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https://github.com/Relintai/sdl2_frt.git
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116 lines
3.6 KiB
Mathematica
116 lines
3.6 KiB
Mathematica
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_COCOA
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#include "SDL_cocoavideo.h"
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#include "SDL_shape.h"
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#include "SDL_cocoashape.h"
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#include "../SDL_sysvideo.h"
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#include "SDL_assert.h"
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SDL_WindowShaper*
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Cocoa_CreateShaper(SDL_Window* window)
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{
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SDL_WindowData* windata = (SDL_WindowData*)window->driverdata;
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[windata->nswindow setOpaque:NO];
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if ([windata->nswindow respondsToSelector:@selector(setStyleMask:)]) {
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[windata->nswindow setStyleMask:NSBorderlessWindowMask];
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}
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SDL_WindowShaper* result = result = malloc(sizeof(SDL_WindowShaper));
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result->window = window;
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result->mode.mode = ShapeModeDefault;
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result->mode.parameters.binarizationCutoff = 1;
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result->userx = result->usery = 0;
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window->shaper = result;
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SDL_ShapeData* data = malloc(sizeof(SDL_ShapeData));
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result->driverdata = data;
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data->context = [windata->nswindow graphicsContext];
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data->saved = SDL_FALSE;
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data->shape = NULL;
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int resized_properly = Cocoa_ResizeWindowShape(window);
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SDL_assert(resized_properly == 0);
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return result;
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}
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typedef struct {
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NSView* view;
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NSBezierPath* path;
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SDL_Window* window;
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} SDL_CocoaClosure;
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void
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ConvertRects(SDL_ShapeTree* tree, void* closure)
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{
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SDL_CocoaClosure* data = (SDL_CocoaClosure*)closure;
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if(tree->kind == OpaqueShape) {
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NSRect rect = NSMakeRect(tree->data.shape.x,data->window->h - tree->data.shape.y,tree->data.shape.w,tree->data.shape.h);
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[data->path appendBezierPathWithRect:[data->view convertRect:rect toView:nil]];
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}
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}
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int
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Cocoa_SetWindowShape(SDL_WindowShaper *shaper, SDL_Surface *shape, SDL_WindowShapeMode *shape_mode)
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{ @autoreleasepool
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{
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SDL_ShapeData* data = (SDL_ShapeData*)shaper->driverdata;
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SDL_WindowData* windata = (SDL_WindowData*)shaper->window->driverdata;
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SDL_CocoaClosure closure;
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if(data->saved == SDL_TRUE) {
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[data->context restoreGraphicsState];
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data->saved = SDL_FALSE;
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}
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/*[data->context saveGraphicsState];*/
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/*data->saved = SDL_TRUE;*/
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[NSGraphicsContext setCurrentContext:data->context];
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[[NSColor clearColor] set];
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NSRectFill([[windata->nswindow contentView] frame]);
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data->shape = SDL_CalculateShapeTree(*shape_mode,shape);
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closure.view = [windata->nswindow contentView];
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closure.path = [NSBezierPath bezierPath];
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closure.window = shaper->window;
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SDL_TraverseShapeTree(data->shape,&ConvertRects,&closure);
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[closure.path addClip];
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return 0;
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}}
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int
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Cocoa_ResizeWindowShape(SDL_Window *window)
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{
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SDL_ShapeData* data = window->shaper->driverdata;
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SDL_assert(data != NULL);
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return 0;
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}
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#endif /* SDL_VIDEO_DRIVER_COCOA */
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/* vi: set ts=4 sw=4 expandtab: */
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