#ifndef MATH_H #define MATH_H #include #include #include #include #define MATH_PI 3.1415926535897932384626433833 #define EPSILON 0.00001 class Math { public: static const uint64_t RANDOM_32BIT_MAX = 0xFFFFFFFF; inline static float sin(const float x) { return ::sinf(x); } inline static double sin(const double x) { return ::sin(x); } inline static float cos(const float x) { return ::cosf(x); } inline static double cos(const double x) { return ::cos(x); } inline static float tan(const float x) { return ::tanf(x); } inline static double tan(const double x) { return ::tan(x); } inline static float asin(const float x) { return ::asinf(x); } inline static double asin(const double x) { return ::asin(x); } inline static float acos(const float x) { return ::acosf(x); } inline static double acos(const double x) { return ::acos(x); } inline static float atan(const float x) { return ::atanf(x); } inline static double atan(const double x) { return ::atan(x); } inline static float atan2(const float x, const float y) { return ::atan2f(x, y); } inline static double atan2(const double x, const float y) { return ::atan2(x, y); } inline static float sqrt(const float x) { return ::sqrtf(x); } inline static double sqrt(const double x) { return ::sqrt(x); } inline static float fmod(const float x, const float y) { return ::fmodf(x, y); } inline static double fmod(const double x, const float y) { return ::fmod(x, y); } inline static float floor(const float x) { return ::floorf(x); } inline static double floor(const double x) { return ::floor(x); } inline static float ceil(const float x) { return ::ceilf(x); } inline static double ceil(const double x) { return ::ceil(x); } inline static float pow(const float x, const float y) { return ::powf(x, y); } inline static double pow(const double x, const float y) { return ::pow(x, y); } inline static float log(const float x) { return ::logf(x); } inline static double log(const double x) { return ::log(x); } static float inv_sqrt(const float x); static float fast_inv_sqrt(const float x); inline static float abs(const float x) { return x > 0 ? x : -x; } inline static double abs(const double x) { return x > 0 ? x : -x; } inline static int abs(const int x) { return x > 0 ? x : -x; } inline static float deg2rad(const float x) { return x * MATH_PI / 180.0; } inline static double deg2rad(const double x) { return x * MATH_PI / 180.0; } inline static int deg2rad(const int x) { return x * MATH_PI / 180.0; } inline static float rad2deg(const float x) { return x * 180.0 / MATH_PI; } inline static double rad2deg(const double x) { return x * 180.0 / MATH_PI; } inline static int rad2deg(const int x) { return x * 180.0 / MATH_PI; } static float is_equal_approx(const float a, const float b); static float is_zero_approx(const float a); static void seed(const unsigned int s); static void randomize(); static int rand(); static float randf(); static double randd(); static int rand(const int m); static int rand(const int from, const int to); static float rand(const float from, const float to); static float rand(const double from, const double to); }; #endif