2021-02-15 00:48:29 +01:00
Using SDL with Microsoft Visual C++
===================================
### by [Lion Kimbro](mailto:snowlion@sprynet.com) with additions by [James Turk](mailto:james@conceptofzero.net)
You can either use the precompiled libraries from the [SDL ](https://www.libsdl.org/download.php ) web site, or you can build SDL
yourself.
### Building SDL
0. To build SDL, your machine must, at a minimum, have the DirectX9.0c SDK installed. It may or may not be retrievable from
2021-02-15 01:03:14 +01:00
the [Microsoft ](https://www.microsoft.com ) website, so you might need to locate it [online ](https://duckduckgo.com/?q=directx9.0c+sdk+download&t=h_&ia=web ).
_Editor's note: I've been able to successfully build SDL using Visual Studio 2019 **without** the DX9.0c SDK_
2021-02-15 00:48:29 +01:00
1. Open the Visual Studio solution file at `./VisualC/SDL.sln` .
2. Your IDE will likely prompt you to upgrade this solution file to whatever later version of the IDE you're using. In the `Retarget Projects` dialog,
all of the affected project files should be checked allowing you to use the latest `Windows SDK Version` you have installed, along with
the `Platform Toolset` .
2021-02-15 01:03:14 +01:00
If you choose *NOT* to upgrade to use the latest `Windows SDK Version` or `Platform Toolset` , then you'll need the `Visual Studio 2010 Platform Toolset` .
2021-02-15 00:48:29 +01:00
3. Build the `.dll` and `.lib` files by right clicking on each project in turn (Projects are listed in the _Workspace_
panel in the _FileView_ tab), and selecting `Build` .
You may get a few warnings, but you should not get any errors.
Later, we will refer to the following `.lib` and `.dll` files that have just been generated:
2021-02-15 01:03:14 +01:00
- `./VisualC/Win32/Debug/SDL2.dll` or `./VisualC/Win32/Release/SDL2.dll`
- `./VisualC/Win32/Debug/SDL2.lib` or `./VisualC/Win32/Release/SDL2.lib`
- `./VisualC/Win32/Debug/SDL2main.lib` or `./VisualC/Win32/Release/SDL2main.lib`
2021-02-15 00:48:29 +01:00
2021-02-15 01:03:14 +01:00
_Note for the `x64` versions, just replace `Win32` in the path with `x64` _
2021-02-15 00:48:29 +01:00
### Creating a Project with SDL
- Create a project as a `Win32 Application` .
- Create a C++ file for your project.
- Set the C runtime to `Multi-threaded DLL` in the menu:
`Project|Settings|C/C++ tab|Code Generation|Runtime Library ` .
- Add the SDL `include` directory to your list of includes in the menu:
`Project|Settings|C/C++ tab|Preprocessor|Additional include directories `
2021-02-15 01:12:39 +01:00
*VC7 Specific: Instead of doing this, I find it easier to add the
2021-02-15 00:48:29 +01:00
include and library directories to the list that VC7 keeps. Do this by
selecting Tools|Options|Projects|VC++ Directories and under the "Show
Directories For:" dropbox select "Include Files", and click the "New
Directory Icon" and add the [SDLROOT]\\include directory (e.g. If you
installed to c:\\SDL\\ add c:\\SDL\\include). Proceed to change the
2021-02-15 01:12:39 +01:00
dropbox selection to "Library Files" and add [SDLROOT]\\lib.*
2021-02-15 00:48:29 +01:00
2021-02-15 01:12:39 +01:00
The "include directory" I am referring to is the `./include` folder.
2021-02-15 00:48:29 +01:00
2021-02-15 01:12:39 +01:00
Now we're going to use the files that we had created earlier in the *Build SDL* step.
2021-02-15 00:48:29 +01:00
Copy the following file into your Project directory:
- `SDL2.dll`
Add the following files to your project (It is not necessary to copy them to your project directory):
- `SDL2.lib`
- `SDL2main.lib`
To add them to your project, right click on your project, and select
`Add files to project` .
2021-02-15 01:03:14 +01:00
**Instead of adding the files to your project, it is more desirable to add them to the linker options: Project|Properties|Linker|Command Line
and type the names of the libraries to link with in the "Additional Options:" box. Note: This must be done for each build configuration
2021-02-15 00:48:29 +01:00
(e.g. Release,Debug).**
2021-02-15 01:03:14 +01:00
### Hello SDL2
2021-02-15 00:48:29 +01:00
2021-02-15 01:03:14 +01:00
Here's a sample SDL snippet to verify everything is setup in your IDE:
2021-02-15 00:48:29 +01:00
```
#include "SDL.h"
int main( int argc, char* argv[] )
{
2021-02-15 01:03:14 +01:00
const int WIDTH = 640;
const int HEIGHT = 480;
SDL_Window* window = NULL;
SDL_Renderer* renderer = NULL;
SDL_Init(SDL_INIT_VIDEO);
window = SDL_CreateWindow("SDL2 Test", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH, HEIGHT, SDL_WINDOW_SHOWN);
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
2021-02-15 00:48:29 +01:00
}
```
### That's it!
2021-02-15 01:03:14 +01:00
I hope that this document has helped you get through the most difficult part of using the SDL: installing it.
Suggestions for improvements should be posted to the [Github Issues ](https://github.com/libsdl-org/SDL/issues ).
2021-02-15 00:48:29 +01:00
### Credits
Thanks to [Paulus Esterhazy ](mailto:pesterhazy@gmx.net ), for the work on VC++ port.
This document was originally called "VisualC.txt", and was written by [Sam Lantinga ](mailto:slouken@libsdl.org ).
Later, it was converted to HTML and expanded into the document that you see today by [Lion Kimbro ](mailto:snowlion@sprynet.com ).
Minor Fixes and Visual C++ 7 Information (In Green) was added by [James Turk ](mailto:james@conceptofzero.net )