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https://github.com/Relintai/sdl2_frt.git
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59 lines
2.4 KiB
Diff
59 lines
2.4 KiB
Diff
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# HG changeset patch
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# User Ben Henning
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# Date 1376509869 25200
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# Wed Aug 14 12:51:09 2013 -0700
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# Node ID e8558df4fbdb173a2b9ed0d354d6c3e76b376698
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# Parent a5f8b4f709722222e02fa481873d76ad25255e09
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Fixed a bug in Xcode project generation wherein pre/prelink/post-build commands
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would not be properly executed if the premake script only had the commands
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in configuration blocks, rather than in the project block. According to the
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website, these commands can exist in both blocks and the Xcode script does
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properly generate the commands, it just doesn't add a single line which allows
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Xcode to execute the commands at the correct stage. This patch fixes those
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issues.
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diff --git a/src/actions/xcode/xcode_common.lua b/src/actions/xcode/xcode_common.lua
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--- a/src/actions/xcode/xcode_common.lua
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+++ b/src/actions/xcode/xcode_common.lua
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@@ -432,20 +432,37 @@
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for _, node in ipairs(tr.products.children) do
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local name = tr.project.name
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+ -- This function checks whether there are build commands of a specific
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+ -- type to be executed; they will be generated correctly, but the project
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+ -- commands will not contain any per-configuration commands, so the logic
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+ -- has to be extended a bit to account for that.
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+ local function hasBuildCommands(which)
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+ -- standard check...this is what existed before
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+ if #tr.project[which] > 0 then
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+ return true
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+ end
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+ -- what if there are no project-level commands? check configs...
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+ for _, cfg in ipairs(tr.configs) do
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+ if #cfg[which] > 0 then
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+ return true
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+ end
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+ end
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+ end
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+
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_p(2,'%s /* %s */ = {', node.targetid, name)
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_p(3,'isa = PBXNativeTarget;')
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_p(3,'buildConfigurationList = %s /* Build configuration list for PBXNativeTarget "%s" */;', node.cfgsection, name)
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_p(3,'buildPhases = (')
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- if #tr.project.prebuildcommands > 0 then
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+ if hasBuildCommands('prebuildcommands') then
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_p(4,'9607AE1010C857E500CD1376 /* Prebuild */,')
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end
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_p(4,'%s /* Resources */,', node.resstageid)
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_p(4,'%s /* Sources */,', node.sourcesid)
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- if #tr.project.prelinkcommands > 0 then
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+ if hasBuildCommands('prelinkcommands') then
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_p(4,'9607AE3510C85E7E00CD1376 /* Prelink */,')
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end
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_p(4,'%s /* Frameworks */,', node.fxstageid)
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- if #tr.project.postbuildcommands > 0 then
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+ if hasBuildCommands('postbuildcommands') then
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_p(4,'9607AE3710C85E8F00CD1376 /* Postbuild */,')
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end
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_p(3,');')
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