mirror of
https://github.com/Relintai/rpi_player.git
synced 2025-04-20 00:53:10 +02:00
Added stretching related things to Widget. Also fixed Button.
This commit is contained in:
parent
f0ac7c40cf
commit
6e77785ce5
@ -9,7 +9,8 @@
|
||||
class ImplApplication : public Application {
|
||||
public:
|
||||
ImplApplication() : Application() {
|
||||
scene = new VLCScene();
|
||||
//scene = new VLCScene();
|
||||
scene = new MainScene();
|
||||
}
|
||||
~ImplApplication() {
|
||||
delete scene;
|
||||
|
@ -47,7 +47,7 @@ MainScene::MainScene() {
|
||||
_ts->set_y(50);
|
||||
|
||||
b1 = new Button();
|
||||
b1->transform = Rect2(0, 0, 100, 100);
|
||||
b1->rect = Rect2(0, 0, 100, 100);
|
||||
b1->up = new Sprite(_texture);
|
||||
b1->down = new Sprite(_texture, Color(100, 100, 100));
|
||||
b1->hover = new Sprite(_texture, Color(200, 200, 200));
|
||||
@ -55,12 +55,12 @@ MainScene::MainScene() {
|
||||
//b1->on_click = [this]() -> void { this->member_print(); };
|
||||
|
||||
b2 = new Button();
|
||||
b2->transform = Rect2(0, 110, 100, 100);
|
||||
b2->rect = Rect2(0, 110, 100, 100);
|
||||
b2->off = new Sprite(_texture, Color(50, 50, 50));
|
||||
b2->state = Button::BUTTON_STATE_OFF;
|
||||
|
||||
b3 = new Button();
|
||||
b3->transform = Rect2(0, 220, 100, 100);
|
||||
b3->rect = Rect2(0, 220, 100, 100);
|
||||
b3->up = new Sprite(_texture);
|
||||
b3->down = new Sprite(_texture, Color(100, 100, 100));
|
||||
b3->hover = new Sprite(_texture, Color(200, 200, 200));
|
||||
|
@ -12,7 +12,7 @@ void Button::_event(const SDL_Event &ev) {
|
||||
int x = ev.motion.x;
|
||||
int y = ev.motion.y;
|
||||
|
||||
if (transform.x < x && transform.x + transform.w > x && transform.y < y && transform.y + transform.w > y) {
|
||||
if (rect.x < x && rect.x + rect.w > x && rect.y < y && rect.y + rect.w > y) {
|
||||
state = BUTTON_STATE_HOVER;
|
||||
} else {
|
||||
state = BUTTON_STATE_UP;
|
||||
@ -24,7 +24,7 @@ void Button::_event(const SDL_Event &ev) {
|
||||
int x = ev.motion.x;
|
||||
int y = ev.motion.y;
|
||||
|
||||
if (transform.x < x && transform.x + transform.w > x && transform.y < y && transform.y + transform.w > y) {
|
||||
if (rect.x < x && rect.x + rect.w > x && rect.y < y && rect.y + rect.w > y) {
|
||||
state = BUTTON_STATE_DOWN;
|
||||
}
|
||||
|
||||
@ -34,7 +34,7 @@ void Button::_event(const SDL_Event &ev) {
|
||||
int x = ev.motion.x;
|
||||
int y = ev.motion.y;
|
||||
|
||||
if (transform.x < x && transform.x + transform.w > x && transform.y < y && transform.y + transform.w > y) {
|
||||
if (rect.x < x && rect.x + rect.w > x && rect.y < y && rect.y + rect.w > y) {
|
||||
state = BUTTON_STATE_HOVER;
|
||||
|
||||
if (on_click) {
|
||||
@ -55,28 +55,28 @@ void Button::_update(float delta) {
|
||||
void Button::_render() {
|
||||
if (state == BUTTON_STATE_UP) {
|
||||
if (up) {
|
||||
up->set_transform(transform);
|
||||
up->set_transform(rect);
|
||||
up->draw();
|
||||
}
|
||||
} else if (state == BUTTON_STATE_HOVER) {
|
||||
if (hover) {
|
||||
hover->set_transform(transform);
|
||||
hover->set_transform(rect);
|
||||
hover->draw();
|
||||
}
|
||||
