#include "main_scene.h" #include "core/rect2.h" #include "renderer/renderer.h" #include #include void MainScene::event(const SDL_Event &ev) { b1->event(ev); b2->event(ev); b3->event(ev); } void MainScene::update(float delta) { } void MainScene::render() { Renderer::get_singleton()->clear(); _camera->bind(); b1->render(); b2->render(); b3->render(); _ts->draw(); Renderer::get_singleton()->present(); } MainScene::MainScene() { _camera = new Camera(); _image = new Image("ti.bmp"); _texture = new Texture(_image); _font = new TrueTypeFont("./DejaVuSans.ttf", 36); _ii = _font->render_text_blended("Adsdsda", Color(255, 0, 0, 255)); _iit = new Texture(_ii); _s = new Sprite(_iit); _teximg = new TextImage(_font, "daDAdadad"); _iit2 = new Texture(_teximg->get_image()); _s2 = new Sprite(_iit2); _ts = new TextSprite(_font, "Aqqqqqqq", Color(255, 0, 0)); _ts->set_y(50); b1 = new Button(); b1->rect = Rect2(0, 0, 100, 100); b1->up = new Sprite(_texture); b1->down = new Sprite(_texture, Color(100, 100, 100)); b1->hover = new Sprite(_texture, Color(200, 200, 200)); //b1->on_click = [this]() -> void { this->member_print(); }; b2 = new Button(); b2->rect = Rect2(0, 110, 100, 100); b2->off = new Sprite(_texture, Color(50, 50, 50)); b2->state = Button::BUTTON_STATE_OFF; b3 = new Button(); b3->rect = Rect2(0, 220, 100, 100); b3->up = new Sprite(_texture); b3->down = new Sprite(_texture, Color(100, 100, 100)); b3->hover = new Sprite(_texture, Color(200, 200, 200)); } MainScene::~MainScene() { delete b1->up; delete b1->down; delete b1->hover; delete b1; delete b2->off; delete b2; delete b3->up; delete b3->down; delete b3->hover; delete b3; delete _s; delete _iit; delete _ii; delete _teximg; delete _s2; delete _iit2; delete _ts; delete _font; delete _texture; delete _image; delete _camera; }