2016-04-21 09:16:44 +02:00
|
|
|
#include <metal_texture>
|
2017-12-31 01:32:22 +01:00
|
|
|
#include <metal_matrix>
|
2016-04-21 09:16:44 +02:00
|
|
|
|
|
|
|
using namespace metal;
|
|
|
|
|
2017-12-31 01:32:22 +01:00
|
|
|
struct SolidVertexOutput
|
2016-04-21 09:16:44 +02:00
|
|
|
{
|
2017-12-09 21:58:41 +01:00
|
|
|
float4 position [[position]];
|
|
|
|
float pointSize [[point_size]];
|
|
|
|
};
|
|
|
|
|
2017-12-31 01:32:22 +01:00
|
|
|
vertex SolidVertexOutput SDL_Solid_vertex(const device float2 *position [[buffer(0)]],
|
|
|
|
constant float4x4 &projection [[buffer(2)]],
|
|
|
|
uint vid [[vertex_id]])
|
2017-12-09 21:58:41 +01:00
|
|
|
{
|
2017-12-31 01:32:22 +01:00
|
|
|
SolidVertexOutput v;
|
|
|
|
v.position = projection * float4(position[vid].x, position[vid].y, 0.0f, 1.0f);
|
2017-12-09 21:58:41 +01:00
|
|
|
v.pointSize = 0.5f;
|
|
|
|
return v;
|
2016-04-21 09:16:44 +02:00
|
|
|
}
|
|
|
|
|
2017-12-09 21:58:41 +01:00
|
|
|
fragment float4 SDL_Solid_fragment(constant float4 &col [[buffer(0)]])
|
2016-04-21 09:16:44 +02:00
|
|
|
{
|
|
|
|
return col;
|
|
|
|
}
|
|
|
|
|
2017-12-31 01:32:22 +01:00
|
|
|
struct CopyVertexOutput
|
2016-04-21 09:16:44 +02:00
|
|
|
{
|
|
|
|
float4 position [[position]];
|
|
|
|
float2 texcoord;
|
|
|
|
};
|
|
|
|
|
2017-12-31 01:32:22 +01:00
|
|
|
vertex CopyVertexOutput SDL_Copy_vertex(const device float2 *position [[buffer(0)]],
|
|
|
|
const device float2 *texcoords [[buffer(1)]],
|
|
|
|
constant float4x4 &projection [[buffer(2)]],
|
|
|
|
uint vid [[vertex_id]])
|
2016-04-21 09:16:44 +02:00
|
|
|
{
|
2017-12-31 01:32:22 +01:00
|
|
|
CopyVertexOutput v;
|
|
|
|
v.position = projection * float4(position[vid].x, position[vid].y, 0.0f, 1.0f);
|
2017-12-09 21:58:41 +01:00
|
|
|
v.texcoord = texcoords[vid];
|
|
|
|
return v;
|
2016-04-21 09:16:44 +02:00
|
|
|
}
|
|
|
|
|
2017-12-31 01:32:22 +01:00
|
|
|
fragment float4 SDL_Copy_fragment_nearest(CopyVertexOutput vert [[stage_in]],
|
|
|
|
constant float4 &col [[buffer(0)]],
|
|
|
|
texture2d<float> tex [[texture(0)]])
|
2016-04-21 09:16:44 +02:00
|
|
|
{
|
2017-12-10 04:48:38 +01:00
|
|
|
constexpr sampler s(coord::normalized, address::clamp_to_edge, filter::nearest);
|
2017-12-10 00:00:41 +01:00
|
|
|
return tex.sample(s, vert.texcoord) * col;
|
|
|
|
}
|
|
|
|
|
2017-12-31 01:32:22 +01:00
|
|
|
fragment float4 SDL_Copy_fragment_linear(CopyVertexOutput vert [[stage_in]],
|
|
|
|
constant float4 &col [[buffer(0)]],
|
|
|
|
texture2d<float> tex [[texture(0)]])
|
2017-12-10 00:00:41 +01:00
|
|
|
{
|
2017-12-10 04:48:38 +01:00
|
|
|
constexpr sampler s(coord::normalized, address::clamp_to_edge, filter::linear);
|
2017-12-10 00:00:41 +01:00
|
|
|
return tex.sample(s, vert.texcoord) * col;
|
2016-04-21 09:16:44 +02:00
|
|
|
}
|
|
|
|
|