|
|
default:
|
|
|
|
renderer->blendMode = SDL_BLENDMODE_NONE;
|
|
|
|
return SDL_Unsupported();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
static int
|
|
|
|
DirectFB_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
|
{
|
|
|
|
#if (DFB_VERSION_ATLEAST(1,2,0))
|
|
|
|
|
|
|
|
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
|
|
|
|
|
|
|
|
switch (texture->scaleMode) {
|
|
|
|
case SDL_SCALEMODE_NONE:
|
|
|
|
case SDL_SCALEMODE_FAST:
|
|
|
|
data->render_options = DSRO_NONE;
|
|
|
|
break;
|
|
|
|
case SDL_SCALEMODE_SLOW:
|
|
|
|
data->render_options = DSRO_SMOOTH_UPSCALE | DSRO_SMOOTH_DOWNSCALE;
|
|
|
|
break;
|
|
|
|
case SDL_SCALEMODE_BEST:
|
|
|
|
data->render_options =
|
|
|
|
DSRO_SMOOTH_UPSCALE | DSRO_SMOOTH_DOWNSCALE | DSRO_ANTIALIAS;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
data->render_options = DSRO_NONE;
|
|
|
|
texture->scaleMode = SDL_SCALEMODE_NONE;
|
|
|
|
return SDL_Unsupported();
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
static int
|
|
|
|
DirectFB_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
|
const SDL_Rect * rect, const void *pixels, int pitch)
|
|
|
|
{
|
|
|
|
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
|
|
|
|
Uint8 *dpixels;
|
|
|
|
int dpitch;
|
|
|
|
Uint8 *src, *dst;
|
|
|
|
int row;
|
|
|
|
size_t length;
|
|
|
|
int bpp = DFB_BYTES_PER_PIXEL(DirectFB_SDLToDFBPixelFormat(texture->format));
|
|
|
|
/* FIXME: SDL_BYTESPERPIXEL(texture->format) broken for yuv yv12 3 planes */
|
|
|
|
|
|
|
|
DirectFB_ActivateRenderer(renderer);
|
|
|
|
|
|
|
|
if ((texture->format == SDL_PIXELFORMAT_YV12) ||
|
|
|
|
(texture->format == SDL_PIXELFORMAT_IYUV)) {
|
|
|
|
bpp = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_DFB_CHECKERR(data->surface->Lock(data->surface,
|
|
|
|
DSLF_WRITE | DSLF_READ,
|
|
|
|
((void **) &dpixels), &dpitch));
|
|
|
|
src = (Uint8 *) pixels;
|
|
|
|
dst = (Uint8 *) dpixels + rect->y * dpitch + rect->x * bpp;
|
|
|
|
length = rect->w * bpp;
|
|
|
|
for (row = 0; row < rect->h; ++row) {
|
|
|
|
SDL_memcpy(dst, src, length);
|
|
|
|
src += pitch;
|
|
|
|
dst += dpitch;
|
|
|
|
}
|
|
|
|
/* copy other planes for 3 plane formats */
|
|
|
|
if ((texture->format == SDL_PIXELFORMAT_YV12) ||
|
|
|
|
(texture->format == SDL_PIXELFORMAT_IYUV)) {
|
|
|
|
src = (Uint8 *) pixels + texture->h * pitch;
|
|
|
|
dst = (Uint8 *) dpixels + texture->h * dpitch + rect->y * dpitch / 4 + rect->x * bpp / 2;
|
|
|
|
for (row = 0; row < rect->h / 2 + (rect->h & 1); ++row) {
|
|
|
|
SDL_memcpy(dst, src, length / 2);
|
|
|
|
src += pitch / 2;
|
|
|
|
dst += dpitch / 2;
|
|
|
|
}
|
|
|
|
src = (Uint8 *) pixels + texture->h * pitch + texture->h * pitch / 4;
|
|
|
|
dst = (Uint8 *) dpixels + texture->h * dpitch + texture->h * dpitch / 4 + rect->y * dpitch / 4 + rect->x * bpp / 2;
|
|
|
|
for (row = 0; row < rect->h / 2 + (rect->h & 1); ++row) {
|
|
|
|
SDL_memcpy(dst, src, length / 2);
|
|
|
|
src += pitch / 2;
|
|
|
|
dst += dpitch / 2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
SDL_DFB_CHECKERR(data->surface->Unlock(data->surface));
|
|
|
|
data->isDirty = 0;
|
|
|
|
return 0;
|
|
|
|
error:
|
|
|
|
return 1;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
DirectFB_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
|
const SDL_Rect * rect, void **pixels, int *pitch)
|
|
|
|
{
