rpi_player/app/main_scene.cpp

98 lines
1.9 KiB
C++

#include "main_scene.h"
#include "core/rect2.h"
#include "renderer/renderer.h"
#include <SDL.h>
#include <stdio.h>
void MainScene::event(const SDL_Event &ev) {
b1->event(ev);
b2->event(ev);
b3->event(ev);
}
void MainScene::update(float delta) {
}
void MainScene::render() {
Renderer::get_singleton()->clear();
_camera->bind();
b1->render();
b2->render();
b3->render();
_ts->draw();
Renderer::get_singleton()->present();
}
MainScene::MainScene() {
_camera = new Camera();
_image = new Image("ti.bmp");
_texture = new Texture(_image);
_font = new TrueTypeFont("./DejaVuSans.ttf", 36);
_ii = _font->render_text_blended("Adsdsda", Color(255, 0, 0, 255));
_iit = new Texture(_ii);
_s = new Sprite(_iit);
_teximg = new TextImage(_font, "daDAdadad");
_iit2 = new Texture(_teximg->get_image());
_s2 = new Sprite(_iit2);
_ts = new TextSprite(_font, "Aqqqqqqq", Color(255, 0, 0));
_ts->set_y(50);
b1 = new Button();
b1->transform = Rect2(0, 0, 100, 100);
b1->up = new Sprite(_texture);
b1->down = new Sprite(_texture, Color(100, 100, 100));
b1->hover = new Sprite(_texture, Color(200, 200, 200));
//b1->on_click = [this]() -> void { this->member_print(); };
b2 = new Button();
b2->transform = Rect2(0, 110, 100, 100);
b2->off = new Sprite(_texture, Color(50, 50, 50));
b2->state = Button::BUTTON_STATE_OFF;
b3 = new Button();
b3->transform = Rect2(0, 220, 100, 100);
b3->up = new Sprite(_texture);
b3->down = new Sprite(_texture, Color(100, 100, 100));
b3->hover = new Sprite(_texture, Color(200, 200, 200));
}
MainScene::~MainScene() {
delete b1->up;
delete b1->down;
delete b1->hover;
delete b1;
delete b2->off;
delete b2;
delete b3->up;
delete b3->down;
delete b3->hover;
delete b3;
delete _s;
delete _iit;
delete _ii;
delete _teximg;
delete _s2;
delete _iit2;
delete _ts;
delete _font;
delete _texture;
delete _image;
delete _camera;
}