mirror of
https://github.com/Relintai/rpi_player.git
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90 lines
1.6 KiB
C++
90 lines
1.6 KiB
C++
#include "button.h"
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#include "math.h"
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void Button::event(const SDL_Event &ev) {
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if (state == BUTTON_STATE_OFF) {
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return;
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}
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switch (ev.type) {
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case SDL_MOUSEMOTION: {
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int x = ev.motion.x;
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int y = ev.motion.y;
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if (transform.x < x && transform.x + transform.w > x && transform.y < y && transform.y + transform.w > y) {
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state = BUTTON_STATE_HOVER;
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} else {
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state = BUTTON_STATE_UP;
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}
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break;
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}
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case SDL_MOUSEBUTTONDOWN: {
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int x = ev.motion.x;
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int y = ev.motion.y;
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if (transform.x < x && transform.x + transform.w > x && transform.y < y && transform.y + transform.w > y) {
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state = BUTTON_STATE_DOWN;
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}
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break;
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}
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case SDL_MOUSEBUTTONUP: {
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int x = ev.motion.x;
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int y = ev.motion.y;
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if (transform.x < x && transform.x + transform.w > x && transform.y < y && transform.y + transform.w > y) {
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state = BUTTON_STATE_HOVER;
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if (on_click) {
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on_click();
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}
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} else {
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state = BUTTON_STATE_UP;
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}
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break;
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}
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}
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}
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void Button::update(float delta) {
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}
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void Button::render() {
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if (state == BUTTON_STATE_UP) {
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if (up) {
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up->set_transform(transform);
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up->draw();
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}
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} else if (state == BUTTON_STATE_HOVER) {
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if (hover) {
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hover->set_transform(transform);
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hover->draw();
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}
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} else if (state == BUTTON_STATE_DOWN) {
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if (down) {
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down->set_transform(transform);
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down->draw();
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}
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} else if (state == BUTTON_STATE_OFF) {
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if (off) {
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off->set_transform(transform);
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off->draw();
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}
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}
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}
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Button::Button() {
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state = BUTTON_STATE_UP;
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up = nullptr;
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down = nullptr;
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hover = nullptr;
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off = nullptr;
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}
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Button::~Button() {
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}
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