scons_gd/scons/doc/user/variants.xml
2022-10-15 16:06:26 +02:00

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XML

<?xml version='1.0'?>
<!DOCTYPE sconsdoc [
<!ENTITY % scons SYSTEM "../scons.mod">
%scons;
<!ENTITY % builders-mod SYSTEM "../generated/builders.mod">
%builders-mod;
<!ENTITY % functions-mod SYSTEM "../generated/functions.mod">
%functions-mod;
<!ENTITY % tools-mod SYSTEM "../generated/tools.mod">
%tools-mod;
<!ENTITY % variables-mod SYSTEM "../generated/variables.mod">
%variables-mod;
]>
<section id="sect-variants"
xmlns="http://www.scons.org/dbxsd/v1.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.scons.org/dbxsd/v1.0 http://www.scons.org/dbxsd/v1.0/scons.xsd">
<title>Variant Build Examples</title>
<!--
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-->
<para>
The &variant_dir; keyword argument of
the &SConscript; function provides everything
we need to show how easy it is to create
variant builds using &SCons;.
Suppose, for example, that we want to
build a program for both Windows and Linux platforms,
but that we want to build it in directory on a network share
with separate side-by-side build directories
for the Windows and Linux versions of the program.
We have to do a little bit of work to construct paths,
to make sure unwanted location dependencies don't creep in.
The top-relative path reference can be useful here.
To avoid writing conditional code based on platform,
we can build the <parameter>variant_dir</parameter>
path dynamically:
</para>
<scons_example name="variants_ex">
<file name="SConstruct" printme="1">
platform = ARGUMENTS.get('OS', Platform())
include = "#export/$PLATFORM/include"
lib = "#export/$PLATFORM/lib"
bin = "#export/$PLATFORM/bin"
env = Environment(
PLATFORM=platform,
BINDIR=bin,
INCDIR=include,
LIBDIR=lib,
CPPPATH=[include],
LIBPATH=[lib],
LIBS='world',
)
Export('env')
env.SConscript('src/SConscript', variant_dir='build/$PLATFORM')
</file>
<directory name="src"></directory>
<directory name="src/hello"></directory>
<directory name="src/world"></directory>
<file name="src/SConscript">
Import('env')
SConscript('hello/SConscript')
SConscript('world/SConscript')
</file>
<file name="src/hello/SConscript">
Import('env')
hello = env.Program('hello.c')
env.Install('$BINDIR', hello)
</file>
<file name="src/hello/hello.c">
#include "world.h"
int main(int argc, char *argv[]) { printf "hello.c\n"; world(); }
</file>
<file name="src/world/SConscript">
Import('env')
world = env.Library('world.c')
env.Install('$LIBDIR', world)
env.Install('$INCDIR', 'world.h')
</file>
<file name="src/world/world.h">
#define STRING "world.h"
extern int world();
</file>
<file name="src/world/world.c">
int world() { printf "world.c\n"; }
</file>
</scons_example>
<para>
This SConstruct file,
when run on a Linux system, yields:
</para>
<scons_output example="variants_ex" os="posix" suffix="1">
<scons_output_command>scons -Q OS=linux</scons_output_command>
</scons_output>
<para>
The same SConstruct file on Windows would build:
</para>
<scons_output example="variants_ex" os="win32" suffix="2">
<scons_output_command>scons -Q OS=windows</scons_output_command>
</scons_output>
<para>
In order to build several variants at once when using the
<parameter>variant_dir</parameter> argument to &SConscript;,
you can call the function repeatedely - this example
does so in a loop. Note that the &f-link-SConscript; trick of
passing a list of script files, or a list of source directories,
does not work with <parameter>variant_dir</parameter>,
&SCons; allows only a single &SConscript; to be given if
<parameter>variant_dir</parameter> is used.
</para>
<scons_example name="variants_ex2">
<file name="SConstruct" printme="1">
env = Environment(OS=ARGUMENTS.get('OS'))
for os in ['newell', 'post']:
SConscript('src/SConscript', variant_dir='build/' + os)
</file>
</scons_example>
<!--
<scons_output example="variants_ex2" suffix="1">
<scons_output_command>scons -Q</scons_output_command>
</scons_output>
-->
</section>