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https://github.com/Relintai/sdl2_frt.git
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48 lines
2.5 KiB
C
48 lines
2.5 KiB
C
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#include "SDL_haptic.h"
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#include "SDL_windowshaptic_c.h"
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extern int SDL_XINPUT_HapticInit(void);
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extern int SDL_XINPUT_MaybeAddDevice(const DWORD dwUserid);
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extern int SDL_XINPUT_MaybeRemoveDevice(const DWORD dwUserid);
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extern int SDL_XINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item);
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extern int SDL_XINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick);
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extern int SDL_XINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick);
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extern void SDL_XINPUT_HapticClose(SDL_Haptic * haptic);
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extern void SDL_XINPUT_HapticQuit(void);
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extern int SDL_XINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base);
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extern int SDL_XINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data);
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extern int SDL_XINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations);
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extern int SDL_XINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect);
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extern void SDL_XINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect);
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extern int SDL_XINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect);
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extern int SDL_XINPUT_HapticSetGain(SDL_Haptic * haptic, int gain);
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extern int SDL_XINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter);
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extern int SDL_XINPUT_HapticPause(SDL_Haptic * haptic);
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extern int SDL_XINPUT_HapticUnpause(SDL_Haptic * haptic);
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extern int SDL_XINPUT_HapticStopAll(SDL_Haptic * haptic);
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/* vi: set ts=4 sw=4 expandtab: */
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