|
|
|
|
DirectFB_TextureData *texturedata =
|
|
|
|
(DirectFB_TextureData *) texture->driverdata;
|
|
|
|
|
|
|
|
DirectFB_ActivateRenderer(renderer);
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
if (markDirty) {
|
|
|
|
SDL_AddDirtyRect(&texturedata->dirty, rect);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if (texturedata->display) {
|
|
|
|
void *fdata;
|
|
|
|
int fpitch;
|
|
|
|
|
|
|
|
SDL_DFB_CHECKERR(texturedata->surface->Lock(texturedata->surface,
|
|
|
|
DSLF_WRITE | DSLF_READ,
|
|
|
|
&fdata, &fpitch));
|
|
|
|
*pitch = fpitch;
|
|
|
|
*pixels = fdata;
|
|
|
|
} else {
|
|
|
|
*pixels =
|
|
|
|
(void *) ((Uint8 *) texturedata->pixels +
|
|
|
|
rect->y * texturedata->pitch +
|
|
|
|
rect->x * DFB_BYTES_PER_PIXEL(DirectFB_SDLToDFBPixelFormat(texture->format)));
|
|
|
|
*pitch = texturedata->pitch;
|
|
|
|
texturedata->isDirty = 1;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
error:
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
DirectFB_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
|
{
|
|
|
|
DirectFB_TextureData *texturedata =
|
|
|
|
(DirectFB_TextureData *) texture->driverdata;
|
|
|
|
|
|
|
|
DirectFB_ActivateRenderer(renderer);
|
|
|
|
|
|
|
|
if (texturedata->display) {
|
|
|
|
SDL_DFB_CHECK(texturedata->surface->Unlock(texturedata->surface));
|
|
|
|
texturedata->pixels = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
static void
|
|
|
|
DirectFB_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
|
int numrects, const SDL_Rect * rects)
|
|
|
|
{
|
|
|
|
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for (i = 0; i < numrects; ++i) {
|
|
|
|
SDL_AddDirtyRect(&data->dirty, &rects[i]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
static int DirectFB_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
|
{
|
|
|
|
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
|
|
|
|
DirectFB_TextureData *tex_data = NULL;
|
|
|
|
|
|
|
|
DirectFB_ActivateRenderer(renderer);
|
|
|
|
if (texture) {
|
|
|
|
tex_data = (DirectFB_TextureData *) texture->driverdata;
|
|
|
|
data->target = tex_data->surface;
|
|
|
|
} else {
|
|
|
|
data->target = get_dfb_surface(data->window);
|
|
|
|
}
|
|
|
|
data->lastBlendMode = 0;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static int
|
|
|
|
PrepareDraw(SDL_Renderer * renderer)
|
|
|
|
{
|
|
|
|
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
|
|
|
|
IDirectFBSurface *destsurf = data->target;
|
|
|
|
|
|
|
|
Uint8 r, g, b, a;
|
|
|
|
|
|
|
|
r = renderer->r;
|
|
|
|
g = renderer->g;
|
|
|
|
b = renderer->b;
|
|
|
|
a = renderer->a;
|
|
|
|
|
|
|
|
SetBlendMode(data, renderer->blendMode, NULL);
|
|
|
|
SDL_DFB_CHECKERR(destsurf->SetDrawingFlags(destsurf, data->drawFlags));
|
|
|
|
|
|
|
|
switch (renderer->blendMode) {
|
|
|
|
case SDL_BLENDMODE_NONE:
|
|
|
|
/* case SDL_BLENDMODE_MASK: */
|
|
|
|
case SDL_BLENDMODE_BLEND:
|
|
|
|
break;
|
|
|
|
case SDL_BLENDMODE_ADD:
|
|
|
|
case SDL_BLENDMODE_MOD:
|
|
|
|
r = ((int) r * (int) a) / 255;
|
|
|
|
g = ((int) g * (int) a) / 255;
|
|
|
|
b = ((int) b * (int) a) / 255;
|
|
|
|
a = 255;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_DFB_CHECKERR(destsurf->SetColor(destsurf, r, g, b, a));
|
|
|
|
return 0;
|
|
|
|
error:
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int DirectFB_RenderDrawPoints(SDL_Renderer * renderer,
