2015-06-21 17:33:46 +02:00
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/*
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Simple DirectMedia Layer
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2020-01-17 05:49:25 +01:00
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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2015-06-21 17:33:46 +02:00
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_ANDROID
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#include "SDL_androidevents.h"
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#include "SDL_events.h"
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2019-01-12 21:12:43 +01:00
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#include "SDL_androidkeyboard.h"
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2015-06-21 17:33:46 +02:00
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#include "SDL_androidwindow.h"
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2019-12-08 20:33:06 +01:00
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#include "../SDL_sysvideo.h"
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2019-12-21 21:18:02 +01:00
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#include "../../events/SDL_events_c.h"
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2015-06-21 17:33:46 +02:00
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2016-12-02 11:25:12 +01:00
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/* Can't include sysaudio "../../audio/android/SDL_androidaudio.h"
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* because of THIS redefinition */
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2019-01-14 12:33:29 +01:00
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#if !SDL_AUDIO_DISABLED && SDL_AUDIO_DRIVER_ANDROID
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2016-12-02 11:25:12 +01:00
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extern void ANDROIDAUDIO_ResumeDevices(void);
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extern void ANDROIDAUDIO_PauseDevices(void);
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2018-02-24 17:58:22 +01:00
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#else
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static void ANDROIDAUDIO_ResumeDevices(void) {}
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static void ANDROIDAUDIO_PauseDevices(void) {}
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#endif
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2015-06-21 17:33:46 +02:00
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2019-01-14 12:33:29 +01:00
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#if !SDL_AUDIO_DISABLED && SDL_AUDIO_DRIVER_OPENSLES
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extern void openslES_ResumeDevices(void);
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extern void openslES_PauseDevices(void);
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#else
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static void openslES_ResumeDevices(void) {}
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static void openslES_PauseDevices(void) {}
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#endif
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2019-01-05 22:46:52 +01:00
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/* Number of 'type' events in the event queue */
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2019-01-05 22:27:25 +01:00
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static int
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2019-01-05 22:46:52 +01:00
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SDL_NumberOfEvents(Uint32 type)
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2019-01-05 22:27:25 +01:00
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{
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return SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, type, type);
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}
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2019-01-03 14:18:06 +01:00
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static void
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android_egl_context_restore(SDL_Window *window)
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2015-06-21 17:33:46 +02:00
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{
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2019-01-16 10:31:51 +01:00
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if (window) {
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SDL_Event event;
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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if (SDL_GL_MakeCurrent(window, (SDL_GLContext) data->egl_context) < 0) {
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/* The context is no longer valid, create a new one */
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data->egl_context = (EGLContext) SDL_GL_CreateContext(window);
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SDL_GL_MakeCurrent(window, (SDL_GLContext) data->egl_context);
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event.type = SDL_RENDER_DEVICE_RESET;
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SDL_PushEvent(&event);
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}
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Android: prevents rare crashes when app goes to background or ends.
Make sure the thread is actually paused, and context backep-up, before
SurfaceView is destroyed (eg surfaceDestroyed() actually returns).
Add a timeout when surfaceDestroyed() is called, and check 'backup_done' variable.
