#ifndef BUTTON_H #define BUTTON_H #include #include "core/rect2.h" #include "sprite.h" #include class Button { public: enum ButtonState { BUTTON_STATE_UP, BUTTON_STATE_HOVER, BUTTON_STATE_DOWN, BUTTON_STATE_OFF, }; void event(const SDL_Event &ev); void update(float delta); void render(); std::function on_click; Button(); virtual ~Button(); ButtonState state; Rect2 transform; Sprite *up; Sprite *down; Sprite *hover; Sprite *off; }; #endif