|
|
|
|
const SDL_FPoint * points, int count)
|
|
|
|
{
|
|
|
|
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
|
|
|
|
IDirectFBSurface *destsurf = data->target;
|
|
|
|
DFBRegion clip_region;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
DirectFB_ActivateRenderer(renderer);
|
|
|
|
|
|
|
|
PrepareDraw(renderer);
|
|
|
|
destsurf->GetClip(destsurf, &clip_region);
|
|
|
|
for (i=0; i < count; i++) {
|
|
|
|
int x = points[i].x + clip_region.x1;
|
|
|
|
int y = points[i].y + clip_region.y1;
|
|
|
|
SDL_DFB_CHECKERR(destsurf->DrawLine(destsurf, x, y, x, y));
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
error:
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int DirectFB_RenderDrawLines(SDL_Renderer * renderer,
|
|
|
|
const SDL_FPoint * points, int count)
|
|
|
|
{
|
|
|
|
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
|
|
|
|
IDirectFBSurface *destsurf = data->target;
|
|
|
|
DFBRegion clip_region;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
DirectFB_ActivateRenderer(renderer);
|
|
|
|
|
|
|
|
PrepareDraw(renderer);
|
|
|
|
/* Use antialiasing when available */
|
|
|
|
#if (DFB_VERSION_ATLEAST(1,2,0))
|
|
|
|
SDL_DFB_CHECKERR(destsurf->SetRenderOptions(destsurf, DSRO_ANTIALIAS));
|
|
|
|
#endif
|
|
|
|
|
|
|
|
destsurf->GetClip(destsurf, &clip_region);
|
|
|
|
for (i=0; i < count - 1; i++) {
|
|
|
|
int x1 = points[i].x + clip_region.x1;
|
|
|
|
int y1 = points[i].y + clip_region.y1;
|
|
|
|
int x2 = points[i + 1].x + clip_region.x1;
|
|
|
|
int y2 = points[i + 1].y + clip_region.y1;
|
|
|
|
SDL_DFB_CHECKERR(destsurf->DrawLine(destsurf, x1, y1, x2, y2));
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
error:
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
DirectFB_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count)
|
|
|
|
{
|
|
|
|
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
|
|
|
|
IDirectFBSurface *destsurf = data->target;
|
|
|
|
DFBRegion clip_region;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
DirectFB_ActivateRenderer(renderer);
|
|
|
|
|
|
|
|
PrepareDraw(renderer);
|
|
|
|
|
|
|
|
destsurf->GetClip(destsurf, &clip_region);
|
|
|
|
for (i=0; i<count; i++) {
|
|
|
|
SDL_Rect dst = {rects[i]->x, rects[i]->y, rects[i]->w, rects[i]->h};
|
|
|
|
dst.x += clip_region.x1;
|
|
|
|
dst.y += clip_region.y1;
|
|
|
|
SDL_DFB_CHECKERR(destsurf->DrawRectangle(destsurf, dst.x, dst.y,
|
|
|
|
dst.w, dst.h));
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
error:
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
DirectFB_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects, int count)
|
|
|
|
{
|
|
|
|
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
|
|
|
|
IDirectFBSurface *destsurf = data->target;
|
|
|
|
DFBRegion clip_region;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
DirectFB_ActivateRenderer(renderer);
|
|
|
|
|
|
|
|
PrepareDraw(renderer);
|
|
|
|
|
|
|
|
destsurf->GetClip(destsurf, &clip_region);
|
|
|
|
for (i=0; i<count; i++) {
|
|
|
|
SDL_Rect dst = {rects[i].x, rects[i].y, rects[i].w, rects[i].h};
|
|
|
|
dst.x += clip_region.x1;
|
|
|
|
dst.y += clip_region.y1;
|
|
|
|
SDL_DFB_CHECKERR(destsurf->FillRectangle(destsurf, dst.x, dst.y,
|
|
|
|
dst.w, dst.h));
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
error:
