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46 lines
2.3 KiB
Plaintext
46 lines
2.3 KiB
Plaintext
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================================================================================
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Simple DirectMedia Layer for WinRT
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================================================================================
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SDL/WinRT layer allows SDL2-based applications to run on many of Microsoft's
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platforms that utilize the "Windows Runtime" (aka "WinRT") APIs. WinRT apps
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are currently always full-screen apps, run in what Microsoft calls their
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"Modern" environment (aka. "Metro"), and are distributed via Microsoft-run
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online stores. Some of the operating systems that support such apps include:
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* Windows 8.x
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* Windows RT 8.x (aka. Windows 8.x for ARM processors)
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* Windows Phone 8.x
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To note, WinRT applications that run on Windows 8.x and/or Windows RT are often
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called "Windows Store" apps.
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Requirements
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- Microsoft Visual C++ 2012 -- Free, "Express" editions may be used, so long
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as they include support for either "Windows Store" or "Windows Phone" apps.
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(NOTE: MSVC 2013 support is pending. 2012 projects may be converted to 2013
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projects by MSVC, in the meantime.)
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- A valid Microsoft account -- This requirement is not imposed by SDL, but
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rather by Microsoft's Visual C++ toolchain.
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TODO
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- Finish adding support for MSVC 2013, and "Universal" WinRT apps, which
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support Windows 8.1, Windows Phone 8.1, and in the future, Xbox One and
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Windows Desktop.
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- Finish adding support for the SDL satellite libraries (SDL_image, SDL_mixer,
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SDL_ttf, etc.)
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- Create templates for both MSVC 2012 and MSVC 2013, and have the corresponding
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VSIX packages either include pre-built copies of SDL, or reference binaries
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available via MSVC's NuGet servers
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- Write setup instructions that use MSVC 201x templates
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- Write setup instructions that don't use MSVC 201x templates, and use
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MSVC project-to-project references, rather than pre-built binaries
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- Write a list of caveats found in SDL/WinRT, such as APIs that don't work due
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to platform restrictions, or things that need further work
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