It prevents crashes like:
#00 pc 000000000000c0d0 /system/lib64/libutils.so (android::RefBase::incStrong(void const*) const+8)
#01 pc 000000000000c7f4 /vendor/lib64/egl/eglSubDriverAndroid.so (EglAndroidWindowSurface::UpdateBufferList(ANativeWindowBuffer*)+284)
#02 pc 000000000000c390 /vendor/lib64/egl/eglSubDriverAndroid.so (EglAndroidWindowSurface::DequeueBuffer()+240)
#03 pc 000000000000bb10 /vendor/lib64/egl/eglSubDriverAndroid.so (EglAndroidWindowSurface::GetBuffer(EglSubResource*, EglMemoryDesc*)+64)
#04 pc 000000000032732c /vendor/lib64/egl/libGLESv2_adreno.so (EglWindowSurface::UpdateResource(EsxContext*)+116)
#05 pc 0000000000326dd0 /vendor/lib64/egl/libGLESv2_adreno.so (EglWindowSurface::GetResource(EsxContext*, EsxResource**, EsxResource**, int)+56)
#06 pc 00000000002ae484 /vendor/lib64/egl/libGLESv2_adreno.so (EsxContext::AcquireBackBuffer(int)+364)
#07 pc 0000000000249680 /vendor/lib64/egl/libGLESv2_adreno.so (EsxContext::Clear(unsigned int, unsigned int, unsigned int, EsxClearValues*)+1800)
#08 pc 00000000002cb52c /vendor/lib64/egl/libGLESv2_adreno.so (EsxGlApiParamValidate::GlClear(EsxDispatch*, unsigned int)+132)
2020-01-17 12:41:54 +01:00
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data->backup_done = 0;
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2015-06-21 17:33:46 +02:00
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}
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}
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2019-01-03 14:18:06 +01:00
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static void
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android_egl_context_backup(SDL_Window *window)
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2015-06-21 17:33:46 +02:00
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{
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2019-01-16 10:31:51 +01:00
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if (window) {
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/* Keep a copy of the EGL Context so we can try to restore it when we resume */
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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data->egl_context = SDL_GL_GetCurrentContext();
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/* We need to do this so the EGLSurface can be freed */
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SDL_GL_MakeCurrent(window, NULL);
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Android: prevents rare crashes when app goes to background or ends.
Make sure the thread is actually paused, and context backep-up, before
SurfaceView is destroyed (eg surfaceDestroyed() actually returns).
Add a timeout when surfaceDestroyed() is called, and check 'backup_done' variable.
It prevents crashes like:
#00 pc 000000000000c0d0 /system/lib64/libutils.so (android::RefBase::incStrong(void const*) const+8)
#01 pc 000000000000c7f4 /vendor/lib64/egl/eglSubDriverAndroid.so (EglAndroidWindowSurface::UpdateBufferList(ANativeWindowBuffer*)+284)
#02 pc 000000000000c390 /vendor/lib64/egl/eglSubDriverAndroid.so (EglAndroidWindowSurface::DequeueBuffer()+240)
#03 pc 000000000000bb10 /vendor/lib64/egl/eglSubDriverAndroid.so (EglAndroidWindowSurface::GetBuffer(EglSubResource*, EglMemoryDesc*)+64)
#04 pc 000000000032732c /vendor/lib64/egl/libGLESv2_adreno.so (EglWindowSurface::UpdateResource(EsxContext*)+116)
#05 pc 0000000000326dd0 /vendor/lib64/egl/libGLESv2_adreno.so (EglWindowSurface::GetResource(EsxContext*, EsxResource**, EsxResource**, int)+56)
#06 pc 00000000002ae484 /vendor/lib64/egl/libGLESv2_adreno.so (EsxContext::AcquireBackBuffer(int)+364)
#07 pc 0000000000249680 /vendor/lib64/egl/libGLESv2_adreno.so (EsxContext::Clear(unsigned int, unsigned int, unsigned int, EsxClearValues*)+1800)
#08 pc 00000000002cb52c /vendor/lib64/egl/libGLESv2_adreno.so (EsxGlApiParamValidate::GlClear(EsxDispatch*, unsigned int)+132)
2020-01-17 12:41:54 +01:00
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data->backup_done = 1;
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2019-01-16 10:31:51 +01:00
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}
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2015-06-21 17:33:46 +02:00
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}
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2019-01-04 23:11:21 +01:00
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/*
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* Android_ResumeSem and Android_PauseSem are signaled from Java_org_libsdl_app_SDLActivity_nativePause and Java_org_libsdl_app_SDLActivity_nativeResume
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2019-04-05 09:16:30 +02:00
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* When the pause semaphore is signaled, if Android_PumpEvents_Blocking is used, the event loop will block until the resume signal is emitted.