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
|
const SDL_Rect * srcrect, const SDL_FRect * dstrect)
|
|
|
|
{
|
|
|
|
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
|
|
|
|
IDirectFBSurface *destsurf = data->target;
|
|
|
|
DirectFB_TextureData *texturedata =
|
|
|
|
(DirectFB_TextureData *) texture->driverdata;
|
|
|
|
Uint8 alpha, r, g, b;
|
|
|
|
DFBRegion clip_region;
|
|
|
|
DFBRectangle sr, dr;
|
|
|
|
|
|
|
|
DirectFB_ActivateRenderer(renderer);
|
|
|
|
|
|
|
|
SDLtoDFBRect(srcrect, &sr);
|
|
|
|
SDLtoDFBRect_Float(dstrect, &dr);
|
|
|
|
|
|
|
|
destsurf->GetClip(destsurf, &clip_region);
|
|
|
|
dr.x += clip_region.x1;
|
|
|
|
dr.y += clip_region.y1;
|
|
|
|
|
|
|
|
if (texturedata->display) {
|
|
|
|
int px, py;
|
|
|
|
SDL_Window *window = renderer->window;
|
|
|
|
IDirectFBWindow *dfbwin = get_dfb_window(window);
|
|
|
|
SDL_DFB_WINDOWDATA(window);
|
|
|
|
SDL_VideoDisplay *display = texturedata->display;
|
|
|
|
DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
|
|
|
|
|
|
|
|
SDL_DFB_CHECKERR(dispdata->
|
|
|
|
vidlayer->SetSourceRectangle(dispdata->vidlayer,
|
|
|
|
sr.x, sr.y, sr.w, sr.h));
|
|
|
|
dfbwin->GetPosition(dfbwin, &px, &py);
|
|
|
|
px += windata->client.x;
|
|
|
|
py += windata->client.y;
|
|
|
|
SDL_DFB_CHECKERR(dispdata->
|
|
|
|
vidlayer->SetScreenRectangle(dispdata->vidlayer,
|
|
|
|
px + dr.x,
|
|
|
|
py + dr.y,
|
|
|
|
dr.w,
|
|
|
|
dr.h));
|
|
|
|
} else {
|
|
|
|
DFBSurfaceBlittingFlags flags = 0;
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
if (texturedata->dirty.list) {
|
|
|
|
SDL_DirtyRect *dirty;
|
|
|
|
void *pixels;
|
|
|
|
int bpp = DFB_BYTES_PER_PIXEL(DirectFB_SDLToDFBPixelFormat(texture->format));
|
|
|
|
int pitch = texturedata->pitch;
|
|
|
|
|
|
|
|
for (dirty = texturedata->dirty.list; dirty; dirty = dirty->next) {
|
|
|
|
SDL_Rect *rect = &dirty->rect;
|
|
|
|
pixels =
|
|
|
|
(void *) ((Uint8 *) texturedata->pixels +
|
|
|
|
rect->y * pitch + rect->x * bpp);
|
|
|
|
DirectFB_UpdateTexture(renderer, texture, rect,
|
|
|
|
pixels,
|
|
|
|
texturedata->pitch);
|
|
|
|
}
|
|
|
|
SDL_ClearDirtyRects(&texturedata->dirty);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
if (texturedata->isDirty)
|
|
|
|
{
|
|
|
|
SDL_Rect rect;
|
|
|
|
|
|
|
|
rect.x = 0;
|
|
|
|
rect.y = 0;
|
|
|
|
rect.w = texture->w;
|
|
|
|
rect.h = texture->h;
|
|
|
|
|
|
|
|
DirectFB_UpdateTexture(renderer, texture, &rect, texturedata->pixels, texturedata->pitch);
|
|
|
|
}
|
|
|
|
|
|
|
|
alpha = r = g = b = 0xff;
|
|
|
|
if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA){
|
|
|
|
alpha = texture->a;
|
|
|
|
flags |= DSBLIT_BLEND_COLORALPHA;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) {
|
|
|
|
r = texture->r;
|
|
|
|
g = texture->g;
|
|
|
|
b = texture->b;
|
|
|
|
flags |= DSBLIT_COLORIZE;
|
|
|
|
}
|
|
|
|
SDL_DFB_CHECKERR(destsurf->
|
|
|
|
SetColor(destsurf, r, g, b, alpha));
|
|
|
|
|
|
|
|
/* ???? flags |= DSBLIT_SRC_PREMULTCOLOR; */
|
|
|
|
|
|
|
|
SetBlendMode(data, texture->blendMode, texturedata);
|
|
|
|
|
|
|
|
SDL_DFB_CHECKERR(destsurf->SetBlittingFlags(destsurf,
|
|
|
|
data->blitFlags | flags));
|
|
|
|
|
|
|
|
#if (DFB_VERSION_ATLEAST(1,2,0))
|
|
|
|
SDL_DFB_CHECKERR(destsurf->SetRenderOptions(destsurf,
|
|
|
|
texturedata->
|
|
|
|
render_options));
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) {
|
