2013-08-12 16:13:50 +02:00
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#if SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED
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#include "../../core/windows/SDL_windows.h"
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#include "SDL_hints.h"
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#include "SDL_loadso.h"
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#include "SDL_syswm.h"
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2013-09-28 23:06:20 +02:00
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#include "SDL_system.h"
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2013-08-12 16:13:50 +02:00
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#include "../SDL_sysrender.h"
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#include <stdio.h>
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2013-09-28 23:06:20 +02:00
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#include "../../video/SDL_sysvideo.h"
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#include "../../video/windows/SDL_windowswindow.h"
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2013-08-12 16:13:50 +02:00
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#if SDL_VIDEO_RENDER_D3D
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#define D3D_DEBUG_INFO
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#include <d3d9.h>
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#endif
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typedef interface ID3DXMatrixStack *LPD3DXMATRIXSTACK;
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typedef struct _D3DMATRIX D3DXMATRIX, *LPD3DXMATRIX;
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typedef struct _D3DVECTOR D3DXVECTOR3, *LPD3DXVECTOR3;
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DEFINE_GUID(IID_ID3DXMatrixStack,
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0xc7885ba7, 0xf990, 0x4fe7, 0x92, 0x2d, 0x85, 0x15, 0xe4, 0x77, 0xdd, 0x85);
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#undef INTERFACE
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#define INTERFACE ID3DXMatrixStack
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DECLARE_INTERFACE_(ID3DXMatrixStack, IUnknown)
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{
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STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
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STDMETHOD_(ULONG,AddRef)(THIS) PURE;
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STDMETHOD_(ULONG,Release)(THIS) PURE;
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STDMETHOD(Pop)(THIS) PURE;
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STDMETHOD(Push)(THIS) PURE;
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STDMETHOD(LoadIdentity)(THIS) PURE;
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STDMETHOD(LoadMatrix)(THIS_ CONST D3DXMATRIX* pM ) PURE;
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STDMETHOD(MultMatrix)(THIS_ CONST D3DXMATRIX* pM ) PURE;
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STDMETHOD(MultMatrixLocal)(THIS_ CONST D3DXMATRIX* pM ) PURE;
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STDMETHOD(RotateAxis)(THIS_ CONST D3DXVECTOR3* pV, FLOAT Angle) PURE;
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STDMETHOD(RotateAxisLocal)(THIS_ CONST D3DXVECTOR3* pV, FLOAT Angle) PURE;
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STDMETHOD(RotateYawPitchRoll)(THIS_ FLOAT Yaw, FLOAT Pitch, FLOAT Roll) PURE;
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STDMETHOD(RotateYawPitchRollLocal)(THIS_ FLOAT Yaw, FLOAT Pitch, FLOAT Roll) PURE;
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STDMETHOD(Scale)(THIS_ FLOAT x, FLOAT y, FLOAT z) PURE;
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STDMETHOD(ScaleLocal)(THIS_ FLOAT x, FLOAT y, FLOAT z) PURE;
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STDMETHOD(Translate)(THIS_ FLOAT x, FLOAT y, FLOAT z ) PURE;
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STDMETHOD(TranslateLocal)(THIS_ FLOAT x, FLOAT y, FLOAT z) PURE;
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STDMETHOD_(D3DXMATRIX*, GetTop)(THIS) PURE;
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};
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#undef INTERFACE
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#if !defined(__cplusplus) || defined(CINTERFACE)
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#define ID3DXMatrixStack_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
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#define ID3DXMatrixStack_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define ID3DXMatrixStack_Release(p) (p)->lpVtbl->Release(p)
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#define ID3DXMatrixStack_Pop(p) (p)->lpVtbl->Pop(p)
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#define ID3DXMatrixStack_Push(p) (p)->lpVtbl->Push(p)
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#define ID3DXMatrixStack_LoadIdentity(p) (p)->lpVtbl->LoadIdentity(p)
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#define ID3DXMatrixStack_LoadMatrix(p,a) (p)->lpVtbl->LoadMatrix(p,a)
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#define ID3DXMatrixStack_MultMatrix(p,a) (p)->lpVtbl->MultMatrix(p,a)
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#define ID3DXMatrixStack_MultMatrixLocal(p,a) (p)->lpVtbl->MultMatrixLocal(p,a)
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#define ID3DXMatrixStack_RotateAxis(p,a,b) (p)->lpVtbl->RotateAxis(p,a,b)
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#define ID3DXMatrixStack_RotateAxisLocal(p,a,b) (p)->lpVtbl->RotateAxisLocal(p,a,b)
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#define ID3DXMatrixStack_RotateYawPitchRoll(p,a,b,c) (p)->lpVtbl->RotateYawPitchRoll(p,a,b,c)
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#define ID3DXMatrixStack_RotateYawPitchRollLocal(p,a,b,c) (p)->lpVtbl->RotateYawPitchRollLocal(p,a,b,c)
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#define ID3DXMatrixStack_Scale(p,a,b,c) (p)->lpVtbl->Scale(p,a,b,c)
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#define ID3DXMatrixStack_ScaleLocal(p,a,b,c) (p)->lpVtbl->ScaleLocal(p,a,b,c)
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#define ID3DXMatrixStack_Translate(p,a,b,c) (p)->lpVtbl->Translate(p,a,b,c)
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#define ID3DXMatrixStack_TranslateLocal(p,a,b,c) (p)->lpVtbl->TranslateLocal(p,a,b,c)
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#define ID3DXMatrixStack_GetTop(p) (p)->lpVtbl->GetTop(p)
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#else
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#define ID3DXMatrixStack_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
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#define ID3DXMatrixStack_AddRef(p) (p)->AddRef()
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#define ID3DXMatrixStack_Release(p) (p)->Release()
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#define ID3DXMatrixStack_Pop(p) (p)->Pop()
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#define ID3DXMatrixStack_Push(p) (p)->Push()
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#define ID3DXMatrixStack_LoadIdentity(p) (p)->LoadIdentity()
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#define ID3DXMatrixStack_LoadMatrix(p,a) (p)->LoadMatrix(a)
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#define ID3DXMatrixStack_MultMatrix(p,a) (p)->MultMatrix(a)
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#define ID3DXMatrixStack_MultMatrixLocal(p,a) (p)->MultMatrixLocal(a)
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#define ID3DXMatrixStack_RotateAxis(p,a,b) (p)->RotateAxis(a,b)
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#define ID3DXMatrixStack_RotateAxisLocal(p,a,b) (p)->RotateAxisLocal(a,b)
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#define ID3DXMatrixStack_RotateYawPitchRoll(p,a,b,c) (p)->RotateYawPitchRollLocal(a,b,c)
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#define ID3DXMatrixStack_Scale(p,a,b,c) (p)->Scale(a,b,c)
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#define ID3DXMatrixStack_ScaleLocal(p,a,b,c) (p)->ScaleLocal(a,b,c)
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#define ID3DXMatrixStack_Translate(p,a,b,c) (p)->Translate(a,b,c)
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#define ID3DXMatrixStack_TranslateLocal(p,a,b,c) (p)->TranslateLocal(a,b,c)
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#define ID3DXMatrixStack_GetTop(p) (p)->GetTop()
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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HRESULT WINAPI D3DXCreateMatrixStack(DWORD flags, LPD3DXMATRIXSTACK* ppstack);
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#ifdef __cplusplus
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}
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#endif
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#ifdef ASSEMBLE_SHADER
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/**************************************************************************
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* ID3DXBuffer:
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* ------------
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* The buffer object is used by D3DX to return arbitrary size data.
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*
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* GetBufferPointer -
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* Returns a pointer to the beginning of the buffer.
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*
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* GetBufferSize -
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* Returns the size of the buffer, in bytes.
