mirror of
https://github.com/Relintai/relintai.github.io.git
synced 2024-11-12 10:15:23 +01:00
Added the 2ds project.
This commit is contained in:
parent
65f4d58a86
commit
4a675b16bc
BIN
broken_seals_2ds/broken_seals_2ds.apple-touch-icon.png
Normal file
BIN
broken_seals_2ds/broken_seals_2ds.apple-touch-icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 9.5 KiB |
217
broken_seals_2ds/broken_seals_2ds.audio.worklet.js
Normal file
217
broken_seals_2ds/broken_seals_2ds.audio.worklet.js
Normal file
@ -0,0 +1,217 @@
|
||||
/*************************************************************************/
|
||||
/* audio.worklet.js */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
class RingBuffer {
|
||||
constructor(p_buffer, p_state, p_threads) {
|
||||
this.buffer = p_buffer;
|
||||
this.avail = p_state;
|
||||
this.threads = p_threads;
|
||||
this.rpos = 0;
|
||||
this.wpos = 0;
|
||||
}
|
||||
|
||||
data_left() {
|
||||
return this.threads ? Atomics.load(this.avail, 0) : this.avail;
|
||||
}
|
||||
|
||||
space_left() {
|
||||
return this.buffer.length - this.data_left();
|
||||
}
|
||||
|
||||
read(output) {
|
||||
const size = this.buffer.length;
|
||||
let from = 0;
|
||||
let to_write = output.length;
|
||||
if (this.rpos + to_write > size) {
|
||||
const high = size - this.rpos;
|
||||
output.set(this.buffer.subarray(this.rpos, size));
|
||||
from = high;
|
||||
to_write -= high;
|
||||
this.rpos = 0;
|
||||
}
|
||||
if (to_write) {
|
||||
output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
|
||||
}
|
||||
this.rpos += to_write;
|
||||
if (this.threads) {
|
||||
Atomics.add(this.avail, 0, -output.length);
|
||||
Atomics.notify(this.avail, 0);
|
||||
} else {
|
||||
this.avail -= output.length;
|
||||
}
|
||||
}
|
||||
|
||||
write(p_buffer) {
|
||||
const to_write = p_buffer.length;
|
||||
const mw = this.buffer.length - this.wpos;
|
||||
if (mw >= to_write) {
|
||||
this.buffer.set(p_buffer, this.wpos);
|
||||
this.wpos += to_write;
|
||||
if (mw === to_write) {
|
||||
this.wpos = 0;
|
||||
}
|
||||
} else {
|
||||
const high = p_buffer.subarray(0, mw);
|
||||
const low = p_buffer.subarray(mw);
|
||||
this.buffer.set(high, this.wpos);
|
||||
this.buffer.set(low);
|
||||
this.wpos = low.length;
|
||||
}
|
||||
if (this.threads) {
|
||||
Atomics.add(this.avail, 0, to_write);
|
||||
Atomics.notify(this.avail, 0);
|
||||
} else {
|
||||
this.avail += to_write;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class PandemoniumProcessor extends AudioWorkletProcessor {
|
||||
constructor() {
|
||||
super();
|
||||
this.threads = false;
|
||||
this.running = true;
|
||||
this.lock = null;
|
||||
this.notifier = null;
|
||||
this.output = null;
|
||||
this.output_buffer = new Float32Array();
|
||||
this.input = null;
|
||||
this.input_buffer = new Float32Array();
|
||||
this.port.onmessage = (event) => {
|
||||
const cmd = event.data['cmd'];
|
||||
const data = event.data['data'];
|
||||
this.parse_message(cmd, data);
|
||||
};
|
||||
}
|
||||
|
||||
process_notify() {
|
||||
if (this.notifier) {
|
||||
Atomics.add(this.notifier, 0, 1);
|
||||
Atomics.notify(this.notifier, 0);
|
||||
}
|
||||
}
|
||||
|
||||
parse_message(p_cmd, p_data) {
|
||||
if (p_cmd === 'start' && p_data) {
|
||||
const state = p_data[0];
|
||||
let idx = 0;
|
||||
this.threads = true;
|
||||
this.lock = state.subarray(idx, ++idx);
|
||||
this.notifier = state.subarray(idx, ++idx);
|
||||
const avail_in = state.subarray(idx, ++idx);
|
||||
const avail_out = state.subarray(idx, ++idx);
|
||||
this.input = new RingBuffer(p_data[1], avail_in, true);
|
||||
this.output = new RingBuffer(p_data[2], avail_out, true);
|
||||
} else if (p_cmd === 'stop') {
|
||||
this.running = false;
|
||||
this.output = null;
|
||||
this.input = null;
|
||||
} else if (p_cmd === 'start_nothreads') {
|
||||
this.output = new RingBuffer(p_data[0], p_data[0].length, false);
|
||||
} else if (p_cmd === 'chunk') {
|
||||
this.output.write(p_data);
|
||||
}
|
||||
}
|
||||
|
||||
static array_has_data(arr) {
|
||||
return arr.length && arr[0].length && arr[0][0].length;
|
||||
}
|
||||
|
||||
process(inputs, outputs, parameters) {
|
||||
if (!this.running) {
|
||||
return false; // Stop processing.