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2019-01-04 23:11:21 +01:00
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*
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* No polling necessary
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*/
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2015-06-21 17:33:46 +02:00
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void
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2019-04-05 09:16:30 +02:00
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Android_PumpEvents_Blocking(_THIS)
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2015-06-21 17:33:46 +02:00
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{
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2019-01-16 10:31:51 +01:00
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SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata;
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2015-06-21 17:33:46 +02:00
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2019-01-16 10:31:51 +01:00
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if (videodata->isPaused) {
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2019-12-08 20:33:06 +01:00
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SDL_bool isContextExternal = SDL_IsVideoContextExternal();
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2019-01-04 23:11:21 +01:00
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2015-06-21 17:33:46 +02:00
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/* Make sure this is the last thing we do before pausing */
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2019-12-08 20:33:06 +01:00
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if (!isContextExternal) {
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SDL_LockMutex(Android_ActivityMutex);
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android_egl_context_backup(Android_Window);
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SDL_UnlockMutex(Android_ActivityMutex);
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}
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2019-01-03 14:18:06 +01:00
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2016-08-12 04:22:09 +02:00
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ANDROIDAUDIO_PauseDevices();
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2019-01-14 12:33:29 +01:00
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openslES_PauseDevices();
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2019-01-04 23:11:21 +01:00
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2019-01-03 13:14:16 +01:00
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if (SDL_SemWait(Android_ResumeSem) == 0) {
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2019-01-04 23:11:21 +01:00
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2019-01-16 10:31:51 +01:00
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videodata->isPaused = 0;
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2019-01-04 23:11:21 +01:00
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2019-12-21 22:40:33 +01:00
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/* Android_ResumeSem was signaled */
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SDL_SendAppEvent(SDL_APP_WILLENTERFOREGROUND);
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SDL_SendAppEvent(SDL_APP_DIDENTERFOREGROUND);
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SDL_SendWindowEvent(Android_Window, SDL_WINDOWEVENT_RESTORED, 0, 0);
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2016-08-12 04:22:09 +02:00
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ANDROIDAUDIO_ResumeDevices();
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2019-01-14 12:33:29 +01:00
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openslES_ResumeDevices();
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2019-01-04 23:11:21 +01:00
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2015-06-21 17:33:46 +02:00
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/* Restore the GL Context from here, as this operation is thread dependent */
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2019-12-08 20:33:06 +01:00
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if (!isContextExternal && !SDL_HasEvent(SDL_QUIT)) {
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2019-01-03 20:18:29 +01:00
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SDL_LockMutex(Android_ActivityMutex);
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2019-01-03 13:14:16 +01:00
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android_egl_context_restore(Android_Window);
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2019-01-03 20:18:29 +01:00
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SDL_UnlockMutex(Android_ActivityMutex);
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2015-06-21 17:33:46 +02:00
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}
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2019-01-06 20:25:54 +01:00
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/* Make sure SW Keyboard is restored when an app becomes foreground */
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if (SDL_IsTextInputActive()) {
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Android_StartTextInput(_this); /* Only showTextInput */
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}
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2015-06-21 17:33:46 +02:00
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}
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2019-01-04 23:11:21 +01:00
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} else {
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2019-01-16 10:31:51 +01:00
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if (videodata->isPausing || SDL_SemTryWait(Android_PauseSem) == 0) {
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2019-12-21 21:18:02 +01:00
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/* Android_PauseSem was signaled */
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if (videodata->isPausing == 0) {
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SDL_SendWindowEvent(Android_Window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
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SDL_SendAppEvent(SDL_APP_WILLENTERBACKGROUND);
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SDL_SendAppEvent(SDL_APP_DIDENTERBACKGROUND);
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}
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2019-01-05 22:27:25 +01:00
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/* We've been signaled to pause (potentially several times), but before we block ourselves,
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* we need to make sure that the very last event (of the first pause sequence, if several)
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* has reached the app */
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2019-01-05 22:46:52 +01:00
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if (SDL_NumberOfEvents(SDL_APP_DIDENTERBACKGROUND) > SDL_SemValue(Android_PauseSem)) {
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2019-01-16 10:31:51 +01:00
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videodata->isPausing = 1;
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2019-04-12 23:15:26 +02:00
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} else {
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2019-01-16 10:31:51 +01:00
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videodata->isPausing = 0;
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videodata->isPaused = 1;
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2015-06-21 17:33:46 +02:00
