Removed the old character scene.

This commit is contained in:
Relintai 2021-05-22 22:24:27 +02:00
parent 44d7dc46ad
commit 9a97e49d42
10 changed files with 9 additions and 4794 deletions

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@ -1,74 +0,0 @@
[gd_scene load_steps=10 format=2]
[ext_resource path="res://player/CharacterSkeleton2DGD.gd" type="Script" id=1]
[ext_resource path="res://characters/CharacterSideModel.tscn" type="PackedScene" id=2]
[ext_resource path="res://characters/CharacterFrontModel.tscn" type="PackedScene" id=3]
[ext_resource path="res://scripts/item_visuals/CharacterAtlas2D.gd" type="Script" id=4]
[ext_resource path="res://scripts/item_visuals/CharacterAtlasEntry2D.gd" type="Script" id=5]
[ext_resource path="res://characters/char_t1_outline_split.png" type="Texture" id=6]
[sub_resource type="CharacterAtlasEntry" id=1]
script = ExtResource( 5 )
front_rect = Rect2( 101, 15, 9, 12 )
back_rect = Rect2( 74, 18, 9, 12 )
right_rect = Rect2( 8, 13, 9, 12 )
left_rect = Rect2( 8, 13, 9, 12 )
[sub_resource type="CharacterAtlasEntry" id=2]
script = ExtResource( 5 )
front_rect = Rect2( 102, 2, 7, 8 )
back_rect = Rect2( 75, 5, 7, 8 )
right_rect = Rect2( 9, 0, 7, 8 )
left_rect = Rect2( 9, 0, 7, 8 )
[sub_resource type="CharacterAtlas" id=3]
script = ExtResource( 4 )
comments = "HUMANOID_BONE_HIP = 0,
HUMANOID_BONE_TORSO = 1,
HUMANOID_BONE_LEG_R = 2,
HUMANOID_BONE_FOOT_R = 3,
HUMANOID_BONE_TOE_R = 4,
HUMANOID_BONE_LEG_L = 5,
HUMANOID_BONE_FOOT_L = 6,
HUMANOID_BONE_TOE_L = 7,
HUMANOID_BONE_ARM_R = 8,
#HUMANOID_BONE_SHOULDER_GUARD_R = 0,
HUMANOID_BONE_HAND_R = 9,
HUMANOID_BONE_FINGERS_R = 10,
HUMANOID_BONE_ARM_L = 11,
#HUMANOID_BONE_SHOULDER_GUARD_L = 0,
HUMANOID_BONE_HAND_L = 12,
HUMANOID_BONE_FINGERS_L = 13,
HUMANOID_BONE_HEAD = 14,
HUMANOID_BONE_HEAD_TOP = 15,
HUMANOID_BONES_MAX = 16,"
texture = ExtResource( 6 )
slots = [ null, SubResource( 1 ), null, null, null, null, null, null, null, null, null, null, null, null, SubResource( 2 ), null ]
[node name="Character" type="CharacterSkeleton2D"]
entity_type = 1
attach_point_paths/0_left_hand = NodePath("")
attach_point_paths/1_right_hand = NodePath("")
attach_point_paths/2_torso = NodePath("")
attach_point_paths/3_root = NodePath("")
attach_point_paths/4_right_hip = NodePath("")
attach_point_paths/5_left_hip = NodePath("")
attach_point_paths/6_spine_2 = NodePath("")
attach_point_paths/7_weapon_left = NodePath("")
attach_point_paths/8_weapon_right = NodePath("")
attach_point_paths/9_weapon_left_back = NodePath("")
attach_point_paths/10_weapon_right_back = NodePath("")
attach_point_paths/11_weapon_shield_left = NodePath("")
script = ExtResource( 1 )
front_node_path = NodePath("CharacterFrontModel")
front_animation_player_path = NodePath("../Character/CharacterFrontModel/AnimationPlayer")
front_animation_tree_path = NodePath("../Character/CharacterFrontModel/AnimationTree")
side_node_path = NodePath("CharacterSideModel")
side_animation_player_path = NodePath("../Character/CharacterSideModel/AnimationPlayer")
side_animation_tree_path = NodePath("../Character/CharacterSideModel/AnimationTree")
character_atlas = SubResource( 3 )
[node name="CharacterFrontModel" parent="." instance=ExtResource( 3 )]
visible = false
[node name="CharacterSideModel" parent="." instance=ExtResource( 2 )]