|
||||
}
|
||||
if (this.output === null) {
|
||||
return true; // Not ready yet, keep processing.
|
||||
}
|
||||
const process_input = PandemoniumProcessor.array_has_data(inputs);
|
||||
if (process_input) {
|
||||
const input = inputs[0];
|
||||
const chunk = input[0].length * input.length;
|
||||
if (this.input_buffer.length !== chunk) {
|
||||
this.input_buffer = new Float32Array(chunk);
|
||||
}
|
||||
if (!this.threads) {
|
||||
PandemoniumProcessor.write_input(this.input_buffer, input);
|
||||
this.port.postMessage({
|
||||
'cmd': 'input',
|
||||
'data': this.input_buffer
|
||||
});
|
||||
} else if (this.input.space_left() >= chunk) {
|
||||
PandemoniumProcessor.write_input(this.input_buffer, input);
|
||||
this.input.write(this.input_buffer);
|
||||
} else {
|
||||
this.port.postMessage('Input buffer is full! Skipping input frame.');
|
||||
}
|
||||
}
|
||||
const process_output = PandemoniumProcessor.array_has_data(outputs);
|
||||
if (process_output) {
|
||||
const output = outputs[0];
|
||||
const chunk = output[0].length * output.length;
|
||||
if (this.output_buffer.length !== chunk) {
|
||||
this.output_buffer = new Float32Array(chunk);
|
||||
}
|
||||
if (this.output.data_left() >= chunk) {
|
||||
this.output.read(this.output_buffer);
|
||||
PandemoniumProcessor.write_output(output, this.output_buffer);
|
||||
if (!this.threads) {
|
||||
this.port.postMessage({
|
||||
'cmd': 'read',
|
||||
'data': chunk
|
||||
});
|
||||
}
|
||||
} else {
|
||||
this.port.postMessage('Output buffer has not enough frames! Skipping output frame.');
|
||||
}
|
||||
}
|
||||
this.process_notify();
|
||||
return true;
|
||||
}
|
||||
|
||||
static write_output(dest, source) {
|
||||
const channels = dest.length;
|
||||
for (let ch = 0; ch < channels; ch++) {
|
||||
for (let sample = 0; sample < dest[ch].length; sample++) {
|
||||
dest[ch][sample] = source[sample * channels + ch];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static write_input(dest, source) {
|
||||
const channels = source.length;
|
||||
for (let ch = 0; ch < channels; ch++) {
|
||||
for (let sample = 0; sample < source[ch].length; sample++) {
|
||||
dest[sample * channels + ch] = source[ch][sample];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
registerProcessor('pandemonium-processor', PandemoniumProcessor);
|
BIN
broken_seals_2ds/broken_seals_2ds.icon.png
Normal file
BIN
broken_seals_2ds/broken_seals_2ds.icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 11 KiB |
804
broken_seals_2ds/broken_seals_2ds.js
Normal file
804
broken_seals_2ds/broken_seals_2ds.js
Normal file
File diff suppressed because one or more lines are too long
BIN
broken_seals_2ds/broken_seals_2ds.pck
Normal file
BIN
broken_seals_2ds/broken_seals_2ds.pck
Normal file
Binary file not shown.
BIN
broken_seals_2ds/broken_seals_2ds.png
Normal file
BIN
broken_seals_2ds/broken_seals_2ds.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 24 KiB |
BIN
broken_seals_2ds/broken_seals_2ds.wasm
Normal file
BIN
broken_seals_2ds/broken_seals_2ds.wasm
Normal file
Binary file not shown.
