mirror of
https://github.com/Relintai/regression-test-project.git
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304 lines
7.3 KiB
GDScript
304 lines
7.3 KiB
GDScript
extends Node
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var properties_exceptions : Array = [
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"user_data",
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"config_file",
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"",
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"",
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]
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var function_exceptions : Array = [
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"play",
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#GODOT 4.0
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"create_from_image",
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"set_point_position",
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"connect", # OTHER THINGS
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"set_base",
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"particles_collision_set_height_field_resolution",
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"set_deconstruct_type",
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"set_constant_type",
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"set_enabled_inputs",
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"load_threaded_request",
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"get_sdfgi_max_distance",
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"draw_multiline_string",
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"draw_font",
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"create",
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"add_string",
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"draw_string",
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"set_dropcap",
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"set_sdfgi_max_distance",
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"get_inverse_inertia_tensor",
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"generate_lod",
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"optimize_indices_for_cache",
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"add_file",
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"set_texture",
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"_activate",
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"add_node", #GH 46012
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"_set_user_data",
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"create_from_mesh",
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# They exists without assigment like Class.method, because they may be a parent of other objects and children also should have disabled child.method, its children also etc. which is too much to do
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"_editor_settings_changed",# GH 45979
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"_submenu_timeout", # GH 45981
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"set_config_file", # GH 45997
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"_gui_input", # GH 45998
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"_unhandled_key_input", # GH 45998
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"navpoly_add", #GH 43288
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"_thread_done", #GH 46000
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"generate", #GH 46001
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"_proximity_group_broadcast", #GH 46002
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"_direct_state_changed", #GH 46003
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"create_from", #GH 46004
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"create_from_blend_shape", #GH 46004
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"append_from", #GH 46004
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"get_column_width", #GH 46005
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"_unhandled_input", # TODO
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"_input", # TODO
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"_set_tile_data", #GH 46015
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"_edit_set_state", #GH 46017
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"_edit_set_position", #GH 46018
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"_edit_set_rect", #GH 46018
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"get", #GH 46019
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"instance_has", #GH 46020
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"get_var", #GH 46096
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"force_drag", #GH 46114
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"set_script", #GH 46120
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"getvar", #GH 46019
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"get_available_chars", #GH 46118
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"set_primary_interface", #GH 46180
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"add_feed", #GH 46181
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"open_midi_inputs", #GH 46183
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"get_unix_time_from_datetime", #GH 46188
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"set_icon", #GH 46189
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"get_latin_keyboard_variant", #GH TODO Memory Leak
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"set_editor_hint", #GH 46252
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"get_item_at_position", #TODO hard to find
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"set_probe_data", #GH 46570
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"_range_click_timeout",
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"draw", #GH 46648
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"get_indexed", #GH 46019
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"set_RGB_img", #GH 46724
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"_set_RGB_img", #GH 46724
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"_set_YCbCr_img", #GH 46724
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"set_YCbCr_img", #GH 46724
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"set_YCbCr_imgs", #GH 46724
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"_set_YCbCr_imgs", #GH 46724
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"_vp_input", # TODO
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"_vp_unhandled_input", # TODO
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"remove_joy_mapping", #GH 46754
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"add_joy_mapping", #GH 46754
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"add_vertex", #GH 47066
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"collide", #GH 46137
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"collide_and_get_contacts", #GH 46137
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"collide_with_motion", #GH 46137
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"collide_with_motion_and_get_contacts", #GH 46137
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# TODO Check this later
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"propagate_notification",
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"notification",
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# TODO Adds big spam when i>100 - look for possiblity to
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"add_sphere",
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"_update_inputs", # Cause big spam with add_input
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# Spam when i~1000 - change to specific
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"update_bitmask_region",
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# Slow Function
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"_update_sky",
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# Undo/Redo function which doesn't provide enough information about types of objects, probably due vararg(variable size argument)
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"add_do_method",
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"add_undo_method",
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# Do not save files and create files and folders
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"pck_start",
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"save",
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"save_png",
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"save_to_wav",
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"save_to_file",
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"make_dir",
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"make_dir_recursive",
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"save_encrypted",
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"save_encrypted_pass",
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"save_exr",
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"dump_resources_to_file",
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"dump_memory_to_file",
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# This also allow to save files
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"open",
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"open_encrypted",
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"open_encrypted_with_pass",
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"open_compressed",
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# Do not warp mouse
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"warp_mouse",
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"warp_mouse_position",
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# OS
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"kill",
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"shell_open",
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"execute",
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"delay_usec",
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"delay_msec",
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"alert", # Stupid alert window opens
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# Godot Freeze
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"wait_to_finish",
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"accept_stream",
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"connect_to_stream",