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**************************************************************************/
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typedef interface ID3DXBuffer ID3DXBuffer;
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typedef interface ID3DXBuffer *LPD3DXBUFFER;
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/* {8BA5FB08-5195-40e2-AC58-0D989C3A0102} */
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DEFINE_GUID(IID_ID3DXBuffer,
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0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);
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#undef INTERFACE
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#define INTERFACE ID3DXBuffer
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typedef interface ID3DXBuffer {
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const struct ID3DXBufferVtbl FAR* lpVtbl;
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} ID3DXBuffer;
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typedef const struct ID3DXBufferVtbl ID3DXBufferVtbl;
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const struct ID3DXBufferVtbl
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{
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/* IUnknown */
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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/* ID3DXBuffer */
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STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE;
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STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
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};
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HRESULT WINAPI
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D3DXAssembleShader(
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LPCSTR pSrcData,
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UINT SrcDataLen,
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CONST LPVOID* pDefines,
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LPVOID pInclude,
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DWORD Flags,
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LPD3DXBUFFER* ppShader,
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LPD3DXBUFFER* ppErrorMsgs);
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static void PrintShaderData(LPDWORD shader_data, DWORD shader_size)
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{
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OutputDebugStringA("const DWORD shader_data[] = {\n\t");
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{
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SDL_bool newline = SDL_FALSE;
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unsigned i;
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for (i = 0; i < shader_size / sizeof(DWORD); ++i) {
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char dword[11];
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if (i > 0) {
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if ((i%6) == 0) {
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newline = SDL_TRUE;
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}
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if (newline) {
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OutputDebugStringA(",\n ");
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newline = SDL_FALSE;
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} else {
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OutputDebugStringA(", ");
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}
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}
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SDL_snprintf(dword, sizeof(dword), "0x%8.8x", shader_data[i]);
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OutputDebugStringA(dword);
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}
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OutputDebugStringA("\n};\n");
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}
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}
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#endif /* ASSEMBLE_SHADER */
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/* Direct3D renderer implementation */
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static SDL_Renderer *D3D_CreateRenderer(SDL_Window * window, Uint32 flags);
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static void D3D_WindowEvent(SDL_Renderer * renderer,
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const SDL_WindowEvent *event);
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static int D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels,
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int pitch);
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2013-09-28 23:06:55 +02:00
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static int D3D_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect,
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const Uint8 *Yplane, int Ypitch,
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const Uint8 *Uplane, int Upitch,
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const Uint8 *Vplane, int Vpitch);
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2013-08-12 16:13:50 +02:00
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static int D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, void **pixels, int *pitch);
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static void D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int D3D_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
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static int D3D_UpdateViewport(SDL_Renderer * renderer);
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static int D3D_UpdateClipRect(SDL_Renderer * renderer);
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static int D3D_RenderClear(SDL_Renderer * renderer);
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static int D3D_RenderDrawPoints(SDL_Renderer * renderer,
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const SDL_FPoint * points, int count);
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static int D3D_RenderDrawLines(SDL_Renderer * renderer,
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const SDL_FPoint * points, int count);
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static int D3D_RenderFillRects(SDL_Renderer * renderer,
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const SDL_FRect * rects, int count);
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static int D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_FRect * dstrect);
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static int D3D_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_FRect * dstrect,
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const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip);
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static int D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 format, void * pixels, int pitch);
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static void D3D_RenderPresent(SDL_Renderer * renderer);
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static void D3D_DestroyTexture(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static void D3D_DestroyRenderer(SDL_Renderer * renderer);
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SDL_RenderDriver D3D_RenderDriver = {
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D3D_CreateRenderer,
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{
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"direct3d",
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(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
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1,
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{SDL_PIXELFORMAT_ARGB8888},
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0,
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0}
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};
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typedef struct
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{
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void* d3dDLL;
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IDirect3D9 *d3d;
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IDirect3DDevice9 *device;
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UINT adapter;
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D3DPRESENT_PARAMETERS pparams;
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SDL_bool updateSize;
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SDL_bool beginScene;
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SDL_bool enableSeparateAlphaBlend;
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D3DTEXTUREFILTERTYPE scaleMode[8];
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IDirect3DSurface9 *defaultRenderTarget;
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IDirect3DSurface9 *currentRenderTarget;
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void* d3dxDLL;
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ID3DXMatrixStack *matrixStack;
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LPDIRECT3DPIXELSHADER9 ps_yuv;
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} D3D_RenderData;
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typedef struct
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{
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IDirect3DTexture9 *texture;
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D3DTEXTUREFILTERTYPE scaleMode;
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/* YV12 texture support */
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SDL_bool yuv;
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IDirect3DTexture9 *utexture;
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IDirect3DTexture9 *vtexture;
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Uint8 *pixels;
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int pitch;
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SDL_Rect locked_rect;
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} D3D_TextureData;
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typedef struct
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{
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float x, y, z;
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DWORD color;
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float u, v;
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} Vertex;
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static int
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D3D_SetError(const char *prefix, HRESULT result)
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{
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const char *error;
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switch (result) {
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case D3DERR_WRONGTEXTUREFORMAT:
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error = "WRONGTEXTUREFORMAT";
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break;
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case D3DERR_UNSUPPORTEDCOLOROPERATION:
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error = "UNSUPPORTEDCOLOROPERATION";
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break;
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case D3DERR_UNSUPPORTEDCOLORARG:
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error = "UNSUPPORTEDCOLORARG";
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break;
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case D3DERR_UNSUPPORTEDALPHAOPERATION:
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error = "UNSUPPORTEDALPHAOPERATION";
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break;
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case D3DERR_UNSUPPORTEDALPHAARG:
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error = "UNSUPPORTEDALPHAARG";
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break;
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case D3DERR_TOOMANYOPERATIONS:
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|
|
|
error = "TOOMANYOPERATIONS";
|
|
|
|
break;
|
|
|
|
case D3DERR_CONFLICTINGTEXTUREFILTER:
|
|
|
|
error = "CONFLICTINGTEXTUREFILTER";
|
|
|
|
break;
|
|
|
|
case D3DERR_UNSUPPORTEDFACTORVALUE:
|
|
|
|
