extends Node2D func _ready(): for _i in range(5): add_child(Node2D.new()) add_child(AnimatedSprite2D.new()) add_child(Area2D.new()) add_child(KinematicBody2D.new()) add_child(RigidBody2D.new()) add_child(StaticBody2D.new()) add_child(AudioStreamPlayer2D.new()) add_child(BackBufferCopy.new()) add_child(Bone2D.new()) add_child(CPUParticles2D.new()) add_child(Camera2D.new()) add_child(CanvasModulate.new()) # add_child(CollisionPolygon2D.new()) # Errors add_child(CollisionShape2D.new()) add_child(DampedSpringJoint2D.new()) add_child(GrooveJoint2D.new()) add_child(PinJoint2D.new()) add_child(Light2D.new()) add_child(LightOccluder2D.new()) add_child(Line2D.new()) add_child(MeshInstance2D.new()) add_child(MultiMeshInstance2D.new()) add_child(Navigation2D.new()) add_child(ParallaxLayer.new()) add_child(GPUParticles2D.new()) add_child(Path2D.new()) add_child(PathFollow2D.new()) add_child(Polygon2D.new()) add_child(Position2D.new()) add_child(RayCast2D.new()) add_child(RemoteTransform2D.new()) add_child(Skeleton2D.new()) add_child(Sprite2D.new()) add_child(TileMap.new()) add_child(TouchScreenButton.new()) add_child(VisibilityNotifier2D.new()) add_child(VisibilityEnabler2D.new()) add_child(YSort.new()) func _process(_delta: float) -> void: for i in get_children(): if i is Node2D: i.set_position(Vector2(1000 * randf() - 500, 1000 * randf() - 500))