277
broken_seals_2ds/index.html
Normal file
277
broken_seals_2ds/index.html
Normal file
@ -0,0 +1,277 @@
|
||||
<!DOCTYPE html>
|
||||
<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''>
|
||||
|
||||
<head>
|
||||
<meta charset='utf-8' />
|
||||
<meta name='viewport' content='width=device-width, user-scalable=no' />
|
||||
<title>Broken Seals 2DS</title>
|
||||
<style type='text/css'>
|
||||
body {
|
||||
touch-action: none;
|
||||
margin: 0;
|
||||
border: 0 none;
|
||||
padding: 0;
|
||||
text-align: center;
|
||||
background-color: black;
|
||||
}
|
||||
|
||||
#canvas {
|
||||
display: block;
|
||||
margin: 0;
|
||||
color: white;
|
||||
}
|
||||
|
||||
#canvas:focus {
|
||||
outline: none;
|
||||
}
|
||||
|
||||
.pandemonium {
|
||||
font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
|
||||
color: #e0e0e0;
|
||||
background-color: #3b3943;
|
||||
background-image: linear-gradient(to bottom, #403e48, #35333c);
|
||||
border: 1px solid #45434e;
|
||||
box-shadow: 0 0 1px 1px #2f2d35;
|
||||
}
|
||||
|
||||
|
||||
/* Status display
|
||||
* ============== */
|
||||
|
||||
#status {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
top: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
/* don't consume click events - make children visible explicitly */
|
||||
visibility: hidden;
|
||||
}
|
||||
|
||||
#status-progress {
|
||||
width: 366px;
|
||||
height: 7px;
|
||||
background-color: #38363A;
|
||||
border: 1px solid #444246;
|
||||
padding: 1px;
|
||||
box-shadow: 0 0 2px 1px #1B1C22;
|
||||
border-radius: 2px;
|
||||
visibility: visible;
|
||||
}
|
||||
|
||||
@media only screen and (orientation:portrait) {
|
||||
#status-progress {
|
||||
width: 61.8%;
|
||||
}
|
||||
}
|
||||
|
||||
#status-progress-inner {
|
||||
height: 100%;
|
||||
width: 0;
|
||||
box-sizing: border-box;
|
||||
transition: width 0.5s linear;
|
||||
background-color: #202020;
|
||||
border: 1px solid #222223;
|
||||
box-shadow: 0 0 1px 1px #27282E;
|
||||
border-radius: 3px;
|
||||
}
|
||||
|
||||
#status-indeterminate {
|
||||
height: 42px;
|
||||
visibility: visible;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
#status-indeterminate>div {
|
||||
width: 4.5px;
|
||||
height: 0;
|
||||
border-style: solid;
|
||||
border-width: 9px 3px 0 3px;
|
||||
border-color: #2b2b2b transparent transparent transparent;
|
||||
transform-origin: center 21px;
|
||||
position: absolute;
|
||||
}
|
||||
|
||||
#status-indeterminate>div:nth-child(1) {
|
||||
transform: rotate(22.5deg);
|
||||
}
|
||||
|
||||
#status-indeterminate>div:nth-child(2) {
|
||||
transform: rotate(67.5deg);
|
||||
}
|
||||
|
||||
#status-indeterminate>div:nth-child(3) {
|
||||
transform: rotate(112.5deg);
|
||||
}
|
||||
|
||||
#status-indeterminate>div:nth-child(4) {
|
||||
transform: rotate(157.5deg);
|
||||
}
|
||||
|
||||
#status-indeterminate>div:nth-child(5) {
|
||||
transform: rotate(202.5deg);
|
||||
}
|
||||
|
||||
#status-indeterminate>div:nth-child(6) {
|
||||
transform: rotate(247.5deg);
|
||||
}
|
||||
|
||||
#status-indeterminate>div:nth-child(7) {
|
||||
transform: rotate(292.5deg);
|
||||
}
|
||||
|
||||
#status-indeterminate>div:nth-child(8) {
|
||||
transform: rotate(337.5deg);
|
||||
}
|
||||
|
||||
#status-notice {
|
||||
margin: 0 100px;
|
||||
line-height: 1.3;
|
||||
visibility: visible;
|
||||
padding: 4px 6px;
|
||||
visibility: visible;
|
||||
}
|
||||
</style>
|
||||
<link id='-gd-engine-icon' rel='icon' type='image/png' href='broken_seals_2ds.icon.png' />
|
||||
<link rel='apple-touch-icon' href='broken_seals_2ds.apple-touch-icon.png'/>
|
||||
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<canvas id='canvas'>
|
||||
HTML5 canvas appears to be unsupported in the current browser.<br />
|
||||
Please try updating or use a different browser.
