#ifndef APPLICATION_H #define APPLICATION_H #include #include "scene.h" class Application { public: bool running; int target_fps; virtual void event(const SDL_Event ¤t_event); virtual void update(float delta); virtual void render(); void main_loop(); Application(); virtual ~Application(); Scene *scene; static Application* get_singleton(); double frame_delta = 0; protected: static Application* _instance; }; #endif