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@ -1,109 +0,0 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://characters/char_t1_outline_split.png" type="Texture" id=1]
[node name="CharacterTest1" type="Node2D"]
[node name="model" type="Sprite" parent="."]
visible = false
texture = ExtResource( 1 )
offset = Vector2( 0, -15.5 )
region_enabled = true
region_rect = Rect2( 49, 21, 13, 37 )
[node name="Shadow" type="Sprite" parent="."]
position = Vector2( -0.5, 0 )
texture = ExtResource( 1 )
region_enabled = true
region_rect = Rect2( 27, 57, 14, 6 )
[node name="RightUpperHand" type="Sprite" parent="."]
position = Vector2( -3.5, -25.5 )
texture = ExtResource( 1 )
offset = Vector2( 0, 3 )
region_enabled = true
region_rect = Rect2( 1, 11, 4, 9 )
[node name="RightLowerHand" type="Sprite" parent="."]
position = Vector2( -3.47278, -19.9516 )
texture = ExtResource( 1 )
offset = Vector2( 0, 3 )
region_enabled = true
region_rect = Rect2( 1, 23, 4, 8 )
[node name="Torso" type="Sprite" parent="."]
position = Vector2( 0, -16 )
texture = ExtResource( 1 )
offset = Vector2( 0, -5 )
region_enabled = true
region_rect = Rect2( 8, 13, 9, 12 )
[node name="LeftShoulderGuard" type="Sprite" parent="."]
position = Vector2( -2.5, -25 )
texture = ExtResource( 1 )
offset = Vector2( -1, -1 )
region_enabled = true
region_rect = Rect2( 0.39, 5.79, 6.91, 4.67 )
[node name="Head" type="Sprite" parent="."]
position = Vector2( 0, -26 )
texture = ExtResource( 1 )
offset = Vector2( 0, -4 )
region_enabled = true
region_rect = Rect2( 9, 0, 7, 8 )
[node name="LeftUpperArm" type="Sprite" parent="."]
position = Vector2( 4, -24 )
texture = ExtResource( 1 )
offset = Vector2( 0, 2.5 )
region_enabled = true
region_rect = Rect2( 20, 11, 3, 9 )
[node name="RightShoulderGuard" type="Sprite" parent="."]
position = Vector2( 4, -25.5 )
texture = ExtResource( 1 )
offset = Vector2( 0, -0.5 )
region_enabled = true
region_rect = Rect2( 17.23, 5.56, 6.41, 4.89 )
[node name="RightUpperLeg" type="Sprite" parent="."]
position = Vector2( -2, -13 )
texture = ExtResource( 1 )
offset = Vector2( 0, 3 )
region_enabled = true
region_rect = Rect2( 5, 36, 5, 8 )
[node name="RightLowerLeg" type="Sprite" parent="."]
position = Vector2( -3, -8 )
texture = ExtResource( 1 )
offset = Vector2( 0, 4 )
region_enabled = true
region_rect = Rect2( 3, 48, 7, 10 )
[node name="LeftUpperLeg" type="Sprite" parent="."]
position = Vector2( 2, -12.5 )
texture = ExtResource( 1 )
offset = Vector2( 0, 3 )
region_enabled = true
region_rect = Rect2( 14, 36, 5, 9 )
[node name="LeftLowerLeg" type="Sprite" parent="."]
position = Vector2( 2, -8 )
texture = ExtResource( 1 )
offset = Vector2( 0, 4 )
region_enabled = true
region_rect = Rect2( 14, 48, 5, 10 )
[node name="Hip" type="Sprite" parent="."]
position = Vector2( 0, -14 )
texture = ExtResource( 1 )
region_enabled = true
region_rect = Rect2( 8, 32, 7, 2 )
[node name="LeftLowerArm" type="Sprite" parent="."]
position = Vector2( 4, -18 )
texture = ExtResource( 1 )
offset = Vector2( 0, 2 )
region_enabled = true
region_rect = Rect2( 20, 24, 3, 6 )