error = "UNSUPPORTEDFACTORVALUE";
|
|
|
|
break;
|
|
|
|
case D3DERR_CONFLICTINGRENDERSTATE:
|
|
|
|
error = "CONFLICTINGRENDERSTATE";
|
|
|
|
break;
|
|
|
|
case D3DERR_UNSUPPORTEDTEXTUREFILTER:
|
|
|
|
error = "UNSUPPORTEDTEXTUREFILTER";
|
|
|
|
break;
|
|
|
|
case D3DERR_CONFLICTINGTEXTUREPALETTE:
|
|
|
|
error = "CONFLICTINGTEXTUREPALETTE";
|
|
|
|
break;
|
|
|
|
case D3DERR_DRIVERINTERNALERROR:
|
|
|
|
error = "DRIVERINTERNALERROR";
|
|
|
|
break;
|
|
|
|
case D3DERR_NOTFOUND:
|
|
|
|
error = "NOTFOUND";
|
|
|
|
break;
|
|
|
|
case D3DERR_MOREDATA:
|
|
|
|
error = "MOREDATA";
|
|
|
|
break;
|
|
|
|
case D3DERR_DEVICELOST:
|
|
|
|
error = "DEVICELOST";
|
|
|
|
break;
|
|
|
|
case D3DERR_DEVICENOTRESET:
|
|
|
|
error = "DEVICENOTRESET";
|
|
|
|
break;
|
|
|
|
case D3DERR_NOTAVAILABLE:
|
|
|
|
error = "NOTAVAILABLE";
|
|
|
|
break;
|
|
|
|
case D3DERR_OUTOFVIDEOMEMORY:
|
|
|
|
error = "OUTOFVIDEOMEMORY";
|
|
|
|
break;
|
|
|
|
case D3DERR_INVALIDDEVICE:
|
|
|
|
error = "INVALIDDEVICE";
|
|
|
|
break;
|
|
|
|
case D3DERR_INVALIDCALL:
|
|
|
|
error = "INVALIDCALL";
|
|
|
|
break;
|
|
|
|
case D3DERR_DRIVERINVALIDCALL:
|
|
|
|
error = "DRIVERINVALIDCALL";
|
|
|
|
break;
|
|
|
|
case D3DERR_WASSTILLDRAWING:
|
|
|
|
error = "WASSTILLDRAWING";
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
error = "UNKNOWN";
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return SDL_SetError("%s: %s", prefix, error);
|
|
|
|
}
|
|
|
|
|
|
|
|
static D3DFORMAT
|
|
|
|
PixelFormatToD3DFMT(Uint32 format)
|
|
|
|
{
|
|
|
|
switch (format) {
|
|
|
|
case SDL_PIXELFORMAT_RGB565:
|
|
|
|
return D3DFMT_R5G6B5;
|
|
|
|
case SDL_PIXELFORMAT_RGB888:
|
|
|
|
return D3DFMT_X8R8G8B8;
|
|
|
|
case SDL_PIXELFORMAT_ARGB8888:
|
|
|
|
return D3DFMT_A8R8G8B8;
|
|
|
|
case SDL_PIXELFORMAT_YV12:
|
|
|
|
case SDL_PIXELFORMAT_IYUV:
|
|
|
|
return D3DFMT_L8;
|
|
|
|
default:
|
|
|
|
return D3DFMT_UNKNOWN;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static Uint32
|
|
|
|
D3DFMTToPixelFormat(D3DFORMAT format)
|
|
|
|
{
|
|
|
|
switch (format) {
|
|
|
|
case D3DFMT_R5G6B5:
|
|
|
|
return SDL_PIXELFORMAT_RGB565;
|
|
|
|
case D3DFMT_X8R8G8B8:
|
|
|
|
return SDL_PIXELFORMAT_RGB888;
|
|
|
|
case D3DFMT_A8R8G8B8:
|
|
|
|
return SDL_PIXELFORMAT_ARGB8888;
|
|
|
|
default:
|
|
|
|
return SDL_PIXELFORMAT_UNKNOWN;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-08-17 18:54:30 +02:00
|
|
|
static void
|
|
|
|
D3D_InitRenderState(D3D_RenderData *data)
|
|
|
|
{
|
2013-08-18 02:14:15 +02:00
|
|
|
D3DMATRIX matrix;
|
|
|
|
|
|
|
|
IDirect3DDevice9 *device = data->device;
|
2013-08-17 18:54:30 +02:00
|
|
|
|
|
|
|
IDirect3DDevice9_SetVertexShader(device, NULL);
|
|
|
|
IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1);
|
|
|
|
IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_FALSE);
|
|
|
|
IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_NONE);
|
|
|
|
IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
|
|
|
|
|
|
|
|
/* Enable color modulation by diffuse color */
|
|
|
|
IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP,
|
|
|
|
D3DTOP_MODULATE);
|
|
|
|
IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1,
|
|
|
|
D3DTA_TEXTURE);
|
|
|
|
IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG2,
|
|
|
|
D3DTA_DIFFUSE);
|
|
|
|
|
|
|
|
/* Enable alpha modulation by diffuse alpha */
|
|
|
|
IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_ALPHAOP,
|
|
|
|
D3DTOP_MODULATE);
|
|
|
|
IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_ALPHAARG1,
|
|
|
|
D3DTA_TEXTURE);
|
|
|
|
IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_ALPHAARG2,
|
|
|
|
D3DTA_DIFFUSE);
|
|
|
|
|
|
|
|
/* Enable separate alpha blend function, if possible */
|
|
|
|
if (data->enableSeparateAlphaBlend) {
|
|
|
|
IDirect3DDevice9_SetRenderState(device, D3DRS_SEPARATEALPHABLENDENABLE, TRUE);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Disable second texture stage, since we're done */
|
|
|
|
IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP,
|
|
|
|
D3DTOP_DISABLE);
|
|
|
|
IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_ALPHAOP,
|
|
|
|
D3DTOP_DISABLE);
|
|
|
|
|
|
|
|
/* Set an identity world and view matrix */
|
|
|
|
matrix.m[0][0] = 1.0f;
|
|
|
|
matrix.m[0][1] = 0.0f;
|
|
|
|
matrix.m[0][2] = 0.0f;
|
|
|
|
matrix.m[0][3] = 0.0f;
|
|
|
|
matrix.m[1][0] = 0.0f;
|
|
|
|
matrix.m[1][1] = 1.0f;
|
|
|
|
matrix.m[1][2] = 0.0f;
|
|
|
|
matrix.m[1][3] = 0.0f;
|
|
|
|
matrix.m[2][0] = 0.0f;
|
|
|
|
matrix.m[2][1] = 0.0f;
|
|
|
|
matrix.m[2][2] = 1.0f;
|
|
|
|
matrix.m[2][3] = 0.0f;
|
|
|
|
matrix.m[3][0] = 0.0f;
|
|
|
|
matrix.m[3][1] = 0.0f;
|
|
|
|
matrix.m[3][2] = 0.0f;
|
|
|
|
matrix.m[3][3] = 1.0f;
|
|
|
|
IDirect3DDevice9_SetTransform(device, D3DTS_WORLD, &matrix);
|
|
|
|
IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, &matrix);
|
|
|
|
|
|
|
|
/* Reset our current scale mode */
|
|
|
|
SDL_memset(data->scaleMode, 0xFF, sizeof(data->scaleMode));
|
|
|
|
|
|
|
|
/* Start the render with beginScene */
|
|
|
|
data->beginScene = SDL_TRUE;
|
|
|
|
}
|
|
|
|
|
2013-08-12 16:13:50 +02:00
|
|
|
static int
|
|
|
|
D3D_Reset(SDL_Renderer * renderer)
|
|
|
|
{
|
|
|
|
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
|
|
|
HRESULT result;
|
|
|
|
|
|
|
|
/* Release the default render target before reset */
|
|
|
|
if (data->defaultRenderTarget) {
|
|
|
|
IDirect3DSurface9_Release(data->defaultRenderTarget);
|
|
|
|
data->defaultRenderTarget = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
result = IDirect3DDevice9_Reset(data->device, &data->pparams);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
if (result == D3DERR_DEVICELOST) {
|
|
|
|
/* Don't worry about it, we'll reset later... */
|
|
|
|
return 0;
|
|
|
|
} else {
|
|
|
|
return D3D_SetError("Reset()", result);
|
|
|
|
}
|
|
|
|
}
|
2013-08-17 18:54:30 +02:00
|
|
|
|
2013-08-12 16:13:50 +02:00
|
|
|
IDirect3DDevice9_GetRenderTarget(data->device, 0, &data->defaultRenderTarget);
|
2013-08-17 18:54:30 +02:00
|
|
|
D3D_InitRenderState(data);
|
2013-08-12 16:13:50 +02:00
|
|
|
D3D_UpdateViewport(renderer);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
D3D_ActivateRenderer(SDL_Renderer * renderer)
|
|
|
|
{
|
|
|
|
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
|
|
|
HRESULT result;
|
|
|
|
|
|
|
|
if (data->updateSize) {
|
|
|
|
SDL_Window *window = renderer->window;
|
|
|
|
int w, h;
|
|
|
|
|
|
|
|
SDL_GetWindowSize(window, &w, &h);
|
|
|
|
data->pparams.BackBufferWidth = w;
|
|
|
|
data->pparams.BackBufferHeight = h;
|
|
|
|
if (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) {
|
|
|
|
data->pparams.BackBufferFormat =
|
|
|
|
PixelFormatToD3DFMT(SDL_GetWindowPixelFormat(window));
|
|
|
|
} else {
|
|
|
|
data->pparams.BackBufferFormat = D3DFMT_UNKNOWN;
|
|
|
|
}
|
|
|
|
if (D3D_Reset(renderer) < 0) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
data->updateSize = SDL_FALSE;
|
|
|
|
}
|
|
|
|
if (data->beginScene) {
|
|
|
|
result = IDirect3DDevice9_BeginScene(data->device);
|
|
|
|
if (result == D3DERR_DEVICELOST) {
|
|
|
|
if (D3D_Reset(renderer) < 0) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
result = IDirect3DDevice9_BeginScene(data->device);
|
|
|
|
}
|
|
|
|
if (FAILED(result)) {
|
|
|
|
return D3D_SetError("BeginScene()", result);
|
|
|
|
}
|
|
|
|
data->beginScene = SDL_FALSE;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_Renderer *
|
|
|
|
D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|
|
|
{
|
|
|
|
SDL_Renderer *renderer;
|
|
|
|
D3D_RenderData *data;
|
|
|
|
SDL_SysWMinfo windowinfo;
|
|
|
|
HRESULT result;
|
|
|
|
D3DPRESENT_PARAMETERS pparams;
|
|
|
|
IDirect3DSwapChain9 *chain;
|
|
|
|
D3DCAPS9 caps;
|
|
|
|
Uint32 window_flags;
|
|
|
|
int w, h;
|
|
|
|
SDL_DisplayMode fullscreen_mode;
|
|
|
|
int d3dxVersion;
|
|
|
|
char d3dxDLLFile[50];
|
2013-09-14 02:42:46 +02:00
|
|
|
int displayIndex;
|
2013-08-12 16:13:50 +02:00
|
|
|
|
|
|
|
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
|
|
|
|
if (!renderer) {
|
|
|
|
SDL_OutOfMemory();
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
data = (D3D_RenderData *) SDL_calloc(1, sizeof(*data));
|
|
|
|
if (!data) {
|
|
|
|
SDL_free(renderer);
|
|
|
|
SDL_OutOfMemory();
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
2013-09-14 02:42:46 +02:00
|
|
|
if( D3D_LoadDLL( &data->d3dDLL, &data->d3d ) ) {
|
2013-08-12 16:13:50 +02:00
|
|
|
for (d3dxVersion=50;d3dxVersion>0;d3dxVersion--) {
|
|
|
|
LPTSTR dllName;
|
|
|
|
SDL_snprintf(d3dxDLLFile, sizeof(d3dxDLLFile), "D3DX9_%02d.dll", d3dxVersion);
|
|
|
|
dllName = WIN_UTF8ToString(d3dxDLLFile);
|
|
|
|
data->d3dxDLL = (void *)LoadLibrary(dllName); /* not using SDL_LoadObject() as we want silently fail - no error message */
|
|
|
|
SDL_free(dllName);
|
|
|
|
if (data->d3dxDLL) {
|
|
|
|
HRESULT (WINAPI *D3DXCreateMatrixStack) (DWORD Flags, LPD3DXMATRIXSTACK* ppStack);
|
|
|
|
D3DXCreateMatrixStack = (HRESULT (WINAPI *) (DWORD, LPD3DXMATRIXSTACK*)) SDL_LoadFunction(data->d3dxDLL, "D3DXCreateMatrixStack");
|
|
|
|
if (D3DXCreateMatrixStack) {
|
|
|
|
D3DXCreateMatrixStack(0, &data->matrixStack);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!data->matrixStack) {
|
|
|
|
if (data->d3dxDLL) SDL_UnloadObject(data->d3dxDLL);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (!data->d3d || !data->matrixStack) {
|
|
|
|
SDL_free(renderer);
|
|
|
|
SDL_free(data);
|
|
|
|
SDL_SetError("Unable to create Direct3D interface");
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
renderer->WindowEvent = D3D_WindowEvent;
|
|
|
|
renderer->CreateTexture = D3D_CreateTexture;
|
|
|
|
renderer->UpdateTexture = D3D_UpdateTexture;
|
2013-09-28 23:06:55 +02:00
|
|
|
renderer->UpdateTextureYUV = D3D_UpdateTextureYUV;
|
2013-08-12 16:13:50 +02:00
|
|
|
renderer->LockTexture = D3D_LockTexture;
|
|
|
|
renderer->UnlockTexture = D3D_UnlockTexture;
|
|
|
|
renderer->SetRenderTarget = D3D_SetRenderTarget;
|
|
|
|
renderer->UpdateViewport = D3D_UpdateViewport;
|
|
|
|
renderer->UpdateClipRect = D3D_UpdateClipRect;
|
|
|
|
renderer->RenderClear = D3D_RenderClear;
|
|
|
|
renderer->RenderDrawPoints = D3D_RenderDrawPoints;
|
|
|
|
renderer->RenderDrawLines = D3D_RenderDrawLines;
|
|
|
|
renderer->RenderFillRects = D3D_RenderFillRects;
|
|
|
|
renderer->RenderCopy = D3D_RenderCopy;
|
|
|
|
renderer->RenderCopyEx = D3D_RenderCopyEx;
|
|
|
|
renderer->RenderReadPixels = D3D_RenderReadPixels;
|
|
|
|
renderer->RenderPresent = D3D_RenderPresent;
|
|
|
|
renderer->DestroyTexture = D3D_DestroyTexture;
|
|
|
|
renderer->DestroyRenderer = D3D_DestroyRenderer;
|
|
|
|
renderer->info = D3D_RenderDriver.info;
|
|
|
|
renderer->driverdata = data;
|
|
|
|
|
|
|
|
renderer->info.flags = SDL_RENDERER_ACCELERATED;
|
|
|
|
|
|
|
|
SDL_VERSION(&windowinfo.version);
|
|
|
|
SDL_GetWindowWMInfo(window, &windowinfo);
|
|
|
|
|
|
|
|
window_flags = SDL_GetWindowFlags(window);
|
|
|
|
SDL_GetWindowSize(window, &w, &h);
|
|
|
|
SDL_GetWindowDisplayMode(window, &fullscreen_mode);
|
|
|
|
|
|
|
|
SDL_zero(pparams);
|
|
|
|
pparams.hDeviceWindow = windowinfo.info.win.window;
|
|
|
|
pparams.BackBufferWidth = w;
|
|
|
|
pparams.BackBufferHeight = h;
|
|
|
|
if (window_flags & SDL_WINDOW_FULLSCREEN) {
|
|
|
|
pparams.BackBufferFormat =
|
|
|
|
PixelFormatToD3DFMT(fullscreen_mode.format);
|
|
|
|
} else {
|
|
|
|
pparams.BackBufferFormat = D3DFMT_UNKNOWN;
|
|
|
|
}
|
|
|
|
pparams.BackBufferCount = 1;
|
|
|
|
pparams.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
|
|
|
|
|
|
if (window_flags & SDL_WINDOW_FULLSCREEN) {
|
|
|
|
if ( ( window_flags & SDL_WINDOW_FULLSCREEN_DESKTOP ) == SDL_WINDOW_FULLSCREEN_DESKTOP ) {
|
|
|
|
pparams.Windowed = TRUE;
|
|
|
|
pparams.FullScreen_RefreshRateInHz = 0;
|
|
|
|
} else {
|
|
|
|
pparams.Windowed = FALSE;
|
|
|
|
pparams.FullScreen_RefreshRateInHz =
|
|
|
|
fullscreen_mode.refresh_rate;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
pparams.Windowed = TRUE;
|
|
|
|
pparams.FullScreen_RefreshRateInHz = 0;
|
|
|
|
}
|
|
|
|
if (flags & SDL_RENDERER_PRESENTVSYNC) {
|
|
|
|
pparams.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
|
|
|
|
} else {
|
|
|
|
pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
|
|
|
}
|
|
|
|
|
2013-09-14 02:42:46 +02:00
|
|
|
/* Get the adapter for the display that the window is on */
|
|
|
|
displayIndex = SDL_GetWindowDisplayIndex( window );
|
|
|
|
data->adapter = SDL_Direct3D9GetAdapterIndex( displayIndex );
|
|
|
|
|
2013-08-12 16:13:50 +02:00
|
|
|
IDirect3D9_GetDeviceCaps(data->d3d, data->adapter, D3DDEVTYPE_HAL, &caps);
|
|
|
|
|
|
|
|
result = IDirect3D9_CreateDevice(data->d3d, data->adapter,
|
|
|
|
D3DDEVTYPE_HAL,
|
|
|
|
pparams.hDeviceWindow,
|
|
|
|
D3DCREATE_FPU_PRESERVE | ((caps.