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"discover",
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"wait",
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"debug_bake",
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"bake",
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"_create", # TODO Check
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"set_gizmo", # Stupid function, needs as parameter an object which can't be instanced # TODO, create issue to hide it
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# Spams Output
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"print_tree",
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"print_stray_nodes",
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"print_tree_pretty",
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"print_all_textures_by_size",
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"print_all_resources",
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"print_resources_in_use",
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# Do not call other functions
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"_call_function",
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"call",
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"call_deferred",
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"callv",
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# Looks like a bug in FuncRef, probably but not needed, because it call other functions
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"call_func",
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# Too dangerous, because add, mix and remove randomly nodes and objects
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"replace_by",
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"create_instance",
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"set_owner",
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"set_root_node",
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"instance",
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"init_ref",
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"reference",
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"unreference",
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"new",
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"duplicate",
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"queue_free",
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"free",
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"remove_and_skip",
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"remove_child",
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"move_child",
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"raise",
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"add_child",
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"add_child_below_node",
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]
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# List of slow functions, which may frooze project(not simple executing each function alone)
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var slow_functions : Array = [
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"interpolate_baked",
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"get_baked_length",
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"get_baked_points",
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"get_closest_offset",
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"get_closest_point", # Only Curve, but looks that a lot of other classes uses this
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"get_baked_up_vectors",
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"interpolate_baked_up_vector",
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"tessellate",
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"get_baked_tilts",
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"set_enabled_inputs",
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"grow_mask",
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"force_update_transform",
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# In 3d view some options are really slow, needs to be limited
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"set_rings",
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"set_amount", # Particles
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# Just a little slow functions
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"is_enabler_enabled",
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"set_enabler",
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"get_aabb",
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"set_aabb",
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"is_on_screen"
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]
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# Specific classes which are initialized in specific way e.g. var undo_redo = get_undo_redo() instead var undo_redo = UndoRedo.new()
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var only_instance : Array = [
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"UndoRedo",
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"Object",
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"JSONRPC",
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"MainLoop",
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"SceneTree",
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"ARVRPositionalTracker",
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]
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var invalid_signals : Array = [
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"multi_selected",
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"item_collapsed",
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"button_pressed",
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"",
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"",
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"",
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# Probably Vararg
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"tween_step",
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"tween_completed",
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"tween_started",
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"data_channel_received",
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"",
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]
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# Used only in ValueCreator
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var disabled_classes : Array = [
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"ProjectSettings", # Don't mess with project settings, because they can broke entire your workflow
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"EditorSettings", # Also don't mess with editor settings
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"_OS", # This may sometimes crash compositor, but it should be tested manually sometimes
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# Godot 4.0 Leaks, crashes etc.
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"World3D",
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"GPUParticlesCollisionHeightField", #4.0 Crash
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"NavigationAgent2D",
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"NavigationAgent3D",
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"Image",
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"GIProbe",
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# Just don't use these because they are not normal things
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"_Thread",
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"_Semaphore",
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"_Mutex",
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"Image",
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"PhysicalSkyMaterial", # Slow
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"ProceduralSkyMaterial", # Slow
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"PanoramaSkyMaterial", # Slow
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]
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# Return all available classes to instance and test
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func get_list_of_available_classes(must_be_instantable : bool = true) -> Array:
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var full_class_list : Array = Array(ClassDB.get_class_list())
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var classes : Array = []
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full_class_list.sort()
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var c = 0
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var rr = 0
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for name_of_class in full_class_list:
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rr += 1
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if name_of_class in disabled_classes:
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continue
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# if rr < 550:
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# continue
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if name_of_class.find("Server") != -1 && !ClassDB.is_parent_class(name_of_class,"Reference"):
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continue
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if name_of_class.find("Editor") != -1 || name_of_class == "GLTFMesh": # TODO not sure about it, GLTFMesh is Editor node
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continue
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# Enable This for RegressionTestProject, to get visual info about what is going on the screen, because without it different nodes can broke view
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if !ClassDB.is_parent_class(name_of_class, "Node") && !ClassDB.is_parent_class(name_of_class, "Reference"):
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continue
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if !must_be_instantable || ClassDB.can_instance(name_of_class):
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classes.push_back(name_of_class)
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c+= 1
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print(str(c) + " choosen classes from all " + str(full_class_list.size()) + " classes.")
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return classes
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