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https://github.com/Relintai/rsc_rpg.git
synced 2025-04-22 05:51:17 +02:00
Fix double instanced gui and camera.
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eb3b783072
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@ -63,6 +63,7 @@ var total_down_mouse_delta : Vector2 = Vector2()
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var target_movement_direction : Vector2 = Vector2()
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var camera : Camera2D
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var ui : Node
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var animation_run : bool = false
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@ -92,7 +93,6 @@ var tile_size : int = 8
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func _enter_tree() -> void:
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world = get_node(world_path) as Node2D
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camera = get_node_or_null("Camera") as Camera2D
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character_skeleton = get_node(character_skeleton_path)
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entity = get_node("..")
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@ -575,17 +575,17 @@ func on_c_controlled_changed(val):
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_controlled = val
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if val:
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camera = Camera2D.new()
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if !camera:
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camera = Camera2D.new()
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add_child(camera)
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camera.zoom = Vector2(0.35, 0.35)
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add_child(camera)
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camera.current = true
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#var uiscn : PackedScene = ResourceLoader.load("res://ui/player_ui/player_ui.tscn")
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#var ui = uiscn.instance()
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#add_child(ui)
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var ui = DataManager.request_instance(DataManager.PLAYER_UI_INSTANCE)
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add_child(ui)
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if !ui:
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ui = DataManager.request_instance(DataManager.PLAYER_UI_INSTANCE)
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add_child(ui)
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set_process_input(true)
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set_process_unhandled_input(true)
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else:
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@ -593,6 +593,10 @@ func on_c_controlled_changed(val):
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camera.queue_free()
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camera = null
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if ui:
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ui.queue_free()
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ui = null
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set_process_input(false)
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set_process_unhandled_input(false)
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var nameplatescn : PackedScene = ResourceLoader.load("res://ui/nameplates/NamePlate.tscn")
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