|
||||
</canvas>
|
||||
<div id='status'>
|
||||
<div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'>
|
||||
<div id='status-progress-inner'></div>
|
||||
</div>
|
||||
<div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
</div>
|
||||
<div id='status-notice' class='pandemonium' style='display: none;'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript' src='broken_seals_2ds.js'></script>
|
||||
<script type='text/javascript'>
|
||||
//<![CDATA[
|
||||
|
||||
const PANDEMONIUM_CONFIG = {"args":[],"canvasResizePolicy":2,"executable":"broken_seals_2ds","experimentalVK":false,"fileSizes":{"broken_seals_2ds.pck":3307920,"broken_seals_2ds.wasm":21977111},"focusCanvas":true,"gdnativeLibs":[]};
|
||||
var engine = new Engine(PANDEMONIUM_CONFIG);
|
||||
|
||||
(function() {
|
||||
const INDETERMINATE_STATUS_STEP_MS = 100;
|
||||
var statusProgress = document.getElementById('status-progress');
|
||||
var statusProgressInner = document.getElementById('status-progress-inner');
|
||||
var statusIndeterminate = document.getElementById('status-indeterminate');
|
||||
var statusNotice = document.getElementById('status-notice');
|
||||
|
||||
var initializing = true;
|
||||
var statusMode = 'hidden';
|
||||
|
||||
var animationCallbacks = [];
|
||||
|
||||
function animate(time) {
|
||||
animationCallbacks.forEach(callback => callback(time));
|
||||
requestAnimationFrame(animate);
|
||||
}
|
||||
requestAnimationFrame(animate);
|
||||
|
||||
function setStatusMode(mode) {
|
||||
|
||||
if (statusMode === mode || !initializing)
|
||||
return;
|
||||
[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
|
||||
elem.style.display = 'none';
|
||||
});
|
||||
animationCallbacks = animationCallbacks.filter(function(value) {
|
||||
return (value != animateStatusIndeterminate);
|
||||
});
|
||||
switch (mode) {
|
||||
case 'progress':
|
||||
statusProgress.style.display = 'block';
|
||||
break;
|
||||
case 'indeterminate':
|
||||
statusIndeterminate.style.display = 'block';
|
||||
animationCallbacks.push(animateStatusIndeterminate);
|
||||
break;
|
||||
case 'notice':
|
||||
statusNotice.style.display = 'block';
|
||||
break;
|
||||
case 'hidden':
|
||||
break;
|
||||
default:
|
||||
throw new Error('Invalid status mode');
|
||||
}
|
||||
statusMode = mode;
|
||||
}
|
||||
|
||||
function animateStatusIndeterminate(ms) {
|
||||
var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
|
||||
if (statusIndeterminate.children[i].style.borderTopColor == '') {
|
||||
Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
|
||||
child.style.borderTopColor = '';
|
||||
});
|
||||
statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
|
||||
}
|
||||
}
|
||||
|
||||
function setStatusNotice(text) {
|
||||
while (statusNotice.lastChild) {
|
||||
statusNotice.removeChild(statusNotice.lastChild);
|
||||
}
|
||||
var lines = text.split('\n');
|
||||
lines.forEach((line) => {
|
||||
statusNotice.appendChild(document.createTextNode(line));
|
||||
statusNotice.appendChild(document.createElement('br'));
|
||||
});
|
||||
};
|
||||
|
||||
function displayFailureNotice(err) {
|
||||
var msg = err.message || err;
|
||||
console.error(msg);
|
||||
setStatusNotice(msg);
|
||||
setStatusMode('notice');
|
||||
initializing = false;
|
||||
};
|
||||
|
||||
if (!Engine.isWebGLAvailable()) {
|
||||
displayFailureNotice('WebGL not available');
|
||||
} else {
|
||||
setStatusMode('indeterminate');
|
||||
engine.startGame({
|
||||
'onProgress': function(current, total) {
|
||||
if (total > 0) {
|
||||
statusProgressInner.style.width = current / total * 100 + '%';
|
||||
setStatusMode('progress');
|
||||
if (current === total) {
|
||||
// wait for progress bar animation
|
||||
setTimeout(() => {
|
||||
setStatusMode('indeterminate');
|
||||
}, 500);
|
||||
}
|
||||
} else {
|
||||
setStatusMode('indeterminate');
|
||||
}
|
||||
},
|
||||
}).then(() => {
|
||||
setStatusMode('hidden');
|
||||
initializing = false;
|
||||
}, displayFailureNotice);
|
||||
}
|
||||
})();
|
||||
//]]>
|
||||
</script>
|
||||
</body>
|
||||
|
||||
</html>
|
Loading…
Reference in New Issue
Block a user