rpi_player/custom_modules/sdl/renderer/image.h

63 lines
1.4 KiB
C++

#ifndef IMAGE_H
#define IMAGE_H
#include "core/color.h"
#include "core/rect2.h"
#include "core/string.h"
#include "core/vector.h"
#include <SDL.h>
class Image {
public:
void create(const Uint32 flags, const int width, const int height);
void enable_transparent_color(const Color &color);
void disable_transparent_color();
bool has_transparent_color();
Color get_transparent_color();
Color get_color_mod();
void set_color_mod(const Color &color);
Color get_alpha_mod();
void set_alpha_mod(const Uint8 alpha);
SDL_BlendMode get_blend_mode();
void set_blend_mode(const SDL_BlendMode mode);
Rect2 get_clip_rect();
void set_clip_rect(const Rect2 &rect);
void duplicate(Image *into);
void fill_rect(const Rect2 &rect, const Color &color);
void fill_rects(const Vector<Rect2> &rects, const Color &color);
void set_pixel(const int x, const int y, const Color &color);
Color get_pixel(const int x, const int y);
void blit_surface(const Image &source, const Rect2 &srcrect, const Rect2 &dstrect);
void lock();
void unlock();
void free();
void load_bmp(const String &file_name);
void save_bmp(const String &file_name);
Uint32 get_width() const;
Uint32 get_height() const;
SDL_Surface *get_surface();
void set_surface(SDL_Surface *surface);
Image();
Image(const String &file_name);
Image(SDL_Surface *surface);
virtual ~Image();
private:
SDL_Surface *_surface;
};
#endif