|
|
|
|
DevCaps &
|
|
|
|
D3DDEVCAPS_HWTRANSFORMANDLIGHT) ?
|
|
|
|
D3DCREATE_HARDWARE_VERTEXPROCESSING :
|
|
|
|
D3DCREATE_SOFTWARE_VERTEXPROCESSING),
|
|
|
|
&pparams, &data->device);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
D3D_DestroyRenderer(renderer);
|
|
|
|
D3D_SetError("CreateDevice()", result);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Get presentation parameters to fill info */
|
|
|
|
result = IDirect3DDevice9_GetSwapChain(data->device, 0, &chain);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
D3D_DestroyRenderer(renderer);
|
|
|
|
D3D_SetError("GetSwapChain()", result);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
result = IDirect3DSwapChain9_GetPresentParameters(chain, &pparams);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
IDirect3DSwapChain9_Release(chain);
|
|
|
|
D3D_DestroyRenderer(renderer);
|
|
|
|
D3D_SetError("GetPresentParameters()", result);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
IDirect3DSwapChain9_Release(chain);
|
|
|
|
if (pparams.PresentationInterval == D3DPRESENT_INTERVAL_ONE) {
|
|
|
|
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
|
|
|
|
}
|
|
|
|
data->pparams = pparams;
|
|
|
|
|
|
|
|
IDirect3DDevice9_GetDeviceCaps(data->device, &caps);
|
|
|
|
renderer->info.max_texture_width = caps.MaxTextureWidth;
|
|
|
|
renderer->info.max_texture_height = caps.MaxTextureHeight;
|
|
|
|
if (caps.NumSimultaneousRTs >= 2) {
|
|
|
|
renderer->info.flags |= SDL_RENDERER_TARGETTEXTURE;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (caps.PrimitiveMiscCaps & D3DPMISCCAPS_SEPARATEALPHABLEND) {
|
|
|
|
data->enableSeparateAlphaBlend = SDL_TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Store the default render target */
|
|
|
|
IDirect3DDevice9_GetRenderTarget(data->device, 0, &data->defaultRenderTarget );
|
|
|
|
data->currentRenderTarget = NULL;
|
|
|
|
|
2013-08-17 18:54:30 +02:00
|
|
|
/* Set up parameters for rendering */
|
|
|
|
D3D_InitRenderState(data);
|
2013-08-12 16:13:50 +02:00
|
|
|
|
|
|
|
if (caps.MaxSimultaneousTextures >= 3)
|
|
|
|
{
|
|
|
|
#ifdef ASSEMBLE_SHADER
|
|
|
|
/* This shader was created by running the following HLSL through the fxc compiler
|
|
|
|
and then tuning the generated assembly.
|
|
|
|
|
|
|
|
fxc /T fx_4_0 /O3 /Gfa /Fc yuv.fxc yuv.fx
|
|
|
|
|
|
|
|
--- yuv.fx ---
|
|
|
|
Texture2D g_txY;
|
|
|
|
Texture2D g_txU;
|
|
|
|
Texture2D g_txV;
|
|
|
|
|
|
|
|
SamplerState samLinear
|
|
|
|
{
|
|
|
|
Filter = ANISOTROPIC;
|
|
|
|
AddressU = Clamp;
|
|
|
|
AddressV = Clamp;
|
|
|
|
MaxAnisotropy = 1;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct VS_OUTPUT
|
|
|
|
{
|
|
|
|
float2 TextureUV : TEXCOORD0;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct PS_OUTPUT
|
|
|
|
{
|
|
|
|
float4 RGBAColor : SV_Target;
|
|
|
|
};
|
|
|
|
|
|
|
|
PS_OUTPUT YUV420( VS_OUTPUT In )
|
|
|
|
{
|
|
|
|
const float3 offset = {-0.0625, -0.5, -0.5};
|
|
|
|
const float3 Rcoeff = {1.164, 0.000, 1.596};
|
|
|
|
const float3 Gcoeff = {1.164, -0.391, -0.813};
|
|
|
|
const float3 Bcoeff = {1.164, 2.018, 0.000};
|
|
|
|
|
|
|
|
PS_OUTPUT Output;
|
|
|
|
float2 TextureUV = In.TextureUV;
|
|
|
|
|
|
|
|
float3 yuv;
|
|
|
|
yuv.x = g_txY.Sample( samLinear, TextureUV ).r;
|
|
|
|
yuv.y = g_txU.Sample( samLinear, TextureUV ).r;
|
|
|
|
yuv.z = g_txV.Sample( samLinear, TextureUV ).r;
|
|
|
|
|
|
|
|
yuv += offset;
|
|
|
|
Output.RGBAColor.r = dot(yuv, Rcoeff);
|
|
|
|
Output.RGBAColor.g = dot(yuv, Gcoeff);
|
|
|
|
Output.RGBAColor.b = dot(yuv, Bcoeff);
|
|
|
|
Output.RGBAColor.a = 1.0f;
|
|
|
|
|
|
|
|
return Output;
|
|
|
|
}
|
|
|
|
|
|
|
|
technique10 RenderYUV420
|
|
|
|
{
|
|
|
|
pass P0
|
|
|
|
{
|
|
|
|
SetPixelShader( CompileShader( ps_4_0_level_9_0, YUV420() ) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
const char *shader_text =
|
|
|
|
"ps_2_0\n"
|
|
|
|
"def c0, -0.0625, -0.5, -0.5, 1\n"
|
|
|
|
"def c1, 1.16400003, 0, 1.59599996, 0\n"
|
|
|
|
"def c2, 1.16400003, -0.391000003, -0.813000023, 0\n"
|
|
|
|
"def c3, 1.16400003, 2.01799989, 0, 0\n"
|
|
|
|
"dcl t0.xy\n"
|
|
|
|
"dcl v0.xyzw\n"
|
|
|
|
"dcl_2d s0\n"
|
|
|
|
"dcl_2d s1\n"
|
|
|
|
"dcl_2d s2\n"
|
|
|
|
"texld r0, t0, s0\n"
|
|
|
|
"texld r1, t0, s1\n"
|
|
|
|
"texld r2, t0, s2\n"
|
|
|
|
"mov r0.y, r1.x\n"
|
|
|
|
"mov r0.z, r2.x\n"
|
|
|
|
"add r0.xyz, r0, c0\n"
|
|
|
|
"dp3 r1.x, r0, c1\n"
|
|
|
|
"dp3 r1.y, r0, c2\n"
|
|
|
|
"dp2add r1.z, r0, c3, c3.z\n" /* Logically this is "dp3 r1.z, r0, c3" but the optimizer did its magic */
|
|
|
|
"mov r1.w, c0.w\n"
|
|
|
|
"mul r0, r1, v0\n" /* Not in the HLSL, multiply by vertex color */
|
|
|
|
"mov oC0, r0\n"
|
|
|
|
;
|
|
|
|
LPD3DXBUFFER pCode;
|
|
|
|
LPD3DXBUFFER pErrorMsgs;
|
|
|
|
LPDWORD shader_data = NULL;
|
|
|
|
DWORD shader_size = 0;
|
|
|
|
result = D3DXAssembleShader(shader_text, SDL_strlen(shader_text), NULL, NULL, 0, &pCode, &pErrorMsgs);
|
|
|
|
if (!FAILED(result)) {
|
|
|
|
shader_data = (DWORD*)pCode->lpVtbl->GetBufferPointer(pCode);
|
|
|
|
shader_size = pCode->lpVtbl->GetBufferSize(pCode);
|
|
|
|
PrintShaderData(shader_data, shader_size);
|
|
|
|
} else {
|
|
|
|
const char *error = (const char *)pErrorMsgs->lpVtbl->GetBufferPointer(pErrorMsgs);
|
|
|
|
SDL_SetError("Couldn't assemble shader: %s", error);
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
const DWORD shader_data[] = {
|
|
|
|
0xffff0200, 0x05000051, 0xa00f0000, 0xbd800000, 0xbf000000, 0xbf000000,
|
|
|
|
0x3f800000, 0x05000051, 0xa00f0001, 0x3f94fdf4, 0x00000000, 0x3fcc49ba,
|
|
|
|
0x00000000, 0x05000051, 0xa00f0002, 0x3f94fdf4, 0xbec83127, 0xbf5020c5,
|
|
|
|
0x00000000, 0x05000051, 0xa00f0003, 0x3f94fdf4, 0x400126e9, 0x00000000,
|
|
|
|
0x00000000, 0x0200001f, 0x80000000, 0xb0030000, 0x0200001f, 0x80000000,
|
|
|
|
0x900f0000, 0x0200001f, 0x90000000, 0xa00f0800, 0x0200001f, 0x90000000,
|
|
|
|
0xa00f0801, 0x0200001f, 0x90000000, 0xa00f0802, 0x03000042, 0x800f0000,
|
|
|
|
0xb0e40000, 0xa0e40800, 0x03000042, 0x800f0001, 0xb0e40000, 0xa0e40801,
|
|
|
|
0x03000042, 0x800f0002, 0xb0e40000, 0xa0e40802, 0x02000001, 0x80020000,
|
|
|
|
0x80000001, 0x02000001, 0x80040000, 0x80000002, 0x03000002, 0x80070000,
|
|
|
|
0x80e40000, 0xa0e40000, 0x03000008, 0x80010001, 0x80e40000, 0xa0e40001,
|
|
|
|
0x03000008, 0x80020001, 0x80e40000, 0xa0e40002, 0x0400005a, 0x80040001,
|
|
|
|
0x80e40000, 0xa0e40003, 0xa0aa0003, 0x02000001, 0x80080001, 0xa0ff0000,
|
|
|
|
0x03000005, 0x800f0000, 0x80e40001, 0x90e40000, 0x02000001, 0x800f0800,
|
|
|
|
0x80e40000, 0x0000ffff
|
|
|
|
};
|
|
|
|
#endif
|
|
|
|
if (shader_data != NULL) {
|
|
|
|
result = IDirect3DDevice9_CreatePixelShader(data->device, shader_data, &data->ps_yuv);
|
|
|
|
if (!FAILED(result)) {
|
|
|
|
renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12;
|
|
|
|
renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV;
|
|
|
|
} else {
|
|
|
|
D3D_SetError("CreatePixelShader()", result);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return renderer;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
D3D_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
|
|
|
|
{
|
|
|
|
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
|
|
|
|
|
|
|
if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
|
|
|
|
data->updateSize = SDL_TRUE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static D3DTEXTUREFILTERTYPE
|
|
|
|
GetScaleQuality(void)
|
|
|
|
{
|
|
|
|
const char *hint = SDL_GetHint(SDL_HINT_RENDER_SCALE_QUALITY);
|
|
|
|
|
|
|
|
if (!hint || *hint == '0' || SDL_strcasecmp(hint, "nearest") == 0) {
|
|
|
|
return D3DTEXF_POINT;
|
2013-08-21 14:47:10 +02:00
|
|
|
} else /* if (*hint == '1' || SDL_strcasecmp(hint, "linear") == 0) */ {
|
2013-08-12 16:13:50 +02:00
|
|
|
return D3DTEXF_LINEAR;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
|
{
|
|
|
|
D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata;
|
|
|
|
D3D_TextureData *data;
|
|
|
|
D3DPOOL pool;
|
|
|
|
DWORD usage;
|
|
|
|
HRESULT result;
|
|
|
|
|
|
|
|
data = (D3D_TextureData *) SDL_calloc(1, sizeof(*data));
|
|
|
|
if (!data) {
|
|
|
|
return SDL_OutOfMemory();
|
|
|
|
}
|
|
|
|
data->scaleMode = GetScaleQuality();
|
|
|
|
|
|
|
|
texture->driverdata = data;
|
|
|
|
|
|
|
|
#ifdef USE_DYNAMIC_TEXTURE
|
|
|
|
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
|
|
|
|
pool = D3DPOOL_DEFAULT;
|
|
|
|
usage = D3DUSAGE_DYNAMIC;