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}
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}
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2019-01-04 23:11:21 +01:00
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}
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}
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void
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2019-04-05 09:16:30 +02:00
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Android_PumpEvents_NonBlocking(_THIS)
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2019-01-04 23:11:21 +01:00
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{
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2019-01-16 10:31:51 +01:00
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SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata;
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2019-04-23 14:24:58 +02:00
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static int backup_context = 0;
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2019-01-04 23:11:21 +01:00
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2019-01-16 10:31:51 +01:00
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if (videodata->isPaused) {
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2019-04-12 23:15:26 +02:00
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2019-12-08 20:33:06 +01:00
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SDL_bool isContextExternal = SDL_IsVideoContextExternal();
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2019-04-12 23:15:26 +02:00
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if (backup_context) {
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2019-12-08 20:33:06 +01:00
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if (!isContextExternal) {
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SDL_LockMutex(Android_ActivityMutex);
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android_egl_context_backup(Android_Window);
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SDL_UnlockMutex(Android_ActivityMutex);
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}
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2019-04-12 23:15:26 +02:00
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2020-09-25 10:14:42 +02:00
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if (videodata->pauseAudio) {
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ANDROIDAUDIO_PauseDevices();
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openslES_PauseDevices();
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}
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2019-04-12 23:15:26 +02:00
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backup_context = 0;
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}
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2019-01-04 23:11:21 +01:00
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if (SDL_SemTryWait(Android_ResumeSem) == 0) {
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2019-01-16 10:31:51 +01:00
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videodata->isPaused = 0;
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2019-01-04 23:11:21 +01:00
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2019-12-21 22:40:33 +01:00
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/* Android_ResumeSem was signaled */
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SDL_SendAppEvent(SDL_APP_WILLENTERFOREGROUND);
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SDL_SendAppEvent(SDL_APP_DIDENTERFOREGROUND);
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SDL_SendWindowEvent(Android_Window, SDL_WINDOWEVENT_RESTORED, 0, 0);
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2020-09-25 10:14:42 +02:00
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if (videodata->pauseAudio) {
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ANDROIDAUDIO_ResumeDevices();
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openslES_ResumeDevices();
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}
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2019-01-04 23:11:21 +01:00
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/* Restore the GL Context from here, as this operation is thread dependent */
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2019-12-08 20:33:06 +01:00
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if (!isContextExternal && !SDL_HasEvent(SDL_QUIT)) {
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2019-01-04 23:11:21 +01:00
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SDL_LockMutex(Android_ActivityMutex);
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android_egl_context_restore(Android_Window);
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SDL_UnlockMutex(Android_ActivityMutex);
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}
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2019-01-06 20:25:54 +01:00
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/* Make sure SW Keyboard is restored when an app becomes foreground */
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if (SDL_IsTextInputActive()) {
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Android_StartTextInput(_this); /* Only showTextInput */
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}
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2019-01-04 23:11:21 +01:00
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}
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} else {
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2019-04-12 23:15:26 +02:00
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if (videodata->isPausing || SDL_SemTryWait(Android_PauseSem) == 0) {
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2019-12-21 21:18:02 +01:00
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/* Android_PauseSem was signaled */
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if (videodata->isPausing == 0) {
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SDL_SendWindowEvent(Android_Window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
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SDL_SendAppEvent(SDL_APP_WILLENTERBACKGROUND);
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SDL_SendAppEvent(SDL_APP_DIDENTERBACKGROUND);
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}
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2019-04-12 23:15:26 +02:00
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/* We've been signaled to pause (potentially several times), but before we block ourselves,
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* we need to make sure that the very last event (of the first pause sequence, if several)
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* has reached the app */
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if (SDL_NumberOfEvents(SDL_APP_DIDENTERBACKGROUND) > SDL_SemValue(Android_PauseSem)) {
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videodata->isPausing = 1;
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} else {
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videodata->isPausing = 0;
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videodata->isPaused = 1;
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backup_context = 1;
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}
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2015-06-21 17:33:46 +02:00
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}
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}
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}
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#endif /* SDL_VIDEO_DRIVER_ANDROID */
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/* vi: set ts=4 sw=4 expandtab: */
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