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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/char_t1_outline_split - Copy.png-88d6d74e7874948f07096fd2e5e6ae3a.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://characters/char_t1_outline_split - Copy.png"
dest_files=[ "res://.import/char_t1_outline_split - Copy.png-88d6d74e7874948f07096fd2e5e6ae3a.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

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@ -1,34 +0,0 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/char_t1_outline_split.png-9c3f609f043903cf305339bc84929b57.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://characters/char_t1_outline_split.png"
dest_files=[ "res://.import/char_t1_outline_split.png-9c3f609f043903cf305339bc84929b57.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

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@ -1,10 +1,13 @@
[gd_scene load_steps=5 format=2] [gd_scene load_steps=6 format=2]
[ext_resource path="res://ui/nameplates/NamePlate.tscn" type="PackedScene" id=1] [ext_resource path="res://ui/nameplates/NamePlate.tscn" type="PackedScene" id=1]
[ext_resource path="res://characters/Character.tscn" type="PackedScene" id=2]
[ext_resource path="res://player/Mob.gd" type="Script" id=3] [ext_resource path="res://player/Mob.gd" type="Script" id=3]
[sub_resource type="CircleShape2D" id=1] [sub_resource type="EntityResourceHealth" id=1]
[sub_resource type="EntityResourceSpeed" id=2]
[sub_resource type="CircleShape2D" id=3]
radius = 20.0 radius = 20.0
[node name="Mob" type="Entity" groups=[ [node name="Mob" type="Entity" groups=[
@ -12,6 +15,7 @@ radius = 20.0
]] ]]
body_path = NodePath("KinematicBody2D") body_path = NodePath("KinematicBody2D")
character_skeleton_path = NodePath("KinematicBody2D/Character") character_skeleton_path = NodePath("KinematicBody2D/Character")
sresources = [ SubResource( 1 ), SubResource( 2 ) ]
script = ExtResource( 3 ) script = ExtResource( 3 )
[node name="NamePlate" parent="." instance=ExtResource( 1 )] [node name="NamePlate" parent="." instance=ExtResource( 1 )]
@ -19,6 +23,4 @@ script = ExtResource( 3 )
[node name="KinematicBody2D" type="KinematicBody2D" parent="."] [node name="KinematicBody2D" type="KinematicBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="KinematicBody2D"] [node name="CollisionShape2D" type="CollisionShape2D" parent="KinematicBody2D"]
shape = SubResource( 1 ) shape = SubResource( 3 )
[node name="Character" parent="KinematicBody2D" instance=ExtResource( 2 )]

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@ -1,8 +1,7 @@
[gd_scene load_steps=7 format=2] [gd_scene load_steps=6 format=2]
[ext_resource path="res://player/NetworkedPlayer.gd" type="Script" id=1] [ext_resource path="res://player/NetworkedPlayer.gd" type="Script" id=1]
[ext_resource path="res://ui/nameplates/NamePlate.tscn" type="PackedScene" id=2] [ext_resource path="res://ui/nameplates/NamePlate.tscn" type="PackedScene" id=2]
[ext_resource path="res://characters/Character.tscn" type="PackedScene" id=3]
[sub_resource type="EntityResourceHealth" id=1] [sub_resource type="EntityResourceHealth" id=1]
@ -23,5 +22,3 @@ script = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="KinematicBody2D"] [node name="CollisionShape2D" type="CollisionShape2D" parent="KinematicBody2D"]
shape = SubResource( 3 ) shape = SubResource( 3 )
[node name="Character" parent="KinematicBody2D" instance=ExtResource( 3 )]