mirror of
https://github.com/Relintai/regression-test-project.git
synced 2024-11-14 10:27:53 +01:00
62 lines
1.7 KiB
GDScript
62 lines
1.7 KiB
GDScript
extends Node
|
|
|
|
var TIME_TO_DELETE : float = 100.0
|
|
var time_to_delete : float = TIME_TO_DELETE
|
|
|
|
var disabled_classes : Array = ["NavigationAgent2D", "NavigationAgent3D","GPUParticlesCollisionHeightField",
|
|
|
|
# Creating them is really slow in Godot 4.0
|
|
"ColorPicker",
|
|
"FileDialog",
|
|
"ColorPickerButton",
|
|
"PhysicalSkyMaterial",
|
|
"ProceduralSkyMaterial"]
|
|
|
|
func _populate() -> void:
|
|
for _i in range(1): # Number of created
|
|
for name_of_class in ClassDB.get_class_list():
|
|
if name_of_class in disabled_classes:
|
|
continue
|
|
if !ClassDB.can_instance(name_of_class):
|
|
continue
|
|
|
|
|
|
if ClassDB.is_parent_class(name_of_class,"Control"):
|
|
add_child(ClassDB.instance(name_of_class))
|
|
continue
|
|
if ClassDB.is_parent_class(name_of_class,"Node3D"):
|
|
add_child(ClassDB.instance(name_of_class))
|
|
continue
|
|
if ClassDB.is_parent_class(name_of_class,"Node2D"):
|
|
add_child(ClassDB.instance(name_of_class))
|
|
continue
|
|
if ClassDB.is_parent_class(name_of_class,"Node"):
|
|
add_child(ClassDB.instance(name_of_class))
|
|
continue
|
|
|
|
|
|
# Populate at start
|
|
func _ready() -> void:
|
|
_populate()
|
|
|
|
# Move nodes a little and delete and readd them later
|
|
func _process(delta: float) -> void:
|
|
# for i in get_children():
|
|
# if i is Control:
|
|
# i._set_size(Vector2(200 * randf() - 100, 200 * randf() - 100))
|
|
# if i is Node2D:
|
|
# i.set_position(Vector2(1000 * randf() - 500, 1000 * randf() - 500))
|
|
# if i is Node3D:
|
|
# if i.get_name() != "Camera":
|
|
# i.set_scale(Vector3(delta + 1, delta + 1, delta + 1))
|
|
# i.set_translation(Vector3(10 * randf(), 10 * randf(), 10 * randf()))
|
|
|
|
time_to_delete -= delta
|
|
if time_to_delete < 0:
|
|
time_to_delete += TIME_TO_DELETE
|
|
|
|
for i in get_children():
|
|
i.queue_free()
|
|
|
|
_populate()
|