|
|
|
|
} else
|
|
|
|
#endif
|
|
|
|
if (texture->access == SDL_TEXTUREACCESS_TARGET) {
|
|
|
|
/* D3DPOOL_MANAGED does not work with D3DUSAGE_RENDERTARGET */
|
|
|
|
pool = D3DPOOL_DEFAULT;
|
|
|
|
usage = D3DUSAGE_RENDERTARGET;
|
|
|
|
} else {
|
|
|
|
pool = D3DPOOL_MANAGED;
|
|
|
|
usage = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
result =
|
|
|
|
IDirect3DDevice9_CreateTexture(renderdata->device, texture->w,
|
|
|
|
texture->h, 1, usage,
|
|
|
|
PixelFormatToD3DFMT(texture->format),
|
|
|
|
pool, &data->texture, NULL);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
return D3D_SetError("CreateTexture()", result);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (texture->format == SDL_PIXELFORMAT_YV12 ||
|
|
|
|
texture->format == SDL_PIXELFORMAT_IYUV) {
|
|
|
|
data->yuv = SDL_TRUE;
|
|
|
|
|
|
|
|
result =
|
|
|
|
IDirect3DDevice9_CreateTexture(renderdata->device, texture->w / 2,
|
|
|
|
texture->h / 2, 1, usage,
|
|
|
|
PixelFormatToD3DFMT(texture->format),
|
|
|
|
pool, &data->utexture, NULL);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
return D3D_SetError("CreateTexture()", result);
|
|
|
|
}
|
|
|
|
|
|
|
|
result =
|
|
|
|
IDirect3DDevice9_CreateTexture(renderdata->device, texture->w / 2,
|
|
|
|
texture->h / 2, 1, usage,
|
|
|
|
PixelFormatToD3DFMT(texture->format),
|
|
|
|
pool, &data->vtexture, NULL);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
return D3D_SetError("CreateTexture()", result);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
D3D_UpdateTextureInternal(IDirect3DTexture9 *texture, Uint32 format, SDL_bool full_texture, int x, int y, int w, int h, const void *pixels, int pitch)
|
|
|
|
{
|
|
|
|
RECT d3drect;
|
|
|
|
D3DLOCKED_RECT locked;
|
|
|
|
const Uint8 *src;
|
|
|
|
Uint8 *dst;
|
|
|
|
int row, length;
|
|
|
|
HRESULT result;
|
|
|
|
|
|
|
|
if (full_texture) {
|
|
|
|
result = IDirect3DTexture9_LockRect(texture, 0, &locked, NULL, D3DLOCK_DISCARD);
|
|
|
|
} else {
|
|
|
|
d3drect.left = x;
|
|
|
|
d3drect.right = x + w;
|
|
|
|
d3drect.top = y;
|
|
|
|
d3drect.bottom = y + h;
|
|
|
|
result = IDirect3DTexture9_LockRect(texture, 0, &locked, &d3drect, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (FAILED(result)) {
|
|
|
|
return D3D_SetError("LockRect()", result);
|
|
|
|
}
|
|
|
|
|
|
|
|
src = (const Uint8 *)pixels;
|
|
|
|
dst = locked.pBits;
|
|
|
|
length = w * SDL_BYTESPERPIXEL(format);
|
|
|
|
if (length == pitch && length == locked.Pitch) {
|
|
|
|
SDL_memcpy(dst, src, length*h);
|
|
|
|
} else {
|
|
|
|
for (row = 0; row < h; ++row) {
|
|
|
|
SDL_memcpy(dst, src, length);
|
|
|
|
src += pitch;
|
|
|
|
dst += locked.Pitch;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
IDirect3DTexture9_UnlockRect(texture, 0);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
|
const SDL_Rect * rect, const void *pixels, int pitch)
|
|
|
|
{
|
|
|
|
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
|
|
|
|
SDL_bool full_texture = SDL_FALSE;
|
|
|
|
|
|
|
|
#ifdef USE_DYNAMIC_TEXTURE
|
|
|
|
if (texture->access == SDL_TEXTUREACCESS_STREAMING &&
|
|
|
|
rect->x == 0 && rect->y == 0 &&
|
|
|
|
rect->w == texture->w && rect->h == texture->h) {
|
|
|
|
full_texture = SDL_TRUE;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if (D3D_UpdateTextureInternal(data->texture, texture->format, full_texture, rect->x, rect->y, rect->w, rect->h, pixels, pitch) < 0) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (data->yuv) {
|
|
|
|
/* Skip to the correct offset into the next texture */
|
|
|
|
pixels = (const void*)((const Uint8*)pixels + rect->h * pitch);
|
|
|
|
|
|
|
|
if (D3D_UpdateTextureInternal(texture->format == SDL_PIXELFORMAT_YV12 ? data->vtexture : data->utexture, texture->format, full_texture, rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, pixels, pitch / 2) < 0) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Skip to the correct offset into the next texture */
|
|
|
|
pixels = (const void*)((const Uint8*)pixels + (rect->h * pitch)/4);
|
|
|
|
if (D3D_UpdateTextureInternal(texture->format == SDL_PIXELFORMAT_YV12 ? data->utexture : data->vtexture, texture->format, full_texture, rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, pixels, pitch / 2) < 0) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2013-09-28 23:06:55 +02:00
|
|
|
static int
|
|
|
|
D3D_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
|
const SDL_Rect * rect,
|
|
|
|
const Uint8 *Yplane, int Ypitch,
|
|
|
|
const Uint8 *Uplane, int Upitch,
|
|
|
|
const Uint8 *Vplane, int Vpitch)
|
|
|
|
{
|
|
|
|
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
|
|
|
|
SDL_bool full_texture = SDL_FALSE;
|
|
|
|
|
|
|
|
#ifdef USE_DYNAMIC_TEXTURE
|
|
|
|
if (texture->access == SDL_TEXTUREACCESS_STREAMING &&
|
|
|
|
rect->x == 0 && rect->y == 0 &&
|
|
|
|
rect->w == texture->w && rect->h == texture->h) {
|
|
|
|
full_texture = SDL_TRUE;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if (D3D_UpdateTextureInternal(data->texture, texture->format, full_texture, rect->x, rect->y, rect->w, rect->h, Yplane, Ypitch) < 0) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
if (D3D_UpdateTextureInternal(data->utexture, texture->format, full_texture, rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, Uplane, Upitch) < 0) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
if (D3D_UpdateTextureInternal(data->vtexture, texture->format, full_texture, rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, Vplane, Vpitch) < 0) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2013-08-12 16:13:50 +02:00
|
|
|
static int
|
|
|
|
D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
|
const SDL_Rect * rect, void **pixels, int *pitch)
|
|
|
|
{
|
|
|
|
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
|
|
|
|
RECT d3drect;
|
|
|
|
D3DLOCKED_RECT locked;
|
|
|
|
HRESULT result;
|
|
|
|
|
|
|
|
if (data->yuv) {
|
2013-08-21 01:34:40 +02:00
|
|
|
/* It's more efficient to upload directly... */
|
2013-08-12 16:13:50 +02:00
|
|
|
if (!data->pixels) {
|
|
|
|
data->pitch = texture->w;
|
|
|
|
data->pixels = (Uint8 *)SDL_malloc((texture->h * data->pitch * 3) / 2);
|
|
|
|
if (!data->pixels) {
|
|
|
|
return SDL_OutOfMemory();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
data->locked_rect = *rect;
|
|
|
|
*pixels =
|
|
|
|
(void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
|
|
|
|
rect->x * SDL_BYTESPERPIXEL(texture->format));
|
|
|
|
*pitch = data->pitch;
|
|
|
|
} else {
|
|
|
|
d3drect.left = rect->x;
|
|
|
|
d3drect.right = rect->x + rect->w;
|
|
|
|
d3drect.top = rect->y;
|
|
|
|
d3drect.bottom = rect->y + rect->h;
|
|
|
|
|
|
|
|
result = IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, 0);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
return D3D_SetError("LockRect()", result);
|
|
|
|
}
|
|
|
|
*pixels = locked.pBits;
|
|
|
|
*pitch = locked.Pitch;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
|
{
|
|
|
|
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
|
|
|
|
|
|
|
|
if (data->yuv) {
|
|
|
|
const SDL_Rect *rect = &data->locked_rect;
|
|
|
|
void *pixels =
|
|
|
|
(void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
|
|
|
|
rect->x * SDL_BYTESPERPIXEL(texture->format));
|
|
|
|
D3D_UpdateTexture(renderer, texture, rect, pixels, data->pitch);
|
|
|
|
} else {
|
|
|
|
IDirect3DTexture9_UnlockRect(data->texture, 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
D3D_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
|
{
|
|
|
|
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
|
|
|
D3D_TextureData *texturedata;
|
|
|
|
HRESULT result;
|
|
|
|
|
|
|
|
D3D_ActivateRenderer(renderer);
|
|
|
|
|
|
|
|
/* Release the previous render target if it wasn't the default one */
|
|
|
|
if (data->currentRenderTarget != NULL) {
|
|
|
|
IDirect3DSurface9_Release(data->currentRenderTarget);
|
|
|
|
data->currentRenderTarget = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (texture == NULL) {
|
|
|
|
IDirect3DDevice9_SetRenderTarget(data->device, 0, data->defaultRenderTarget);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
texturedata = (D3D_TextureData *) texture->driverdata;
|
|
|
|
result = IDirect3DTexture9_GetSurfaceLevel(texturedata->texture, 0, &data->currentRenderTarget);
|
|
|
|
if(FAILED(result)) {
|
|
|
|
