rpi_player/custom_modules/sdl/renderer/renderer.h

93 lines
2.4 KiB
C++

#ifndef RENDERER_H
#define RENDERER_H
#include "core/color.h"
#include "core/rect2.h"
#include "sprite.h"
#include "texture.h"
#include <SDL.h>
class Renderer {
public:
void present();
void set_draw_color(const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a);
void set_draw_color(const Color &color);
void clear();
SDL_BlendMode get_blend_mode() const;
void set_blend_mode(const SDL_BlendMode mode);
void draw_point(const int x, const int y);
void draw_point(const float x, const float y);
void draw_line(const int x1, const int x2, const int y1, const int y2);
void draw_line(const float x1, const float x2, const float y1, const float y2);
void draw_rect(const Rect2 &rect);
void draw_fill_rect(const Rect2 &rect);
void draw_texture(const Texture &texture, const Rect2 &dst_rect);
void draw_texture(const Texture &texture, const Rect2 &src_rect, const Rect2 &dst_rect);
void draw_texture(const Texture &texture, const Rect2 &src_rect, const Rect2 &dst_rect, const double angle, const float cx = 0, const float cy = 0, const SDL_RendererFlip flip = SDL_FLIP_NONE);
void draw_sprite(const Sprite &sprite);
void draw_sprite(const Sprite *sprite);
int get_dpi() const;
int get_window_size_w() const;
int get_window_size_h() const;
int get_size_w() const;
int get_size_h() const;
void set_size(const int w, const int h) const;
void get_size(int *w, int *h) const;
float get_scale_w() const;
float get_scale_h() const;
void set_scale(const float w, const float h) const;
void get_scale(float *w, float *h) const;
bool get_integer_scaling() const;
void set_integer_scaling(const bool enable);
Rect2 get_viewport() const;
void set_viewport(const Rect2 &rect) const;
Rect2 get_clip_rect() const;
void set_clip_rect(Rect2 *rect) const;
bool clip_rect_enabled() const;
bool render_target_supported();
SDL_Texture *get_render_target();
void set_render_target(Texture *texture);
void initialize();
void destroy();
SDL_Window *get_window();
SDL_Renderer *get_renderer();
Renderer();
Renderer(unsigned int flags, unsigned int window_flags, int window_width = 640, int window_height = 480);
virtual ~Renderer();
static Renderer *get_singleton();
private:
int _initial_window_width;
int _initial_window_height;
unsigned int _flags;
unsigned int _window_flags;
SDL_Window *_window;
SDL_Renderer *_renderer;
int _window_display_index;
static Renderer *_singleton;
};
#endif