regression-test-project/AutomaticBugs/ParseArgumentType.gd
2021-04-04 12:52:42 +02:00

237 lines
8.3 KiB
GDScript

extends Node
# Parse arguments and return needed info/objects etc.
class SingleArgument:
var name: String # E.G. var roman, can be empty, so temp variable isn't created(nodes and objects must be created with temp_variable due to memory leaks)
var type: String # np. Vector2 or Object
var value: String # np. randi() % 100 or
var is_object: bool = false # Check if this is object e.g. Node not Vector2
var is_only_object: bool = false # Only needs to freed with .free()
var is_only_reference: bool = false # Don't needs to be removed manually
var is_only_node: bool = false # Needs to be removed with .queue_free()
func create_gdscript_arguments(arguments: Array) -> Array:
var argument_array: Array = []
ValueCreator.number = 10
ValueCreator.random = true
ValueCreator.should_be_always_valid = true # DO NOT CHANGE, BECAUSE NON VALID VALUES WILL SHOW GDSCRIPT ERRORS!
var counter = 0
for argument in arguments:
var typ = argument.get("type")
counter += 1
var sa: SingleArgument = SingleArgument.new()
sa.name = "variable" + str(counter)
if typ == TYPE_NIL: # Looks that this means VARIANT not null
sa.type = "Variant"
sa.value = "false"
elif typ ==TYPE_AABB:
sa.type = "AABB"
sa.value = ValueCreator.get_aabb_string()
elif typ ==TYPE_ARRAY:
sa.type = "Array"
sa.value = "[]"
elif typ ==TYPE_BASIS:
sa.type = "Basis"
sa.value = ValueCreator.get_basis_string()
elif typ ==TYPE_BOOL:
sa.type = "bool"
sa.value = ValueCreator.get_bool_string().to_lower()
elif typ ==TYPE_COLOR:
sa.type = "Color"
sa.value = ValueCreator.get_color_string()
elif typ ==TYPE_COLOR_ARRAY:
sa.type = "PackedColorArray"
sa.value = "PackedColorArray([])"
elif typ ==TYPE_DICTIONARY:
sa.type = "Dictionary"
sa.value = "{}" # TODO Why not all use ValueCreator?
elif typ ==TYPE_INT:
sa.type = "int"
sa.value = ValueCreator.get_int_string()
elif typ ==TYPE_INT32_ARRAY:
sa.type = "PackedInt32Array"
sa.value = "PackedInt32Array([])"
elif typ ==TYPE_INT64_ARRAY:
sa.type = "PackedInt64Array"
sa.value = "PackedInt64Array([])"
elif typ ==TYPE_NODE_PATH:
sa.type = "NodePath"
sa.value = "NodePath(\".\")"
elif typ ==TYPE_OBJECT:
sa.type = ValueCreator.get_object_string(argument.get("class_name"))
sa.value = sa.type + ".new()"
sa.is_object = true
if ClassDB.is_parent_class(sa.type, "Node"):
sa.is_only_node = true
elif ClassDB.is_parent_class(sa.type, "Reference"):
sa.is_only_reference = true
else:
sa.is_only_object = true
elif typ ==TYPE_PLANE:
sa.type = "Plane"
sa.value = ValueCreator.get_plane_string()
elif typ ==TYPE_QUAT:
sa.type = "Quat"
sa.value = ValueCreator.get_quat_string()
elif typ ==TYPE_RAW_ARRAY:
sa.type = "PackedByteArray"
sa.value = "PackedByteArray([])"
elif typ ==TYPE_FLOAT:
sa.type = "float"
sa.value = ValueCreator.get_float_string()
elif typ ==TYPE_FLOAT32_ARRAY:
sa.type = "PackedFloat32Array"
sa.value = "PackedFloat32Array([])"
elif typ ==TYPE_FLOAT64_ARRAY:
sa.type = "PackedFloat64Array"
sa.value = "PackedFloat64Array([])"
elif typ ==TYPE_RECT2:
sa.type = "Rect2"
sa.value = ValueCreator.get_rect2_string()
elif typ ==TYPE_RID:
sa.type = "RID"
sa.value = "RID()"
elif typ ==TYPE_STRING:
sa.type = "String"
sa.value = ValueCreator.get_string_string()
elif typ ==TYPE_STRING_NAME:
sa.type = "StringName"
sa.value = StringName(ValueCreator.get_string_string())
elif typ ==TYPE_STRING_ARRAY:
sa.type = "PackedStringArray"
sa.value = "PackedStringArray([])"
elif typ ==TYPE_TRANSFORM:
sa.type = "Transform"
sa.value = ValueCreator.get_transform_string()
elif typ ==TYPE_TRANSFORM2D:
sa.type = "Transform2D"
sa.value = ValueCreator.get_transform2D_string()
elif typ ==TYPE_VECTOR2:
sa.type = "Vector2"
sa.value = ValueCreator.get_vector2_string()
elif typ ==TYPE_VECTOR2_ARRAY:
sa.type = "PackedVector2Array"
sa.value = "PackedVector2Array([])"
elif typ ==TYPE_VECTOR2I:
sa.type = "Vector2i"
sa.value = ValueCreator.get_vector2i_string()
elif typ ==TYPE_VECTOR3:
sa.type = "Vector3"