return D3D_SetError("GetSurfaceLevel()", result);
|
|
|
|
}
|
|
|
|
result = IDirect3DDevice9_SetRenderTarget(data->device, 0, data->currentRenderTarget);
|
|
|
|
if(FAILED(result)) {
|
|
|
|
return D3D_SetError("SetRenderTarget()", result);
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
D3D_UpdateViewport(SDL_Renderer * renderer)
|
|
|
|
{
|
|
|
|
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
|
|
|
D3DVIEWPORT9 viewport;
|
|
|
|
D3DMATRIX matrix;
|
|
|
|
|
|
|
|
/* Set the viewport */
|
|
|
|
viewport.X = renderer->viewport.x;
|
|
|
|
viewport.Y = renderer->viewport.y;
|
|
|
|
viewport.Width = renderer->viewport.w;
|
|
|
|
viewport.Height = renderer->viewport.h;
|
|
|
|
viewport.MinZ = 0.0f;
|
|
|
|
viewport.MaxZ = 1.0f;
|
|
|
|
IDirect3DDevice9_SetViewport(data->device, &viewport);
|
|
|
|
|
|
|
|
/* Set an orthographic projection matrix */
|
|
|
|
if (renderer->viewport.w && renderer->viewport.h) {
|
|
|
|
matrix.m[0][0] = 2.0f / renderer->viewport.w;
|
|
|
|
matrix.m[0][1] = 0.0f;
|
|
|
|
matrix.m[0][2] = 0.0f;
|
|
|
|
matrix.m[0][3] = 0.0f;
|
|
|
|
matrix.m[1][0] = 0.0f;
|
|
|
|
matrix.m[1][1] = -2.0f / renderer->viewport.h;
|
|
|
|
matrix.m[1][2] = 0.0f;
|
|
|
|
matrix.m[1][3] = 0.0f;
|
|
|
|
matrix.m[2][0] = 0.0f;
|
|
|
|
matrix.m[2][1] = 0.0f;
|
|
|
|
matrix.m[2][2] = 1.0f;
|
|
|
|
matrix.m[2][3] = 0.0f;
|
|
|
|
matrix.m[3][0] = -1.0f;
|
|
|
|
matrix.m[3][1] = 1.0f;
|
|
|
|
matrix.m[3][2] = 0.0f;
|
|
|
|
matrix.m[3][3] = 1.0f;
|
|
|
|
IDirect3DDevice9_SetTransform(data->device, D3DTS_PROJECTION, &matrix);
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
D3D_UpdateClipRect(SDL_Renderer * renderer)
|
|
|
|
{
|
|
|
|
const SDL_Rect *rect = &renderer->clip_rect;
|
|
|
|
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
|
|
|
RECT r;
|
|
|
|
HRESULT result;
|
|
|
|
|
|
|
|
if (!SDL_RectEmpty(rect)) {
|
|
|
|
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SCISSORTESTENABLE, TRUE);
|
|
|
|
r.left = rect->x;
|
|
|
|
r.top = rect->y;
|
|
|
|
r.right = rect->x + rect->w;
|
|
|
|
r.bottom = rect->y + rect->h;
|
|
|
|
|
|
|
|
result = IDirect3DDevice9_SetScissorRect(data->device, &r);
|
|
|
|
if (result != D3D_OK) {
|
|
|
|
D3D_SetError("SetScissor()", result);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SCISSORTESTENABLE, FALSE);
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
D3D_RenderClear(SDL_Renderer * renderer)
|
|
|
|
{
|
|
|
|
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
|
|
|
DWORD color;
|
|
|
|
HRESULT result;
|
|
|
|
|
|
|
|
if (D3D_ActivateRenderer(renderer) < 0) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b);
|
|
|
|
|
|
|
|
/* Don't reset the viewport if we don't have to! */
|
|
|
|
if (!renderer->viewport.x && !renderer->viewport.y &&
|
|
|
|
renderer->viewport.w == data->pparams.BackBufferWidth &&
|
|
|
|
renderer->viewport.h == data->pparams.BackBufferHeight) {
|
|
|
|
result = IDirect3DDevice9_Clear(data->device, 0, NULL, D3DCLEAR_TARGET, color, 0.0f, 0);
|
|
|
|
} else {
|
|
|
|
D3DVIEWPORT9 viewport;
|
|
|
|
|
|
|
|
/* Clear is defined to clear the entire render target */
|
|
|
|
viewport.X = 0;
|
|
|
|
viewport.Y = 0;
|
|
|
|
viewport.Width = data->pparams.BackBufferWidth;
|
|
|
|
viewport.Height = data->pparams.BackBufferHeight;
|
|
|
|
viewport.MinZ = 0.0f;
|
|
|
|
viewport.MaxZ = 1.0f;
|
|
|
|
IDirect3DDevice9_SetViewport(data->device, &viewport);
|
|
|
|
|
|
|
|
result = IDirect3DDevice9_Clear(data->device, 0, NULL, D3DCLEAR_TARGET, color, 0.0f, 0);
|
|
|
|
|
|
|
|
/* Reset the viewport */
|
|
|
|
viewport.X = renderer->viewport.x;
|
|
|
|
viewport.Y = renderer->viewport.y;
|
|
|
|
viewport.Width = renderer->viewport.w;
|
|
|
|
viewport.Height = renderer->viewport.h;
|
|
|
|
viewport.MinZ = 0.0f;
|
|
|
|
viewport.MaxZ = 1.0f;
|
|
|
|
IDirect3DDevice9_SetViewport(data->device, &viewport);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (FAILED(result)) {
|
|
|
|
return D3D_SetError("Clear()", result);
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
D3D_SetBlendMode(D3D_RenderData * data, int blendMode)
|
|
|
|
{
|
|
|
|
switch (blendMode) {
|
|
|
|
case SDL_BLENDMODE_NONE:
|
|
|
|
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
|
|
|
|
FALSE);
|
|
|
|
break;
|
|
|
|
case SDL_BLENDMODE_BLEND:
|
|
|
|
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
|
|
|
|
TRUE);
|
|
|
|
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND,
|
|
|
|
D3DBLEND_SRCALPHA);
|
|
|
|
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
|
|
|
|
D3DBLEND_INVSRCALPHA);
|
|
|
|
if (data->enableSeparateAlphaBlend) {
|
|
|
|
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLENDALPHA,
|
|
|
|
D3DBLEND_ONE);
|
|
|
|
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLENDALPHA,
|
|
|
|
D3DBLEND_INVSRCALPHA);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case SDL_BLENDMODE_ADD:
|
|
|
|
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
|
|
|
|
TRUE);
|
|
|
|
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND,
|
|
|
|
D3DBLEND_SRCALPHA);
|
|
|
|
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
|
|
|
|
D3DBLEND_ONE);
|
|
|
|
if (data->enableSeparateAlphaBlend) {
|
|
|
|
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLENDALPHA,
|
|
|
|
D3DBLEND_ZERO);
|
|
|
|
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLENDALPHA,
|
|
|
|
D3DBLEND_ONE);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case SDL_BLENDMODE_MOD:
|
|
|
|
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
|
|
|
|
TRUE);
|
|
|
|
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND,
|
|
|
|
D3DBLEND_ZERO);
|
|
|
|
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
|
|
|
|
D3DBLEND_SRCCOLOR);
|
|
|
|
if (data->enableSeparateAlphaBlend) {
|
|
|
|
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLENDALPHA,
|
|
|
|
D3DBLEND_ZERO);
|
|
|
|
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLENDALPHA,
|
|
|
|
D3DBLEND_ONE);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
D3D_RenderDrawPoints(SDL_Renderer * renderer, const SDL_FPoint * points,
|
|
|
|
int count)
|
|
|
|
{
|
|
|
|
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
|
|
|
DWORD color;
|
|
|
|
Vertex *vertices;
|
|
|
|
int i;
|
|
|
|
HRESULT result;
|
|
|
|
|
|
|
|
if (D3D_ActivateRenderer(renderer) < 0) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
D3D_SetBlendMode(data, renderer->blendMode);
|
|
|
|
|
|
|
|
result =
|
|
|
|
IDirect3DDevice9_SetTexture(data->device, 0,
|
|
|
|
(IDirect3DBaseTexture9 *) 0);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
return D3D_SetError("SetTexture()", result);
|
|
|
|
}
|
|
|
|
|
|
|
|
color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b);
|
|
|
|
|
|
|
|
vertices = SDL_stack_alloc(Vertex, count);
|
|
|
|
for (i = 0; i < count; ++i) {
|
|
|
|
vertices[i].x = points[i].x;
|
|
|
|
vertices[i].y = points[i].y;
|
|
|
|
vertices[i].z = 0.0f;
|
|
|
|
vertices[i].color = color;
|
|
|
|
vertices[i].u = 0.0f;
|
|
|
|
vertices[i].v = 0.0f;
|
|
|
|
}
|
|
|
|
result =
|
|
|
|
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, count,
|
|
|
|
vertices, sizeof(*vertices));
|
|
|
|
SDL_stack_free(vertices);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
return D3D_SetError("DrawPrimitiveUP()", result);
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
D3D_RenderDrawLines(SDL_Renderer * renderer, const SDL_FPoint * points,
|
|
|
|
int count)
|
|
|
|
{
|
|
|
|
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
|
|
|
DWORD color;
|
|
|
|
Vertex *vertices;
|
|
|
|
int i;
|
|
|
|
HRESULT result;
|
|
|
|
|
|
|
|
if (D3D_ActivateRenderer(renderer) < 0) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
D3D_SetBlendMode(data, renderer->blendMode);
|
|
|
|
|
|
|
|
result =
|
|
|
|
IDirect3DDevice9_SetTexture(data->device, 0,
|
|
|
|
(IDirect3DBaseTexture9 *) 0);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
return D3D_SetError("SetTexture()", result);
|
|
|
|
}
|
|
|
|
|
|
|
|
color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b);
|
|
|
|
|
|
|
|
vertices = SDL_stack_alloc(Vertex, count);
|
|
|
|
for (i = 0; i < count; ++i) {
|
|
|
|
vertices[i].x = points[i].x;
|
|
|
|
vertices[i].y = points[i].y;
|
|
|
|
vertices[i].z = 0.0f;
|
|
|
|
vertices[i].color = color;
|
|
|
|
vertices[i].u = 0.0f;
|
|
|
|
vertices[i].v = 0.0f;
|
|
|
|
}
|
|
|
|
result =
|
|
|
|
