#ifndef MAIN_SCENE_H #define MAIN_SCENE_H #include "scene.h" #include "renderer/image.h" #include "renderer/texture.h" #include "renderer/sprite.h" #include "renderer/camera.h" #include "widgets/button.h" #include "renderer/true_type_font.h" #include "renderer/text_image.h" #include "renderer/text_sprite.h" class MainScene : public Scene { public: void event(const SDL_Event &ev); void update(float delta); void render(); MainScene(); ~MainScene(); Camera *_camera; Image *_image; Texture *_texture; TrueTypeFont *_font; Image *_ii; Texture *_iit; Texture *_iit2; Sprite *_s; Sprite *_s2; TextImage *_teximg; TextSprite *_ts; Button *b1; Button *b2; Button *b3; }; #endif