sa.value = ValueCreator.get_vector3_string()
elif typ ==TYPE_VECTOR3_ARRAY:
sa.type = "PackedVector3Array"
sa.value = "PackedVector3Array([])"
elif typ ==TYPE_VECTOR3I:
sa.type = "Vector3i"
sa.value = ValueCreator.get_vector3i_string()
elif typ ==TYPE_RECT2I:
sa.type = "Rect2i"
sa.value = ValueCreator.get_rect2i_string()
elif typ ==TYPE_CALLABLE:
sa.type= "Callable"
sa.value = """Callable(BoxMesh.new(),StringName("a"))"""
else:
print("Missing " + str(argument) )
assert(false) # Missed some types, add it
argument_array.append(sa)
return argument_array
func parse_and_return_objects(method_data: Dictionary, debug_print: bool = false) -> Array:
var arguments_array: Array = []
if BasicData.regression_test_project:
ValueCreator.number = 100
ValueCreator.random = false # Results in RegressionTestProject must be always reproducible
else:
ValueCreator.number = 1000
ValueCreator.random = true
ValueCreator.should_be_always_valid = false
for argument in method_data.get("args"):
var type = argument.get("type")
if type == TYPE_NIL: # Looks that this means VARIANT not null
arguments_array.push_back(false) # TODO Add some randomization
# assert(false)
elif type == TYPE_MAX:
assert(false)
elif type == TYPE_AABB:
arguments_array.push_back(ValueCreator.get_aabb())
elif type == TYPE_ARRAY:
arguments_array.push_back(ValueCreator.get_array())
elif type == TYPE_BASIS:
arguments_array.push_back(ValueCreator.get_basis())
elif type == TYPE_BOOL:
arguments_array.push_back(ValueCreator.get_bool())
elif type == TYPE_COLOR:
arguments_array.push_back(ValueCreator.get_color())
elif type == TYPE_COLOR_ARRAY:
arguments_array.push_back(PackedColorArray([]))
elif type == TYPE_DICTIONARY:
arguments_array.push_back(ValueCreator.get_dictionary())
elif type == TYPE_INT:
arguments_array.push_back(ValueCreator.get_int())
elif type == TYPE_INT32_ARRAY:
arguments_array.push_back(PackedInt32Array([]))
elif type == TYPE_INT64_ARRAY:
arguments_array.push_back(PackedInt64Array([]))
elif type == TYPE_NODE_PATH:
arguments_array.push_back(ValueCreator.get_nodepath())
elif type == TYPE_OBJECT:
arguments_array.push_back(ValueCreator.get_object(argument.get("class_name")))
elif type == TYPE_PLANE:
arguments_array.push_back(ValueCreator.get_plane())
elif type == TYPE_QUAT:
arguments_array.push_back(ValueCreator.get_quat())
elif type == TYPE_RAW_ARRAY:
arguments_array.push_back(PackedByteArray([]))
elif type == TYPE_FLOAT:
arguments_array.push_back(ValueCreator.get_float())
elif type == TYPE_FLOAT32_ARRAY:
arguments_array.push_back(PackedFloat32Array([]))
elif type == TYPE_FLOAT64_ARRAY:
arguments_array.push_back(PackedFloat64Array([]))
elif type == TYPE_RECT2:
arguments_array.push_back(ValueCreator.get_rect2())
elif type == TYPE_RECT2I:
arguments_array.push_back(ValueCreator.get_rect2i())
elif type == TYPE_RID:
arguments_array.push_back(RID())
elif type == TYPE_STRING:
arguments_array.push_back(ValueCreator.get_string())
elif type == TYPE_STRING_NAME:
arguments_array.push_back(StringName(ValueCreator.get_string()))
elif type == TYPE_STRING_ARRAY:
arguments_array.push_back(PackedStringArray([]))
elif type == TYPE_TRANSFORM:
arguments_array.push_back(ValueCreator.get_transform())
elif type == TYPE_TRANSFORM2D:
arguments_array.push_back(ValueCreator.get_transform2D())
elif type == TYPE_VECTOR2:
arguments_array.push_back(ValueCreator.get_vector2())
elif type == TYPE_VECTOR2I:
arguments_array.push_back(ValueCreator.get_vector2i())
elif type == TYPE_VECTOR2_ARRAY:
arguments_array.push_back(PackedVector2Array([]))
elif type == TYPE_VECTOR3:
arguments_array.push_back(ValueCreator.get_vector3())
elif type == TYPE_VECTOR3I:
arguments_array.push_back(ValueCreator.get_vector3i())
elif type == TYPE_VECTOR3_ARRAY:
arguments_array.push_back(PackedVector3Array([]))
elif type== TYPE_CALLABLE:
arguments_array.push_back(Callable(BoxMesh.new(),"Rar"))
else:
assert(false) # Missed some types, add it
if debug_print:
print("Parameters " + str(arguments_array))
return arguments_array