|
|
|
SDL_DFB_CHECKERR(destsurf->Blit(destsurf,
|
|
|
|
texturedata->surface,
|
|
|
|
&sr, dr.x, dr.y));
|
|
|
|
} else {
|
|
|
|
SDL_DFB_CHECKERR(destsurf->StretchBlit(destsurf,
|
|
|
|
texturedata->surface,
|
|
|
|
&sr, &dr));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
error:
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
DirectFB_RenderPresent(SDL_Renderer * renderer)
|
|
|
|
{
|
|
|
|
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
|
|
|
|
SDL_Window *window = renderer->window;
|
|
|
|
SDL_DFB_WINDOWDATA(window);
|
|
|
|
SDL_ShapeData *shape_data = (window->shaper ? window->shaper->driverdata : NULL);
|
|
|
|
|
|
|
|
DirectFB_ActivateRenderer(renderer);
|
|
|
|
|
|
|
|
if (shape_data && shape_data->surface) {
|
|
|
|
/* saturate the window surface alpha channel */
|
|
|
|
SDL_DFB_CHECK(windata->window_surface->SetSrcBlendFunction(windata->window_surface, DSBF_ONE));
|
|
|
|
SDL_DFB_CHECK(windata->window_surface->SetDstBlendFunction(windata->window_surface, DSBF_ONE));
|
|
|
|
SDL_DFB_CHECK(windata->window_surface->SetDrawingFlags(windata->window_surface, DSDRAW_BLEND));
|
|
|
|
SDL_DFB_CHECK(windata->window_surface->SetColor(windata->window_surface, 0, 0, 0, 0xff));
|
|
|
|
SDL_DFB_CHECK(windata->window_surface->FillRectangle(windata->window_surface, 0,0, windata->size.w, windata->size.h));
|
|
|
|
|
|
|
|
/* blit the mask */
|
|
|
|
SDL_DFB_CHECK(windata->surface->SetSrcBlendFunction(windata->surface, DSBF_DESTCOLOR));
|
|
|
|
SDL_DFB_CHECK(windata->surface->SetDstBlendFunction(windata->surface, DSBF_ZERO));
|
|
|
|
SDL_DFB_CHECK(windata->surface->SetBlittingFlags(windata->surface, DSBLIT_BLEND_ALPHACHANNEL));
|
|
|
|
#if (DFB_VERSION_ATLEAST(1,2,0))
|
|
|
|
SDL_DFB_CHECK(windata->surface->SetRenderOptions(windata->surface, DSRO_NONE));
|
|
|
|
#endif
|
|
|
|
SDL_DFB_CHECK(windata->surface->Blit(windata->surface, shape_data->surface, NULL, 0, 0));
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Send the data to the display */
|
|
|
|
SDL_DFB_CHECK(windata->window_surface->Flip(windata->window_surface, NULL,
|
|
|
|
data->flipflags));
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
DirectFB_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
|
{
|
|
|
|
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
|
|
|
|
|
|
|
|
DirectFB_ActivateRenderer(renderer);
|
|
|
|
|
|
|
|
if (!data) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
SDL_DFB_RELEASE(data->palette);
|
|
|
|
SDL_DFB_RELEASE(data->surface);
|
|
|
|
if (data->display) {
|
|
|
|
DFB_DisplayData *dispdata =
|
|
|
|
(DFB_DisplayData *) data->display->driverdata;
|
|
|
|
dispdata->vidIDinuse = 0;
|
|
|
|
/* FIXME: Shouldn't we reset the cooperative level */
|
|
|
|
SDL_DFB_CHECK(dispdata->vidlayer->SetCooperativeLevel(dispdata->vidlayer,
|
|
|
|
DLSCL_ADMINISTRATIVE));
|
|
|
|
SDL_DFB_RELEASE(dispdata->vidlayer);
|
|
|
|
}
|
|
|
|
SDL_DFB_FREE(data->pixels);
|
|
|
|
SDL_free(data);
|
|
|
|
texture->driverdata = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
DirectFB_DestroyRenderer(SDL_Renderer * renderer)
|
|
|
|
{
|
|
|
|
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
|
|
|
|
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(data->window);
|
|
|
|
#if 0
|
|
|
|
if (display->palette) {
|
|
|
|