} else if (state == BUTTON_STATE_DOWN) {
|
||||
if (down) {
|
||||
down->set_transform(transform);
|
||||
down->set_transform(rect);
|
||||
down->draw();
|
||||
}
|
||||
} else if (state == BUTTON_STATE_OFF) {
|
||||
if (off) {
|
||||
off->set_transform(transform);
|
||||
off->set_transform(rect);
|
||||
off->draw();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Button::Button() {
|
||||
Button::Button() : Widget() {
|
||||
state = BUTTON_STATE_UP;
|
||||
|
||||
up = nullptr;
|
||||
|
@ -13,30 +13,28 @@
|
||||
|
||||
class Button : public Widget {
|
||||
public:
|
||||
enum ButtonState {
|
||||
BUTTON_STATE_UP,
|
||||
BUTTON_STATE_HOVER,
|
||||
BUTTON_STATE_DOWN,
|
||||
BUTTON_STATE_OFF,
|
||||
};
|
||||
enum ButtonState {
|
||||
BUTTON_STATE_UP,
|
||||
BUTTON_STATE_HOVER,
|
||||
BUTTON_STATE_DOWN,
|
||||
BUTTON_STATE_OFF,
|
||||
};
|
||||
|
||||
void _event(const SDL_Event &ev);
|
||||
void _update(float delta);
|
||||
void _render();
|
||||
|
||||
std::function<void(void)> on_click;
|
||||
std::function<void(void)> on_click;
|
||||
|
||||
Button();
|
||||
virtual ~Button();
|
||||
Button();
|
||||
virtual ~Button();
|
||||
|
||||
ButtonState state;
|
||||
ButtonState state;
|
||||
|
||||
Rect2 transform;
|
||||
|
||||
Sprite *up;
|
||||
Sprite *down;
|
||||
Sprite *hover;
|
||||
Sprite *off;
|
||||
Sprite *up;
|
||||
Sprite *down;
|
||||
Sprite *hover;
|
||||
Sprite *off;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -1,28 +1,26 @@
|
||||
#include "widget.h"
|
||||
|
||||
void Widget::event(const SDL_Event &ev) {
|
||||
|
||||
_event(ev);
|
||||
}
|
||||
void Widget::update(float delta) {
|
||||
|
||||
_update(delta);
|
||||
}
|
||||
void Widget::render() {
|
||||
|
||||
_render();
|
||||
}
|
||||
|
||||
void Widget::_event(const SDL_Event &ev) {
|
||||
|
||||
}
|
||||
void Widget::_update(float delta) {
|
||||
|
||||
}
|
||||
void Widget::_render() {
|
||||
|
||||
}
|
||||
|
||||
Widget::Widget() {
|
||||
|
||||
min_size = 0;
|
||||
stretch_flags = STRETCH_OFF;
|
||||
stretch_ratio = 1;
|
||||
}
|
||||
Widget::~Widget() {
|
||||
|
||||
}
|
||||
|
@ -4,23 +4,38 @@
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#include "core/rect2.h"
|
||||
#include "core/vector.h"
|
||||
|
||||
class Widget {
|
||||
public:
|
||||
enum StretchFlags {
|
||||
STRETCH_HORIZONTAL = 1 << 0,
|
||||
STRETCH_VERTICAL = 1 << 1,
|
||||
|
||||
STRETCH_OFF = 0,
|
||||
STRETCH_BOTH = STRETCH_HORIZONTAL | STRETCH_VERTICAL,
|
||||
};
|
||||
|
||||
void event(const SDL_Event &ev);
|
||||
void update(float delta);
|
||||
void render();
|
||||
|
||||
virtual void _event(const SDL_Event &ev);
|
||||
virtual void _event(const SDL_Event &ev);
|
||||
virtual void _update(float delta);
|
||||
virtual void _render();
|
||||
|
||||
Widget();
|
||||
virtual ~Widget();
|
||||
Widget();
|
||||
virtual ~Widget();
|
||||
|
||||
float min_size;
|
||||
int stretch_flags;
|
||||
float stretch_ratio;
|
||||
|
||||
Rect2 rect;
|
||||
|
||||
private:
|
||||
Vector<Widget *> _children;
|
||||
Vector<Widget *> _children;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user