mirror of
https://github.com/Relintai/rpi_player.git
synced 2024-11-23 15:27:42 +01:00
98 lines
1.9 KiB
C++
98 lines
1.9 KiB
C++
#include "main_scene.h"
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#include "core/rect2.h"
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#include "renderer/renderer.h"
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#include <SDL.h>
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#include <stdio.h>
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void MainScene::event(const SDL_Event &ev) {
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b1->event(ev);
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b2->event(ev);
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b3->event(ev);
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}
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void MainScene::update(float delta) {
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}
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void MainScene::render() {
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Renderer::get_singleton()->clear();
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_camera->bind();
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b1->render();
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b2->render();
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b3->render();
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_ts->draw();
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Renderer::get_singleton()->present();
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}
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MainScene::MainScene() {
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_camera = new Camera();
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_image = new Image("ti.bmp");
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_texture = new Texture(_image);
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_font = new TrueTypeFont("./DejaVuSans.ttf", 36);
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_ii = _font->render_text_blended("Adsdsda", Color(255, 0, 0, 255));
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_iit = new Texture(_ii);
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_s = new Sprite(_iit);
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_teximg = new TextImage(_font, "daDAdadad");
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_iit2 = new Texture(_teximg->get_image());
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_s2 = new Sprite(_iit2);
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_ts = new TextSprite(_font, "Aqqqqqqq", Color(255, 0, 0));
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_ts->set_y(50);
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b1 = new Button();
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b1->rect = Rect2(0, 0, 100, 100);
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b1->up = new Sprite(_texture);
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b1->down = new Sprite(_texture, Color(100, 100, 100));
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b1->hover = new Sprite(_texture, Color(200, 200, 200));
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//b1->on_click = [this]() -> void { this->member_print(); };
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b2 = new Button();
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b2->rect = Rect2(0, 110, 100, 100);
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b2->off = new Sprite(_texture, Color(50, 50, 50));
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b2->state = Button::BUTTON_STATE_OFF;
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b3 = new Button();
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b3->rect = Rect2(0, 220, 100, 100);
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b3->up = new Sprite(_texture);
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b3->down = new Sprite(_texture, Color(100, 100, 100));
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b3->hover = new Sprite(_texture, Color(200, 200, 200));
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}
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MainScene::~MainScene() {
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delete b1->up;
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delete b1->down;
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delete b1->hover;
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delete b1;
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delete b2->off;
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delete b2;
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delete b3->up;
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delete b3->down;
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delete b3->hover;
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delete b3;
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delete _s;
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delete _iit;
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delete _ii;
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delete _teximg;
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delete _s2;
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delete _iit2;
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delete _ts;
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delete _font;
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delete _texture;
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delete _image;
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delete _camera;
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}
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