SDL_DelPaletteWatch(display->palette, DisplayPaletteChanged, data);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
SDL_free(data);
|
|
|
|
SDL_free(renderer);
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
DirectFB_UpdateViewport(SDL_Renderer * renderer)
|
|
|
|
{
|
|
|
|
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
|
|
|
|
IDirectFBSurface *winsurf = data->target;
|
|
|
|
DFBRegion dreg;
|
|
|
|
|
|
|
|
dreg.x1 = renderer->viewport.x;
|
|
|
|
dreg.y1 = renderer->viewport.y;
|
|
|
|
dreg.x2 = dreg.x1 + renderer->viewport.w - 1;
|
|
|
|
dreg.y2 = dreg.y1 + renderer->viewport.h - 1;
|
|
|
|
|
|
|
|
winsurf->SetClip(winsurf, &dreg);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
DirectFB_UpdateClipRect(SDL_Renderer * renderer)
|
|
|
|
{
|
|
|
|
const SDL_Rect *rect = &renderer->clip_rect;
|
|
|
|
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
|
|
|
|
IDirectFBSurface *destsurf = get_dfb_surface(data->window);
|
|
|
|
DFBRegion region;
|
|
|
|
|
|
|
|
if (!SDL_RectEmpty(rect)) {
|
|
|
|
region.x1 = rect->x;
|
|
|
|
region.x2 = rect->x + rect->w;
|
|
|
|
region.y1 = rect->y;
|
|
|
|
region.y2 = rect->y + rect->h;
|
|
|
|
SDL_DFB_CHECKERR(destsurf->SetClip(destsurf, ®ion));
|
|
|
|
} else {
|
|
|
|
SDL_DFB_CHECKERR(destsurf->SetClip(destsurf, NULL));
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
error:
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
DirectFB_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
|
|
|
Uint32 format, void * pixels, int pitch)
|
|
|
|
{
|
|
|
|
Uint32 sdl_format;
|
|
|
|
void * laypixels;
|
|
|
|
int laypitch;
|
|
|
|
DFBSurfacePixelFormat dfb_format;
|
|
|
|
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
|
|
|
|
IDirectFBSurface *winsurf = data->target;
|
|
|
|
|
|
|
|
DirectFB_ActivateRenderer(renderer);
|
|
|
|
|
|
|
|
winsurf->GetPixelFormat(winsurf, &dfb_format);
|
|
|
|
sdl_format = DirectFB_DFBToSDLPixelFormat(dfb_format);
|
|
|
|
winsurf->Lock(winsurf, DSLF_READ, (void **) &laypixels, &laypitch);
|
|
|
|
|
|
|
|
laypixels += (rect->y * laypitch + rect->x * SDL_BYTESPERPIXEL(sdl_format) );
|
|
|
|
SDL_ConvertPixels(rect->w, rect->h,
|
|
|
|
sdl_format, laypixels, laypitch,
|
|
|
|
format, pixels, pitch);
|
|
|
|
|
|
|
|
winsurf->Unlock(winsurf);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
static int
|
|
|
|
DirectFB_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
|
|
|
Uint32 format, const void * pixels, int pitch)
|
|
|
|
{
|
|
|
|
SDL_Window *window = renderer->window;
|
|
|
|
SDL_DFB_WINDOWDATA(window);
|
|
|
|
Uint32 sdl_format;
|
|
|
|
void * laypixels;
|
|
|
|
int laypitch;
|
|
|
|
DFBSurfacePixelFormat dfb_format;
|
|
|
|
|
|
|
|
SDL_DFB_CHECK(windata->surface->GetPixelFormat(windata->surface, &dfb_format));
|
|
|
|
sdl_format = DirectFB_DFBToSDLPixelFormat(dfb_format);
|
|
|
|
|
|
|
|
SDL_DFB_CHECK(windata->surface->Lock(windata->surface, DSLF_WRITE, (void **) &laypixels, &laypitch));
|
|
|
|
|
|
|
|
laypixels += (rect->y * laypitch + rect->x * SDL_BYTESPERPIXEL(sdl_format) );
|
|
|
|
SDL_ConvertPixels(rect->w, rect->h,
|
|
|
|
format, pixels, pitch,
|
|
|
|
sdl_format, laypixels, laypitch);
|
|
|
|
|
|
|
|
SDL_DFB_CHECK(windata->surface->Unlock(windata->surface));
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#endif /* SDL_VIDEO_DRIVER_DIRECTFB */
|
|
|
|
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|