rpi_player/custom_modules/sdl/application.h

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#ifndef APPLICATION_H
#define APPLICATION_H
#include <SDL.h>
#include "scene.h"
class Application {
public:
bool running;
int target_fps;
virtual void event(const SDL_Event &current_event);
virtual void update(float delta);
virtual void render();
void main_loop();
Application();
virtual ~Application();
Scene *scene;
static Application* get_singleton();
double frame_delta = 0;
protected:
static Application* _instance;
};
#endif