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_LINESTRIP, count-1,
|
|
|
|
vertices, sizeof(*vertices));
|
|
|
|
|
|
|
|
/* DirectX 9 has the same line rasterization semantics as GDI,
|
|
|
|
so we need to close the endpoint of the line */
|
|
|
|
if (count == 2 ||
|
|
|
|
points[0].x != points[count-1].x || points[0].y != points[count-1].y) {
|
|
|
|
vertices[0].x = points[count-1].x;
|
|
|
|
vertices[0].y = points[count-1].y;
|
|
|
|
result = IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, 1, vertices, sizeof(*vertices));
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_stack_free(vertices);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
return D3D_SetError("DrawPrimitiveUP()", result);
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
D3D_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects,
|
|
|
|
int count)
|
|
|
|
{
|
|
|
|
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
|
|
|
DWORD color;
|
|
|
|
int i;
|
|
|
|
float minx, miny, maxx, maxy;
|
|
|
|
Vertex vertices[4];
|
|
|
|
HRESULT result;
|
|
|
|
|
|
|
|
if (D3D_ActivateRenderer(renderer) < 0) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
D3D_SetBlendMode(data, renderer->blendMode);
|
|
|
|
|
|
|
|
result =
|
|
|
|
IDirect3DDevice9_SetTexture(data->device, 0,
|
|
|
|
(IDirect3DBaseTexture9 *) 0);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
return D3D_SetError("SetTexture()", result);
|
|
|
|
}
|
|
|
|
|
|
|
|
color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b);
|
|
|
|
|
|
|
|
for (i = 0; i < count; ++i) {
|
|
|
|
const SDL_FRect *rect = &rects[i];
|
|
|
|
|
|
|
|
minx = rect->x;
|
|
|
|
miny = rect->y;
|
|
|
|
maxx = rect->x + rect->w;
|
|
|
|
maxy = rect->y + rect->h;
|
|
|
|
|
|
|
|
vertices[0].x = minx;
|
|
|
|
vertices[0].y = miny;
|
|
|
|
vertices[0].z = 0.0f;
|
|
|
|
vertices[0].color = color;
|
|
|
|
vertices[0].u = 0.0f;
|
|
|
|
vertices[0].v = 0.0f;
|
|
|
|
|
|
|
|
vertices[1].x = maxx;
|
|
|
|
vertices[1].y = miny;
|
|
|
|
vertices[1].z = 0.0f;
|
|
|
|
vertices[1].color = color;
|
|
|
|
vertices[1].u = 0.0f;
|
|
|
|
vertices[1].v = 0.0f;
|
|
|
|
|
|
|
|
vertices[2].x = maxx;
|
|
|
|
vertices[2].y = maxy;
|
|
|
|
vertices[2].z = 0.0f;
|
|
|
|
vertices[2].color = color;
|
|
|
|
vertices[2].u = 0.0f;
|
|
|
|
vertices[2].v = 0.0f;
|
|
|
|
|
|
|
|
vertices[3].x = minx;
|
|
|
|
vertices[3].y = maxy;
|
|
|
|
vertices[3].z = 0.0f;
|
|
|
|
vertices[3].color = color;
|
|
|
|
vertices[3].u = 0.0f;
|
|
|
|
vertices[3].v = 0.0f;
|
|
|
|
|
|
|
|
result =
|
|
|
|
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLEFAN,
|
|
|
|
2, vertices, sizeof(*vertices));
|
|
|
|
if (FAILED(result)) {
|
|
|
|
return D3D_SetError("DrawPrimitiveUP()", result);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
D3D_UpdateTextureScaleMode(D3D_RenderData *data, D3D_TextureData *texturedata, unsigned index)
|
|
|
|
{
|
|
|
|
if (texturedata->scaleMode != data->scaleMode[index]) {
|
|
|
|
IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_MINFILTER,
|
|
|
|
texturedata->scaleMode);
|
|
|
|
IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_MAGFILTER,
|
|
|
|
texturedata->scaleMode);
|
|
|
|
data->scaleMode[index] = texturedata->scaleMode;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
|
const SDL_Rect * srcrect, const SDL_FRect * dstrect)
|
|
|
|
{
|
|
|
|
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
|
|
|
D3D_TextureData *texturedata = (D3D_TextureData *) texture->driverdata;
|
|
|
|
LPDIRECT3DPIXELSHADER9 shader = NULL;
|
|
|
|
float minx, miny, maxx, maxy;
|
|
|
|
float minu, maxu, minv, maxv;
|
|
|
|
DWORD color;
|
|
|
|
Vertex vertices[4];
|
|
|
|
HRESULT result;
|
|
|
|
|
|
|
|
if (D3D_ActivateRenderer(renderer) < 0) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
minx = dstrect->x - 0.5f;
|
|
|
|
miny = dstrect->y - 0.5f;
|
|
|
|
maxx = dstrect->x + dstrect->w - 0.5f;
|
|
|
|
maxy = dstrect->y + dstrect->h - 0.5f;
|
|
|
|
|
|
|
|
minu = (float) srcrect->x / texture->w;
|
|
|
|
maxu = (float) (srcrect->x + srcrect->w) / texture->w;
|
|
|
|
minv = (float) srcrect->y / texture->h;
|
|
|
|
maxv = (float) (srcrect->y + srcrect->h) / texture->h;
|
|
|
|
|
|
|
|
color = D3DCOLOR_ARGB(texture->a, texture->r, texture->g, texture->b);
|
|
|
|
|
|
|
|
vertices[0].x = minx;
|
|
|
|
vertices[0].y = miny;
|
|
|
|
vertices[0].z = 0.0f;
|
|
|
|
vertices[0].color = color;
|
|
|
|
vertices[0].u = minu;
|
|
|
|
vertices[0].v = minv;
|
|
|
|
|
|
|
|
vertices[1].x = maxx;
|
|
|
|
vertices[1].y = miny;
|
|
|
|
vertices[1].z = 0.0f;
|
|
|
|
vertices[1].color = color;
|
|
|
|
vertices[1].u = maxu;
|
|
|
|
vertices[1].v = minv;
|
|
|
|
|
|
|
|
vertices[2].x = maxx;
|
|
|
|
vertices[2].y = maxy;
|
|
|
|
vertices[2].z = 0.0f;
|
|
|
|
vertices[2].color = color;
|
|
|
|
vertices[2].u = maxu;
|
|
|
|
vertices[2].v = maxv;
|
|
|
|
|
|
|
|
vertices[3].x = minx;
|
|
|
|
vertices[3].y = maxy;
|
|
|
|
vertices[3].z = 0.0f;
|
|
|
|
vertices[3].color = color;
|
|
|
|
vertices[3].u = minu;
|
|
|
|
vertices[3].v = maxv;
|
|
|
|
|
|
|
|
D3D_SetBlendMode(data, texture->blendMode);
|
|
|
|
|
|
|
|
D3D_UpdateTextureScaleMode(data, texturedata, 0);
|
|
|
|
|
|
|
|
result =
|
|
|
|
IDirect3DDevice9_SetTexture(data->device, 0, (IDirect3DBaseTexture9 *)
|
|
|
|
texturedata->texture);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
return D3D_SetError("SetTexture()", result);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (texturedata->yuv) {
|
|
|
|
shader = data->ps_yuv;
|
|
|
|
|
|
|
|
D3D_UpdateTextureScaleMode(data, texturedata, 1);
|
|
|
|
D3D_UpdateTextureScaleMode(data, texturedata, 2);
|
|
|
|
|
|
|
|
result =
|
|
|
|
IDirect3DDevice9_SetTexture(data->device, 1, (IDirect3DBaseTexture9 *)
|
|
|
|
texturedata->utexture);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
return D3D_SetError("SetTexture()", result);
|
|
|
|
}
|
|
|
|
|
|
|
|
result =
|
|
|
|
IDirect3DDevice9_SetTexture(data->device, 2, (IDirect3DBaseTexture9 *)
|
|
|
|
texturedata->vtexture);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
return D3D_SetError("SetTexture()", result);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (shader) {
|
|
|
|
result = IDirect3DDevice9_SetPixelShader(data->device, shader);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
return D3D_SetError("SetShader()", result);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
result =
|
|
|
|
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLEFAN, 2,
|
|
|
|
vertices, sizeof(*vertices));
|
|
|
|
if (FAILED(result)) {
|
|
|
|
return D3D_SetError("DrawPrimitiveUP()", result);
|
|
|
|
}
|
|
|
|
if (shader) {
|
|
|
|
result = IDirect3DDevice9_SetPixelShader(data->device, NULL);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
return D3D_SetError("SetShader()", result);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static int
|
|
|
|
D3D_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
|
const SDL_Rect * srcrect, const SDL_FRect * dstrect,
|
|
|
|
const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip)
|
|
|
|
{
|
|
|
|
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
|
|
|
D3D_TextureData *texturedata = (D3D_TextureData *) texture->driverdata;
|
|
|
|
LPDIRECT3DPIXELSHADER9 shader = NULL;
|
|
|
|
float minx, miny, maxx, maxy;
|
|
|
|
float minu, maxu, minv, maxv;
|
|
|
|
float centerx, centery;
|
|
|
|
DWORD color;
|
|
|
|
Vertex vertices[4];
|
|
|
|
HRESULT result;
|
|
|
|
|
|
|
|
if (D3D_ActivateRenderer(renderer) < 0) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
centerx = center->x;
|
|
|
|
centery = center->y;
|
|
|
|
|
|
|
|
if (flip & SDL_FLIP_HORIZONTAL) {
|
|
|
|
minx = dstrect->w - centerx - 0.5f;
|
|
|
|
maxx = -centerx - 0.5f;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
minx = -centerx - 0.5f;
|
|
|
|
maxx = dstrect->w - centerx - 0.5f;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (flip & SDL_FLIP_VERTICAL) {
|
|
|
|
miny = dstrect->h - centery - 0.5f;
|
|
|
|
maxy = -centery - 0.5f;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
miny = -centery - 0.5f;
|
|
|
|
maxy = dstrect->h - centery - 0.5f;
|
|
|
|
}
|
|
|
|
|
|
|
|
minu = (float) srcrect->x / texture->w;
|
|
|
|
maxu = (float) (srcrect->x + srcrect->w) / texture->w;
|
|
|
|
minv = (float) srcrect->y / texture->h;
|
|
|
|
maxv = (float) (srcrect->y + srcrect->h) / texture->h;
|
|
|
|
|
|
|
|
color = D3DCOLOR_ARGB(texture->a, texture->r, texture->g, texture->b);
|
|
|
|
|
|
|
|
vertices[0].x = minx;
|
|
|
|
vertices[0].y = miny;
|
|
|
|
vertices[0].z = 0.0f;
|
|
|
|
vertices[0].color = color;
|
|
|
|
vertices[0].u = minu;
|
|
|
|
vertices[0].v = minv;
|
|
|
|
|
|
|
|
vertices[1].x = maxx;
|
|
|
|
vertices[1].y = miny;
|
|
|
|
vertices[1].z = 0.0f;
|
|
|
|
vertices[1].color = color;
|
|
|
|
vertices[1].u = maxu;
|
|
|
|
vertices[1].v = minv;
|
|
|
|
|
|
|
|
vertices[2].x = maxx;
|
|
|
|
vertices[2].y = maxy;
|
|
|
|
vertices[2].z = 0.0f;
|
|
|
|
vertices[2].color = color;
|
|
|
|
vertices[2].u = maxu;
|
|
|
|
vertices[2].v = maxv;
|
|
|
|
|
|
|
|
vertices[3].x = minx;
|
|
|
|
vertices[3].y = maxy;
|
|
|
|
vertices[3].z = 0.0f;
|
|
|
|
vertices[3].color = color;
|
|
|
|
vertices[3].u = minu;
|
|
|
|
vertices[3].v = maxv;
|
|
|
|
|
|
|
|
D3D_SetBlendMode(data, texture->blendMode);
|
|
|
|
|
|
|
|
/* Rotate and translate */
|
|
|
|
ID3DXMatrixStack_Push(data->matrixStack);
|
|
|
|
ID3DXMatrixStack_LoadIdentity(data->matrixStack);
|
|
|
|
ID3DXMatrixStack_RotateYawPitchRoll(data->matrixStack, 0.0, 0.0, (float)(M_PI * (float) angle / 180.0f));
|
|
|
|
ID3DXMatrixStack_Translate(data->matrixStack, (float)dstrect->x + centerx, (float)dstrect->y + centery, (float)0.0);
|
|
|
|
IDirect3DDevice9_SetTransform(data->device, D3DTS_VIEW, (D3DMATRIX*)ID3DXMatrixStack_GetTop(data->matrixStack));
|
|
|
|
|
|
|
|
D3D_UpdateTextureScaleMode(data, texturedata, 0);
|
|
|
|
|
|
|
|
result =
|
|
|
|
IDirect3DDevice9_SetTexture(data->device, 0, (IDirect3DBaseTexture9 *)
|
|
|
|
texturedata->texture);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
return D3D_SetError("SetTexture()", result);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (texturedata->yuv) {
|
|
|
|
shader = data->ps_yuv;
|
|
|
|
|
|
|
|
D3D_UpdateTextureScaleMode(data, texturedata, 1);
|
|
|
|
D3D_UpdateTextureScaleMode(data, texturedata, 2);
|
|
|
|
|
|
|
|
result =
|
|
|
|
IDirect3DDevice9_SetTexture(data->device, 1, (IDirect3DBaseTexture9 *)
|
|
|
|
texturedata->utexture);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
return D3D_SetError("SetTexture()", result);
|
|
|
|
}
|
|
|
|
|
|
|
|
result =
|
|
|
|
IDirect3DDevice9_SetTexture(data->device, 2, (IDirect3DBaseTexture9 *)
|
|
|
|
texturedata->vtexture);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
return D3D_SetError("SetTexture()", result);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (shader) {
|
|
|
|
result = IDirect3DDevice9_SetPixelShader(data->device, shader);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
return D3D_SetError("SetShader()", result);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
result =
|
|
|
|
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLEFAN, 2,
|
|
|
|
vertices, sizeof(*vertices));
|
|
|
|
if (FAILED(result)) {
|
|
|
|
return D3D_SetError("DrawPrimitiveUP()", result);
|
|
|
|
}
|
|
|
|
if (shader) {
|
|
|
|
result = IDirect3DDevice9_SetPixelShader(data->device, NULL);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
return D3D_SetError("SetShader()", result);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
ID3DXMatrixStack_Pop(data->matrixStack);
|
|
|
|
ID3DXMatrixStack_Push(data->matrixStack);
|
|
|
|
ID3DXMatrixStack_LoadIdentity(data->matrixStack);
|
|
|
|
IDirect3DDevice9_SetTransform(data->device, D3DTS_VIEW, (D3DMATRIX*)ID3DXMatrixStack_GetTop(data->matrixStack));
|
|
|
|
ID3DXMatrixStack_Pop(data->matrixStack);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
|
|
|
Uint32 format, void * pixels, int pitch)
|
|
|
|
{
|
|
|
|
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
|
|
|
D3DSURFACE_DESC desc;
|
|
|
|
LPDIRECT3DSURFACE9 backBuffer;
|
|
|
|
LPDIRECT3DSURFACE9 surface;
|
|
|
|
RECT d3drect;
|
|
|
|
D3DLOCKED_RECT locked;
|
|
|
|
HRESULT result;
|
|
|
|
|
|
|
|
result = IDirect3DDevice9_GetBackBuffer(data->device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backBuffer);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
return D3D_SetError("GetBackBuffer()", result);
|
|
|
|
}
|
|
|
|
|
|
|
|
result = IDirect3DSurface9_GetDesc(backBuffer, &desc);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
IDirect3DSurface9_Release(backBuffer);
|
|
|
|
return D3D_SetError("GetDesc()", result);
|
|
|
|
}
|
|
|
|
|
|
|
|
result = IDirect3DDevice9_CreateOffscreenPlainSurface(data->device, desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surface, NULL);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
IDirect3DSurface9_Release(backBuffer);
|
|
|
|
return D3D_SetError("CreateOffscreenPlainSurface()", result);
|
|
|
|
}
|
|
|
|
|
|
|
|
result = IDirect3DDevice9_GetRenderTargetData(data->device, backBuffer, surface);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
IDirect3DSurface9_Release(surface);
|
|
|
|
IDirect3DSurface9_Release(backBuffer);
|
|
|
|
return D3D_SetError("GetRenderTargetData()", result);
|
|
|
|
}
|
|
|
|
|
|
|
|
d3drect.left = rect->x;
|
|
|
|
d3drect.right = rect->x + rect->w;
|
|
|
|
d3drect.top = rect->y;
|
|
|
|
d3drect.bottom = rect->y + rect->h;
|
|
|
|
|
|
|
|
result = IDirect3DSurface9_LockRect(surface, &locked, &d3drect, D3DLOCK_READONLY);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
IDirect3DSurface9_Release(surface);
|
|
|
|
IDirect3DSurface9_Release(backBuffer);
|
|
|
|
return D3D_SetError("LockRect()", result);
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_ConvertPixels(rect->w, rect->h,
|
|
|
|
D3DFMTToPixelFormat(desc.Format), locked.pBits, locked.Pitch,
|
|
|
|
format, pixels, pitch);
|
|
|
|
|
|
|
|
IDirect3DSurface9_UnlockRect(surface);
|
|
|
|
|
|
|
|
IDirect3DSurface9_Release(surface);
|
|
|
|
IDirect3DSurface9_Release(backBuffer);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
D3D_RenderPresent(SDL_Renderer * renderer)
|
|
|
|
{
|
|
|
|
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
|
|
|
HRESULT result;
|
|
|
|
|
|
|
|
if (!data->beginScene) {
|
|
|
|
IDirect3DDevice9_EndScene(data->device);
|
|
|
|
data->beginScene = SDL_TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
result = IDirect3DDevice9_TestCooperativeLevel(data->device);
|
|
|
|
if (result == D3DERR_DEVICELOST) {
|
|
|
|
/* We'll reset later */
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (result == D3DERR_DEVICENOTRESET) {
|
|
|
|
D3D_Reset(renderer);
|
|
|
|
}
|
|
|
|
result = IDirect3DDevice9_Present(data->device, NULL, NULL, NULL, NULL);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
D3D_SetError("Present()", result);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
D3D_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
|
{
|
|
|
|
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
|
|
|
|
|
|
|
|
if (!data) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (data->texture) {
|
|
|
|
IDirect3DTexture9_Release(data->texture);
|
|
|
|
}
|
|
|
|
if (data->utexture) {
|
|
|
|
IDirect3DTexture9_Release(data->utexture);
|
|
|
|
}
|
|
|
|
if (data->vtexture) {
|
|
|
|
IDirect3DTexture9_Release(data->vtexture);
|
|
|
|
}
|
2013-08-29 17:29:21 +02:00
|
|
|
SDL_free(data->pixels);
|
2013-08-12 16:13:50 +02:00
|
|
|
SDL_free(data);
|
|
|
|
texture->driverdata = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
D3D_DestroyRenderer(SDL_Renderer * renderer)
|
|
|
|
{
|
|
|
|
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
|
|
|
|
|
|
|
if (data) {
|
|
|
|
/* Release the render target */
|
|
|
|
if (data->defaultRenderTarget) {
|
|
|
|
IDirect3DSurface9_Release(data->defaultRenderTarget);
|
|
|
|
data->defaultRenderTarget = NULL;
|
|
|
|
}
|
|
|
|
if (data->currentRenderTarget != NULL) {
|
|
|
|
IDirect3DSurface9_Release(data->currentRenderTarget);
|
|
|
|
data->currentRenderTarget = NULL;
|
|
|
|
}
|
2013-08-19 17:02:44 +02:00
|
|
|
if (data->ps_yuv) {
|
|
|
|
IDirect3DPixelShader9_Release(data->ps_yuv);
|
|
|
|
}
|
2013-08-12 16:13:50 +02:00
|
|
|
if (data->device) {
|
|
|
|
IDirect3DDevice9_Release(data->device);
|
|
|
|
}
|
|
|
|
if (data->d3d) {
|
|
|
|
IDirect3D9_Release(data->d3d);
|
|
|
|
ID3DXMatrixStack_Release(data->matrixStack);
|
|
|
|
SDL_UnloadObject(data->d3dDLL);
|
|
|
|
}
|
|
|
|
SDL_free(data);
|
|
|
|
}
|
|
|
|
SDL_free(renderer);
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */
|
|
|
|
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|